For me it's going to depend on how tactical combat works. If I can spellcast from afar in tactical combat (ala Age of Wonders 2), I'll be staying at home and letting my minions do the gruntwork. If not... well its hard to pass up fireballs in combat. (At least until I can mod in casting from afar.)
Tridus
[quote who="Dale_" reply="361" id="2619444"]Just to touch on the "approval" question, I think I have an answer there to confirm the process. A friend of mine went for a job at 2K titled "Civilization Community Manager" a month ago. He needed lua, xml and c++ skills. Part of the role was to check uploaded mods to ensure no copyrights were breached, that the code was not malicious, and that no new processes were spawned. He was going for the mod approver job.
[quote quoting="post"] Hi, I would like to ask (if you can answer) why Impulse (and other DD services) dont publish their revenue, profit, sales numbers etc. Is it because of NDAs from publishers? Some other reason? Such info would make current situation on DD market much clearer. All current info about DD marketshare is just bunch of rumors, estimates etc. (for example Steams marketshare is estimated from 40% to 85% ). Few months ago I wr
[quote who="cephalo" reply="34" id="2622441"]Forced updates will destroy the Civ 5 modding community. There's gotta be some workaround there.[/quote] Maybe they'll find a way to make mods less brittle with version changes. If they put in a versioning system for the game libraries, a mod could choose to load the 1.24 data files instead of the 1.3 data files, which would provide at least some protection against every patch breaking everything. (Obviously major structural patch changes w
[quote who="kochujang" reply="21" id="2620983"] No, that is not necessary. If steam can't find a working internet-connection, it automatically suggests to switch to offline-mode. The only hassle is that steam restarts itself first (which is a bit annoying), but it stays then in offline-mode.[/quote] As a quickie totally non-scientific test, I just yanked the network cable out of my computer and ran Borderlands (only game I own through Steam that is installed right now). Steam did
[quote who="Tasunke" reply="167" id="2619779"]And I think your habit of giving mines low output is going to make anyone using iron extremely rare (which might be a good thing) ... but certainly never any legions with iron anything will be made. So I guess its just a balance idea, and an idea of personal preference. Only time will tell, I suppose.[/quote] Well, that's a good question. With access to one mine, how many turns should it take to get enough iron to outfit 1000 tr
[quote who="Raven X" reply="165" id="2619568"] lol ok, you got me there. Wait a minute, the first, second, and third all give 2 (because of optimal placement). The second one is the same as the first and third. All three of the first ones built, give 2 Ore a piece. The last 4 to to equal 10 (6+4) only give 1 a piece. Foundries 1, 2, and 3, are all the same.[/quote] Oh ok. The way it was worded, I wasn't sure if that was the case, or if the first one was giving 1 because the
If you don't want to pay shipping but want to order from Stardock, you can order the digital only version. There's no disk and no shipping with that, you just download it using Impulse the day it's available. If you want a retail disk, your best bet might be to wait and get it from a local store. It'll work fine on a UK laptop. :)
As I said in the other thread, I think these numbers are too big, though the idea for how it progresses is pretty cool. The issue is just that the production of the mine itself gets so overwhelmed by the production generated by the building bonuses that there's really no choice but to make the buildings. It takes the idea of a hamlet that sits on a mine (some remote mining settlement that otherwise doesn't grow) and throws it out the window. That kind of town would give you a small fraction o
[quote who="Raven X" reply="162" id="2619427"] Tridus, did you finish reading my reply, my friend? I explain that in the second paragraph they are doing differently... Copy/Paste That Ore deposit is only So big. It's finite. The first 3 foundries you built were built on the optimal extraction sites. The last ones that were built can only handle the scraps and what's left over that the first foundries bring up but don't have time to process themselves
I did, and I think your numbers get too high for one mine. :) Just a point of disagreement. You could handle mining camps as a flat production bonus and a foundry as a % bonus, or something. Ie: A mine puts out 2, base. Each labor camp increases that by 5. Each foundry increases the overall output by 25% (additively). A mine and a camp is 7. A mine, a camp, and 4 foundries is 14. Add another camp, and it goes to 24. etc. There's really any number of ways to do it depen
[quote who="Raven X" reply="156" id="2619033"] That's not bad, not bad at all I think. Contemplate this though... Have the first 3 Foundries be Multiplicative. 1 foundry gets you 2 income (out o 10 MAX). The 2nd foundry moves you to 4. The 3rd foundry moves you to 6 (alright not bad). The 4th foundry how-ever...(wth, it only gave me 1 point?), now you're at 7. Now, 8, 9, and 10, will come from adding 1 new foundry a piece, to reach Max income of Ore for that city, being 10.<br
