[quote who="Xea" reply="13" id="2751556"]Cant find what i need to upload in case of crash...can someone post it?[/quote] The file is called debug.err, it's in your My Documents\My Games\Elemental folder.
Tridus
The simplest way is to recruit one of the champions wandering around the map. Once you recruit them, if they're of the appropriate gender, their action icons will have a wedding ring option. That lets you marry them. Kids follow later.
Going to be tomorrow according to BoogieBac, in GMT-4 (Stardock's timezone this time of year).
[quote who="Deleuzian" reply="293" id="2751488"] Quoting Jafo, reply 292 Mirrors break [?].... Like your XML? *ba-bom-tish* No, seriously, I wouldn't be posting wisecracks at the moment if I was working for Stardock. In a thread where the CEO posts his everlasting and humble apology to the world. Guessing you aren't in the PR department. <
Haven't gotten mine in Canada yet either, but I know a US friend that has. Customs probably has them.
[quote who="Sethai" reply="2" id="2751406"]what i want to know is how, if at all, i recombine survivors into new squads etc, if it's even possible at all. and if there will ever be a retraining/upgrading mechanic. it always bugged me this never made it into gal civ 2 and i had to scrap every generation of ships to build new ones.[/quote] I don't think you can recombine them. Not sure on that though. There's a limit on the number of "units" in an ar
Civ 4 was extremely moddable. You had simple mods in the form of XML (like Elemental has), things like map scripts in python (Elemental will apparently have python scripts at some point for mods, but not sure if that'll allow map generation), and massive changes using compiled C++ with the SDK. The last one was harder to use, but opens up a ton of power.
[quote who="millig11" reply="2" id="2750983"]I like the cards better also. I also like how some of these spells require different mana sources to cast. I wonder why they dropped that concept, as that would make your mana choices more interesting.[/quote] There was talk once about shards letting you accumulate different kinds of mana, but that was a VERY long time ago.
[quote who="dragoaskani" reply="158" id="2750919"]Says singleplayer or multiplayer. so technically you get the promised point on the box. But yeah I know what you mean.[/quote] Now it'd be damn funny if they enabled MP and disabled SP at the same time. ;)
Well on the upside Civ 5 comes out later this month? You can whoop those SC2 players in that.
[quote who="HozzMidnight" reply="155" id="2750876"] I disagree completely. More than one big site, according to news blurbs linked on this post, have delayed their reviews because of the state of the game, a kindness they do not often extend to publishers. And of the reviews that have come through, almost all of them have some kind of caveat/disclaimer saying something to the effect of 'It's Stardock. The game will get better, its not there yet.' Stardock is
Oops, wrong link. Here's the right one.
[quote who="woca" reply="33" id="2750747"] Is it a good strategy game? No. There have been countless threads discussing combat, magic, research, and other topics showing why this game is currently a joke. And it is awful after 100 turns due to slowdown.[/quote] And yet there's still some people enjoying it anyway. "Good" is a subjective thing, and ultimately a playable game was delivered in one form or another. "Multiplayer doesn't work" isn't. It's just a statement of fa
Not this week. (edit - fixed link)
[quote who="riadsala" reply="22" id="2750456"]Did none of this come up in the beta? [/quote] There was no AI to speak of during most of the public betas. Which since there also wasn't most of the game systems finalized yet either, isn't surprising. You can't build a good AI when the game rules are still being defined.
[quote who="Tormy-" reply="146" id="2750561"]Gameshark - C http://www.gameshark.com/pc/reviews/3607/Elemental-War-of-Magic-Review.htm What's Hot: Original design, clever tech tree What's Not: Terrible artwork, technical problems, underdocumented -------- ......terrible artwork...seriously wtf? [/quote] The artwork has always been a "love it or hate it" proposition, and they acknowledged that going in with the style. It's entirely
[quote who="BoogieBac" reply="272" id="2750486"] Above all, and after the praise garnered by the GalCiv2 series, this experience has been VERY humbling. I remember having a list of "wish we could have done THAT" items for GC2, but, despite fearing the worst, the game got great reviews and multiple editors choice awards. I had a similar list with Elemental, but things are turning out QUITE differently Many lessons to be learned, but for now, w
[quote who="Mtn_Man" reply="265" id="2750281"] Quoting theomni, reply 259I liked sins of a solar empire, but felt a little cheated when basic things like diplomacy were turned into a paid expansion pack. Never bought any of the expansions since I felt they should have been included in any game billed as a 4x strategy. To be fair, Sins wasn't developed by Stardock, they were just the publisher. I'm pretty sure it was the developer's call to make "Entrenchment" and "Diplom
[quote who="Ilindil" reply="14" id="2750348"]I know that there is no plan of offline LAN, but could we play on one game copy, using one IP address online?[/quote] Presumably once MP works at all, you'll be able to play from one IP. You'll need one copy per player.
Releasing a patch requires testing and readying a patch. It's better to put in a bunch of work and put out a patch that fixes several problems then release a patch every two days.
G4 X-Play - 2/5 . Reads like someone who WANTS to like it (except the lack of documentation, they really don't like that). [quote]What's most frustrating is that in the rare moments when the game fires on all cylinders its as engrossing, addictive and engaging as the other great empire-building strategy games it seeks to emulate – the a game ending crash or inexplicable road block rears its head and fr
[quote who="OsirisDawn" reply="9" id="2750232"] I know it hurts if you want MP, but dont you think it is better to get the basics done before? They can only do so much in the short time.[/quote] It's pretty frustrating to have a box listed feature disabled until god knows when, especially when I wanted to play it with friends. Though at this point they've largely given up and we're just going to play Civ 5 instead, so I guess it doesn't really matter that much. (And to av
Agree with OP's points, totally 100% agree in the case of #1. That's the single biggest problem with the game right now. The system is so wildly unpredictable that any reasonable attempt at strategy or balance just doesn't work. Make a bunch of guys with maces and you destroy everything. And if they die? Just make more. Champions are much harder to build up, more fragile, and far harder to replace. What I'd add to the list is multiplayer. Listed on the box feature, stil
[quote who="Neil Banfield" reply="5" id="2750135"]As I understand it the MP enabling patch has been put back to next week as the priority was to first resolve these performance and other issues which would impact both MP and SP play.[/quote] Sigh.
[quote who="Nick-Danger" reply="27" id="2749845"] During the MP phase of beta MP had to be done thru their server (no LAN or players hosting), and for me syncing was so bad that after a few tries I gave up testing it (units would appear to move but not move, they'd 'skate' off the map, etc. -- truly untestable each time I tried). I never saw much to indicate my experiences were unique (again I could be wrong) so I'm wondering how good a test MP got. Add to the above that