Cynjian

Cynjian

Joined Member # 3126481
80 Posts 164 Replies 391 Reputation

[quote who="TheBirthdayParty" reply="60" id="2693078"] Quoting GW Swicord, reply 12Follow up with some Dead Can Dance tracks without lyrics. It won't get you back to the testosterone tones of the Conan soundtrack, but they'll definitely encourage an Elemental frame of mind. I'd also suggest love spirals downwards and most cowboy junkies songs/covers of songs.[/quote] The Junkies did a show in our town last winter, they did an awesome job!

83 Replies 264,061 Views

[quote who="Tormy-" reply="107" id="2692181"] Quoting Cynjian, reply 94I like the idea of champions and your sovereign gaining some exp. while they are in town. I don't like this idea.[/quote] Fair enough, I was suggesting some exp. if your Champion or Sov. maxed out at 1 and 2 points a turn it would still work out to many hundreds of turns before you gained any significant amount of levels. You would have to be sta

137 Replies 480,316 Views

A thought along the lines of city building issues would be to have 'districts'. General district: (free) You found your empire and get an area equivalent of 4(large) tiles in which you may build any structure. no bonus' When you are building on the last (large) tile your advisor suggests you direct your towns growth by creating another district for the populace to focus on. You could create anot

50 Replies 142,891 Views

I like the idea of champions and your sovereign gaining some exp. while they are in town. If your champion is stationed in town and using his bonus let him earn 1/4 or 1/3 exp point per turn. Have some of the buildings built give an increase to the above rate. Maybe the adventurers guild adds another 1/4 point, the school could add a bit more for research types, a farm or grain silo for farmer types.. . After all they are your representative(s) and supposedly earning

137 Replies 480,316 Views

The Agent names seem a bit more empirish. Personally I like Imbue Agent first, then Empower. Having the same prefix 'Imbue' common in both kingdom and empire makes a certain amount of sense. I guess I was thinking that both Empire and Kingdoms would have 'Champions' and that the imbuing of them would be the same on either side. It is the same use of magic and doesn't require any balancing if it functions similarly for both sides. Adjunct

3 Replies 4,936 Views

I liked the Empire version of imbue, 'create spell-caster' It is very generous though and increasing its cost to 3 essence might be a reasonable cost for it. The mechanic of empowering to 1/2 of the casters INT was nice and would make Magical Champions of weaker Casting Sov's weaker but not overly so, as compared to similar Champions of more magically powerful Sovereigns. On another note, 'create spell-caster' just sounds a little too ordinary.

3 Replies 4,936 Views

I fought the terrorized village and my champion leveled. The level up screen appeared immediately after the last death animation. The cursor was the movement cursor from the fight not the feather. I would have provided a screenshot, but I am apparently unable to figure out an easy way to do that. If anyone can point in the right direction regarding screens I would be much obliged!

0 Replies 527 Views

http://dl.dropbox.com/u/8942084/Elemental0_92-2010-07-21T07-39-55-35.zip http://dl.dropbox.com/u/8942084/Elemental0_92-2010-07-21T10-50-00-220.zip Both happened while moving/looking around the map.

0 Replies 530 Views

Im not too much into nerfing them. I think if the damage range is corrected so they dont always do max, and some sort of damage resistances are put in, it should work out. Bows should be feared. Check out 'agincourt' Cromwell has a decent book on that battle. Maybe plate would be even resist, chain would get a bonus, and leather a penalty vs bows. I sort of wish they would have polearms, ie stuff designed to tear into heavy armor, sorry th

7 Replies 7,140 Views

Both of these happened while moving around the map. I had some units deserting as I messed up my economy a little. http://dl.dropbox.com/u/8942084/Elemental0_92-2010-07-20T09-32-17-510.zip http://dl.dropbox.com/u/8942084/Elemental0_92-2010-07-20T10-05-00-22.zip

0 Replies 221 Views

http://dl.dropbox.com/u/8942084/kingdom.EleSav In this save game I experimented early with pioneers to claim resources in the influence area. I had noticed that some resources didn't show in the build box right away when the influence area absorbed them, since I had the tech I sent some pioneers to claim them. The buildings all got constructed, some I did notice the effect. for instance th

1 Replies 401 Views

http://dl.dropbox.com/u/8942084/Elemental0_90-2010-07-17T17-58-53-771.zip http://dl.dropbox.com/u/8942084/Elemental0_90-2010-07-17T19-08-59-316.zip

0 Replies 149 Views

http://dl.dropbox.com/u/8942084/Elemental0_90-2010-07-17T08-47-17-538.zip Took out a brigand that had spoken to me the turn before. From what I've seen, loot doesnt function after a tactical fight.

0 Replies 204 Views

I agree with Tridus and hope mana and wisdom get tied together in some fashion. It could be 1-1 and have a tech or two, or even a structure(s), enhance the ratio. I like the aspect that essence is the root of magic and by imbuing another you give them the power to use magic. And that it allows the most vital magic and summons.. But it wouldnt bother me if you still could pop a point into it or not when you increase levels. If it isnt tied directly to your mana

118 Replies 214,112 Views