Leadership acting as a stat bonus seems to make the most sense, who would REALLY want a game where your own units deliberately use a crippled AI?
Tridus
Always best to aim high. If something winds up not working out they can decide to cut it down or scrap it, but you can't really decide later that you really meant to make something more complex.
Of course, a Civ killer stack was highly vulnerable to artillery. That was how you beat them: cannons and the like would fight one unit but damage 5 more at the same time. So you sacrifce some cannon, but his entire stack is now wounded and your smaller stack can pound on it. Elemental can do similar things with magic. If you lump your entire army in one spot, its an awfully tempting target for a meteor.
There's two meanings for "killer stack" here. There's the AoW2 style killer stack, where each stack is limited to 8 units and you can only bring a certain number into combat (depending on how close together they are). In this case once you tech up enough, it makes no sense at all to make weaker units. Why make 8 Archers when you can make 8 Dread Reapers instead? One of those stacks has absolutely no chance against the other. That's the real problem with this style. Since every
Yeah, I really like the direction the art is going in this screenshot. Obviously things can be tweaked and always look better, but this is refreshingly uncluttered.
Great, thanks for the info.
So how does this work? Do you pay for the full game now? Can you cancel and get a refund if it turns out you don't like it? I'm interested in the game, but not really sure I want to buy something thats a year and a half away if I can't cancel it.