The timing on that is remarkable considering the subscripion thread on the forums today. [e digicons]:erk:[/e] IMO it sounds like someone trying to say that the game has the dev team's attention for the next year and that they're not moving to another game after 2 patches (like happens on some games). But that's certainly not the best wording.
Tridus
One of the biggest things that keeps coming up in reviews (and in threads here) is that a lot of people simply have no idea what to do when playing. A tutorial provides guidance and gets people started, so when they open up a sandbox game for the first time they're not totally lost. That's pretty important, and something worth doing. (And I say that as someone whose first experience with a Stardock published game was the tutorial in the Sins demo. )
I didn't know you could actually imbue yourself out of being a caster entirely. That's a neat find. :)
Borderlands has done better on this, really. They put out a $10 content pack. People liked it, so they put out another one. They're up to the fourth one now, and people keep on buying. When DLC is done right, it gets what you're talking about without actually going to the "subscription" area (which is fraught with customer unpopularity). If people want more content, they buy it.
Neoseeker's review is up too. 9/10, editors choice. This one is so positive it's hard to figure out how all the reviewers are all talking about the same game (actually reminds me of the forums some :P ). Here's my favorite quote: [quote]The sandbox mode is the heart of the game, and it's a freakin' blast[/quote]
[quote who="katalist" reply="87" id="2746209"]"So, is it all a disaster? Well, the A.I. problems are fixed to some degree by the robust multiplayer (if you can find friends willing to slog through the ugliest visuals since finger-painting class) [Editor's Note: At the time of the game's release, no multiplayer options were available. However, once those features are available, the author wants to clarify that they should mitigate any problems he encountered with the game's current A.I.]
You might get more response in the ideas forum, there's been a bunch of discussion about these issues there. :)
[quote who="Enigma_Legion" reply="2" id="2746626"]Thank you for the info. On the NPC does it have to say In a city or is it the ones that say "Increases city food production 20%"? Is that one to station in a city?[/quote] That one needs to be in a city, yes. Best bet is cities with farms (fertile land tiles where you build the farm). [quote]Not sure about the prestige since it is on other NPCs not my Sovereign I made him an adventurer. I know they don't wo
[quote who="Jandurin" reply="8" id="2746087"]I think AoW did the auto thing where you would actually be in the tactical map and watch them fight, and could actually turn off auto mid-battle? Or Lords of Magic? Anyway. I always do tactical.[/quote] AoW 2 had the option to go into tactical then hit "auto" and let the computer play it so you could watch. Was convenient for mop-up after the important part of the fight was ove
[quote who="Bashemgud" reply="18" id="2746201"] There wasn't actually a /pizza cmd in Eq2 ?[/quote] There was. Blizzard even made fun of it.
I *think* so. Have you tried Mono for Impulse? IIRC it's a .net app, Mono might be able to run it. Sufficied to say this would also not be a supported configuration, so you might want to wait for a demo or test a friends copy to make sure it works before you buy for a Linux install.
Also, it should automatically order pizza in the background so you don't have to stop playing to eat. ;)
What about a tech that lets you make caravans that monsters won't attack. "Armed Escorts" or some such that wards off the monsters? Caravans are *supposed* to be attackable by other players, but it could get annoying if you've got a never ending stream of monsters attacking instead.
Civ 4 had a city management screen that I think would work great for this. It provided a simple at a glance view of what every city was doing.
[quote who="Mtn_Man" reply="150" id="2745625"] Quoting Dale_, reply 137Actually, DRM is NOT a specific form of copy protection, it is ANY protection method. Forcing customers to register to receive patches IS DRM. According to the almighty Wikipedia, the term digital rights management "is used to describe any technology that inhibits uses of digital content not desired or intended by the content provider. The term does not generally refer to other forms of copy protection
Rock, Paper, Shotgun has their "impressions" up. There's no score, and from the conclusion it doesn't sound like they will be doing a standard review: [quote] Generally speaking, I’m a little conflicted. On one hand, the game doesn’t have enough structure to understand whether my decisions are wise or bloody stupid. I don’t know if I’m doing well or b
[quote who="charon2112" reply="6" id="2745145"] Unless Elemental is optimized for multi-cores, he's basically playing on a 1.6 ghz processor...2 gigs of ram is ok for Windows XP, but if he has vista or 7, then windows is using most of that RAM...His proc sounds like the bottleneck.[/quote] I'm pretty sure that speed is a typo. There is no desktop i7 that runs at 1.6 GHz, and not many laptops run with dual video cards. The problem he's having is most likely the memory leak
[quote who="klno" reply="6" id="2729848"]I had a bunch of fights today and got the feeling it was soming like this. I had my king with a bow an attack of 9 and defender had like 3 defence. I have no way to be 100% sure of this, but felt like I "rolled" a 1d9 for damage vs defenders "roll" 1-3 defence. Different damage types I have not considred how that works.[/quote] You were rolling 1d10 for damage, technically (zero is a possible outcome, it's 0-9). And yes, the def
[quote who="Jharii" reply="179" id="2745096"] That has hardly been the case in this forum unless the antagonists have shown no interest other than to engage in an all-out flame-fest. I most certainly have not seen incidents of your last two examples. I am sure that they may exist, but it is rare at best, and is most defintely not a stance that Stardock themselves takes. I have seen the "get a refund" from Brad himself a couple of times because the others involved had no
[quote who="rossanderson48" reply="35" id="2745338"]The OP is obviously not an EMPIRE BUILDER type. All games that are Empire builders run into this mid/end game routine with lots of units to deal with and lots of cities to deal with and lots of ai units to deal with and just LOTS OF THINGS TO DEAL WITH. Go play candlyland if you can't handle it pal. It's the way of Empire Building. Even the simpliest Empire builder out there "Empire Deluxe" is like this.[/quote] Look kids,
[quote who="Nenjin" reply="99" id="2744846"] It's hard to do that when all the mechanics might change at this point, are broken currently, not hooked up, and the game we're playing right now could be very different in 3 months. So we're left with suggestions, arguments, debate, praise, scorn, player stories and reflection time. Hopefully a lil soul searching is happening as well. Anyways, it's gonna be about the release until some patches come our way, an
[quote who="landisaurus" reply="47" id="2744803"] I wouldn't say a blanket 'don't' statement. Some people like what they do that it is worth it to them. Personally, I find myself working long hours to push software releases and it isn't even my job. I do it for free (and get into arguments with friends who are helping whether or not we should charge for our work) Its the reason every single job posting says you need to be "passionate"
[quote who="Mistwraithe" reply="160" id="2744663"] I think the problem was that the beta testers (and I was one, although I didn't comment much which I regret) didn't know for sure, we had to extrapolate based on the information we had. We were playing very cut down limited versions of the game and it was completely obvious that it wasn't ready for release... but then Brad tells us what a huge difference there is between the beta version we are playing with and their build. That puts a b
It'll be pretty cool when we go for a full day where the threads are all about the game and not the launch. I mean I like a good argument as much as anybody, but it's been the same thing for what, five days now? It feels like more. At this point it's just going in circles. The launch went poorly. We know. Maybe it's time to talk about something else?
[quote who="gixxerk2" reply="4" id="2744387"]1. The ability to NOT auto-resolve combat. - Irritating when my sovereign gets his ass beat in a one-on-one encounter that I could win if it went tactical. [/quote] Go into the options and change tactical battle threshold. Set it to the minimum and you'll always get asked. In fact, I'm adding change that default to my list of wishes. This gets asked SO often!