Sweet! [e digicons]:frogboy:[/e]
[quote who="Tasunke" reply="149" id="2618751"]Okay ... so we have a consensus of either make foundries multiplicative for the first few steps, and then switch to additive ... OR to have foundries be additive, and increase production by more than 2x with the initial building (like +4 or +6)[/quote] I don't think it should be multiplicative at all. Multiplicative bonuses to production in this case just don't make sense. Logically, the first foundry will be able to get the highest qualit
[quote who="Nesrie" reply="41" id="2618250"] If EA doesn't want a million people on their servers for the lifetime of the game, don't sell a million copies. It's just bs to think you can sell a product and sit back and hope, really wish upon a star, that they never actually use features that you claim make your game worth 60 bucks for more than a few weeks so you can sit in and rake in the money and not actually support what you sold. [/quote] Except that it happen
I don't think it makes any sense at all. There's only so much raw ore coming out of that mine. Why does the first foundry double the mine's effective yield, while the sixth foundy increases it by 32x over the fifth? At some point there's no more ore coming out of that mine for a foundry to process, and diminishing returns should kick in anyway. Why is the sixth foundry so much more effective then the first one, and when I build a new one in another city, why can't I take the miraculou
[quote who="Frogboy" reply="30" id="2618156"]In tactical battles, there's no grid support at all. It's pixel based (still turns). [/quote] Interesting.
[quote who="the Gorgon" reply="123" id="2617904"]By the way, gaining experience for your units is a game mechanism which is fun. A pity if its now scrapped from half of the game just because the evil side doesn't like progression in the famous "lore" section. [/quote] [e digicons]x_x[/e]
[quote who="Nesrie" reply="29" id="2617829"] No, no it doesn't. You buy a Copy of Game A, it doesn't matter how many times that game switches hands, it's just one copy with access to the server at any given time. If it goes through a hundred hands, there is still only one copy that has access to that server, and EA will know that that copy has been sold and should plan to have it on that server.[/quote] One person buying the game will play for a while, then finish with it. At tha
[quote who="Tormy-" reply="119" id="2617863"] Quoting Tridus, reply 116 For standard units there is no combat experience in the game right now. This is true probably, and I don't like it. It makes no sense that the units won't gain XP at all. Battlefield XP should be in. Having a system like that opens up new strategic & tactical possibilities. [We've talked about this already.][/quote] It's not true "probably", it's true. You can fire up beta
[quote who="Jalicos" reply="24" id="2617670"]I'm amazed at some of you saying Gamestop should be giving publishers a cut of their used game sales. Once you sell a product, you no longer have the right to make demands regarding its use. The new owner doesn't magically owe you money if he in turn sells the product to someone else, regardless of how much he may profit from doing so. Claiming otherwise is to go against thousands of years of economic reality. I haven't heard of any used
[quote who="Anomander" reply="110" id="2617772"]So I repeat, how can an Empire advance militarily if their units stay as raw recruits despite combat experience? [/quote] And I repeat, the Kingdoms don't have combat experience either! For standard units there is no combat experience in the game right now . People are having an entire conversation about the Empire being handicapped by not having something that the other side doesn't have either. Wh
[quote who="XeronX" reply="15" id="2617327"]Okay I have a really silly silly question. If most Game designers know that SP Balance and MP balance are not inclusive. Why have more designers not Designed there game with a SP set of rules and a MP set of rules. Yes I understand that two set of rules would eat up time and money. Mabey require 2 sets of AI instructions. And Definitely might cause player confusion. But... Considering how endemic this prob
[quote who="TheDarkKnight2008" reply="10" id="2617119"]Isn't this anti-trust? Creating a market where you can only buy and sell from the corporation certainly says that.[/quote] No more so then Apple's app store. Or Microsoft/Sony/Nintendo having a stranglehold over what games are allowed to go on their consoles.
[quote who="Tormy-" reply="91" id="2617110"] We don't know the details, but I am not sure about this. Even tho it would make no sense if the units of the Empire wouldn't gain battlefield XP.[/quote] Well no, but IIRC there's no unit XP system in the game for standard soldiers right now anyway. Nobody has it. It's the ability to train "veteran" units at a town that the Empire doesn't get, they can train better unique units instead.