Cynjian

Cynjian

Joined Member # 3126481
80 Posts 164 Replies 391 Reputation

From what I've read the option to build wont appear in the town at all, only on the resource when you click it in your domain. Hopefully all of those resources will show what town they connect to after the structure is completed.

6 Replies 3,352 Views

http://www.screencast.com/t/ODg4NjZiZTQt http://dl.dropbox.com/u/8942084/dualtowns.EleSav There are two examples of this happening in areas that I acquired from the AI. The screenshot shows one that still has both area's of influence showing, which looked interesting. The second one can be seen

3 Replies 1,837 Views

[quote who="Tasunke" reply="18" id="2707656"]Acceptable world -> company of soldiers has a shared HP, single defense stat (equal to defense of 1 soldier), and separate attacks. example: 10 soldiers of 5/2 ... 100 HP, 2 defense, 10 attacks of 5. Perfect World -> company of soldiers have separate HP, single defense stat, and separate attacks example: 10 soldiers of 5/2 ... 10 individual "plates" of 10 HP, 2 defense, and 1 attack of 5 for

31 Replies 12,238 Views

Thanks for the info on the book and the campaign tie in. Also thanks Island Dog for the video links in that other post! they were fun to watch. Come 8/24 I'll be happier than if I stumbled into a raspberry pie factory with a big spoon! Cheers! [e digicons]:beer:[/e]

55 Replies 60,075 Views

[quote who="Tridus" reply="7" id="2706620"] Quoting Stmorpheus, reply 4i think this would be neat especially if the militia were a certain percentage of your total population. then assuming they won, after the battle you lost a certain amount of population based on the loses incurred in the battle. say you have a pop of 1000(not sure what city level this is) then you might have 10 percent of your pop in a militia. this would be 100. i say make 5 20 unit stack

26 Replies 101,390 Views

Those boxes look great, all the better to protect my map! Hey, if you guys are going into the coffee mug business, I'll snag a few, coffee happens to be my favorite vice!

72 Replies 123,053 Views

In combat it would be nice if unit groups attacked and defended as a number of single troops rather then one large attack. A group of 3 Archers would produce damage based on 3, 6 damage attacks, rather than 1, 18 damage attack. I have had some interesting results where a group of 10 archers did 432 damage vs an elemental lord. 10 attacks of 6 vs 17 defence I might expect 8-15 damage or so.. I was secretly hoping the lord would be using them for toothpicks. &nb

2 Replies 2,305 Views

http://dl.dropbox.com/u/8942084/Elemental0_98-2010-08-03T19-59-28-611.zip My first actual OOM crash, I've had many more 'normal' ones. Had been playing mostly on the cloth map for quite a while. Seemed more stable then I expected. Got a few more tech's researched so I had been in and out of the store re-equipping champions and Sovereign, then had the OOM crash. </p

150 Replies 278,193 Views

Could the resource symbol affected by a structure be put onto the building cards for the related buildings? I realize much text editing is to be done, but the symbols would be very useful! http://www.screencast.com/t/NmUyZjBkZj

1 Replies 1,452 Views

http://dl.dropbox.com/u/8942084/QuickSave.EleSav Whatever I choose to do results in a grayed out end turn button when I try to advance the turns. Otherwise the game is functioning normally.

2 Replies 1,565 Views

 http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-29T19-51-41-355.zip http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-30T20-30-58-890.zip

0 Replies 677 Views

http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-30T14-45-25-976.zip Happened while moving around the map

0 Replies 1,070 Views

http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-29T19-51-41-355.zip Crashed while in enemy territory, not sure as to reason, I was clicking on some champions in the opponents town. * other note - I was able to use the enemies merchant, I guess they just dislike me, not my gildar! Merchant is cool to have available under any condition but war, IMO.

0 Replies 751 Views

I thought (probably mistakenly so) that just clicking on the resource, in our influence, was just a convenience put in place for the beta. We will hopefully find out more tonight with the new version. I sort of like queing it up myself.. or the pioneer thing if the time to build is reduced.

11 Replies 4,512 Views

[quote who="John_Hughes" reply="17" id="2697011"]Being able to Move after Attacking on the Tactical Map... [/quote] But that is one of the intentional 'oversights' to make the real release that much better!

35 Replies 96,777 Views

Hot-seat would be great. Access to other maps, to enable an underground, dungeon, or different plane, etc.. Some global/influence area type spells would be fun, tie them to shards to give shards a little more weight. Some flying units eventually. Weapon enchantment too.

35 Replies 96,777 Views

[quote who="John_Hughes" reply="76" id="2696959"]As time, and Beta phases, have passed I have come to believe the Dev Team, whom we know are 3 Builds ahead, are keeping things from us for our own good. I can't imagine, come launch day, downloading a game that has no surprises in it. What the hell FUN would that be. There is no way in hell that the current character graphics make the final cut, most don't have mouths fcol. [/quote] <p

128 Replies 193,787 Views