Looking forward to it! Be fun to try out that bonus campaign. Cheers! [e digicons]:beer:[/e]
Cynjian
From what I've read the option to build wont appear in the town at all, only on the resource when you click it in your domain. Hopefully all of those resources will show what town they connect to after the structure is completed.
http://www.screencast.com/t/ODg4NjZiZTQt http://dl.dropbox.com/u/8942084/dualtowns.EleSav There are two examples of this happening in areas that I acquired from the AI. The screenshot shows one that still has both area's of influence showing, which looked interesting. The second one can be seen
[quote who="Tasunke" reply="18" id="2707656"]Acceptable world -> company of soldiers has a shared HP, single defense stat (equal to defense of 1 soldier), and separate attacks. example: 10 soldiers of 5/2 ... 100 HP, 2 defense, 10 attacks of 5. Perfect World -> company of soldiers have separate HP, single defense stat, and separate attacks example: 10 soldiers of 5/2 ... 10 individual "plates" of 10 HP, 2 defense, and 1 attack of 5 for
Thanks for the info on the book and the campaign tie in. Also thanks Island Dog for the video links in that other post! they were fun to watch. Come 8/24 I'll be happier than if I stumbled into a raspberry pie factory with a big spoon! Cheers! [e digicons]:beer:[/e]
Sounds like something potentially for a future upgrade.
[quote who="Tridus" reply="7" id="2706620"] Quoting Stmorpheus, reply 4i think this would be neat especially if the militia were a certain percentage of your total population. then assuming they won, after the battle you lost a certain amount of population based on the loses incurred in the battle. say you have a pop of 1000(not sure what city level this is) then you might have 10 percent of your pop in a militia. this would be 100. i say make 5 20 unit stack
Those boxes look great, all the better to protect my map! Hey, if you guys are going into the coffee mug business, I'll snag a few, coffee happens to be my favorite vice!
In combat it would be nice if unit groups attacked and defended as a number of single troops rather then one large attack. A group of 3 Archers would produce damage based on 3, 6 damage attacks, rather than 1, 18 damage attack. I have had some interesting results where a group of 10 archers did 432 damage vs an elemental lord. 10 attacks of 6 vs 17 defence I might expect 8-15 damage or so.. I was secretly hoping the lord would be using them for toothpicks. &nb
http://dl.dropbox.com/u/8942084/Elemental0_98-2010-08-03T19-59-28-611.zip My first actual OOM crash, I've had many more 'normal' ones. Had been playing mostly on the cloth map for quite a while. Seemed more stable then I expected. Got a few more tech's researched so I had been in and out of the store re-equipping champions and Sovereign, then had the OOM crash. </p
Could the resource symbol affected by a structure be put onto the building cards for the related buildings? I realize much text editing is to be done, but the symbols would be very useful! http://www.screencast.com/t/NmUyZjBkZj
http://dl.dropbox.com/u/8942084/QuickSave.EleSav Whatever I choose to do results in a grayed out end turn button when I try to advance the turns. Otherwise the game is functioning normally.
Good luck!
http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-30T21-19-34-708.zip
http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-29T19-51-41-355.zip http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-30T20-30-58-890.zip
http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-30T14-45-25-976.zip Happened while moving around the map
http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-29T19-51-41-355.zip Crashed while in enemy territory, not sure as to reason, I was clicking on some champions in the opponents town. * other note - I was able to use the enemies merchant, I guess they just dislike me, not my gildar! Merchant is cool to have available under any condition but war, IMO.
What does the: Use Localized Data selection do in option? Is there a best setting for that one with the beta's? I did a search but it didn't yield much info on that.
I have the same problem. Here is my save I was trying to fight the bandits near my Sovereign http://dl.dropbox.com/u/8942084/Cantfight.EleSav
http://dl.dropbox.com/u/8942084/Elemental0_98-2010-07-29T14-18-13-107.zip Above is the file for when the game crashed exiting the shop. For the custom Sov crash there was no file generated. After I made my selections and hit start the game immediatly crashed.
I thought (probably mistakenly so) that just clicking on the resource, in our influence, was just a convenience put in place for the beta. We will hopefully find out more tonight with the new version. I sort of like queing it up myself.. or the pioneer thing if the time to build is reduced.
[quote who="John_Hughes" reply="17" id="2697011"]Being able to Move after Attacking on the Tactical Map... [/quote] But that is one of the intentional 'oversights' to make the real release that much better!
Hot-seat would be great. Access to other maps, to enable an underground, dungeon, or different plane, etc.. Some global/influence area type spells would be fun, tie them to shards to give shards a little more weight. Some flying units eventually. Weapon enchantment too.
[quote who="John_Hughes" reply="76" id="2696959"]As time, and Beta phases, have passed I have come to believe the Dev Team, whom we know are 3 Builds ahead, are keeping things from us for our own good. I can't imagine, come launch day, downloading a game that has no surprises in it. What the hell FUN would that be. There is no way in hell that the current character graphics make the final cut, most don't have mouths fcol. [/quote] <p
Awesome, I can't wait to try it!