Cynjian

Cynjian

Joined Member # 3126481
80 Posts 164 Replies 391 Reputation

The world difficulty effect is great! should add alot too immersion. A couple of suggestions: Have humanoids & intelligent npc's have a chance to ask for a payoff to avoid sacking a town. Animals maybe would destroy some food resource or housing or pub (place food might be) Monsters might just be feeling a bit nasty and your town has the misfortune of being in the area. Also maybe a small chance that grows each time you kill one o

127 Replies 358,073 Views

http://dl.dropbox.com/u/8942084/Elemental0_806-2010-07-13T11-58-43-99.zip Game crashed/froze after showing the combat graphic of some darklings meeting thier maker

0 Replies 273 Views

When I founded the Empire somehow created two towns. Save following: http://dl.dropbox.com/u/8942084/wierd%20start.EleSav Next turn, game crashed trying to build first structure in one of those towns: http://dl.dropbox.com/u/8942084/Elemental0_806-2010-07-12T18-50-53-992.zip

0 Replies 137 Views

My attempt to spiff it up a little. I do like much about it but it is a little clumsy. To access: When you are on a caster or your Sovereign just use the existing spell tab. When you are on a city or clicking about the map have a similar spell tab in close to the same location if not the same spot. When clicked, the Spell Tab, immediatly brings up the spellbook. Minor spellbook changes.

1 Replies 3,833 Views

http://dl.dropbox.com/u/8942084/Elemental0_806-2010-07-10T17-20-34-354.zip Janusk was on auto explore. Sov's grouped seemed to crash while I was trying to close on an npc to hire. I stopped beside them, they moved through or into my group and game crashed.

0 Replies 180 Views

http://dl.dropbox.com/u/8942084/Elemental0_806-2010-07-10T15-19-03-417.zip unknown to me game was going well

0 Replies 219 Views

Early on (I had just researched mining) my Sovereigns group went into a humble inn. I received the message that I might not be ready for what is inside. When I clicked the ok button the message repeated 6 or 7 times then I was given the escort nobleman quest.

3 Replies 575 Views

If I'm not mistaken, woodyards are currently disabled. I'm hoping they will be buildable after tonights build comes out. (3-a) It should make a fair difference in your available resources when they are enabled again.

10 Replies 11,489 Views

Now that we can fortify units, It would be nice if on the following turns you would have an option to set a watch. Doing so would increase your sight radius by the movement of the units fortifying. Would represent patrolling that would naturally occur. The button for fortify could turn into a tower symbol or something, and if chosen a little wood platform could be added to the palisade graphic. It should probably cost some materials 3-5 or so.

0 Replies 2,468 Views

I like option C or A. If and when an upgrade feature for units is incorporated (ala GalCiv) then either of these methods should work fine and enable you to get back on track when the resource is resecured via force or diplomacy. With Option A most players will probably have several alternatives already designed and might want to resort to one of those. Redesigning a new unit wouldnt be that much of a chore, and is kind of fun. I would bet a good % would do this.

123 Replies 357,018 Views

Poison & Disease, would be nice additions, coming from monsters or magic. Also adding in Cure Disease as a spell! Would possibly be hairy fighting a zombified Skath.

3 Replies 4,213 Views

When using end turn button to move a group along its path. If the target square is a goodie and your group moves only one of its 2 squares the entire movement seems to be comsumed. When I right click to move on those items the group maintains the balance of its movement.

0 Replies 358 Views

Can't wait! Even though I am unable to stop fiddling with v3 dispite the crashes. Unrelated, The scene loading a save game is nice I finally got the complete run of it. [e digicons]:beer:[/e]

104 Replies 168,559 Views

Currently Summon Familiar and some others are spells set to be cast once per game. I feel that a better game mechanic would be to put those on a timer. Three timers could be set up for those spells, to simplify: good(5,25), better(10,50), best(15,75). The timer would also relate to your essence. For good spells, say familiar, a value of 25 could be given, subtract essen

1 Replies 3,298 Views