[quote who="Viperswhip" reply="3" id="2934289"]I suppose they believe it will be a bug free, fun game. I don't know how they'll get to that point working from what we are still running here but it will be interesting.[/quote] Well they've got the vast majority of the dev team to work on it, and an extended period of time. So quite a lot can get done that we won't see for a while.
Tridus
If you look at the Dev Journals sub-forum here on this site, there's occasional posts about FE there. Most of what we know is there. :) In a nutshell it's a stand-alone expansion. You won't have to have War of Magic installed to play it, or once its for sale even own WoM to buy FE. Those who bought WoM early enough (IIRC in 2010) get FE for free. We don't have a complete set of changes yet, as it's still in development. What's been announced looks like
[quote who="Running_Lukas" reply="411" id="2934015"]Sounds to me like you should give up gaming altogether if the way things are going make you so mad.[/quote] No need to, there's pleanty of games that don't have these problems. [quote]Sorry if I make the assumption that you pirate games. If I'm incorrect I apologise. I will ask another question, if you don't use pirate games, why do you announce that pirated versions are a better way to go. As a paying con
[quote who="Running_Lukas" reply="409" id="2933948"]Tridus, your argument that games should not require validation is that Pirate games are more reliable than this. The point of validation is to prevent pirating. It seems to me you'd prefer to obtain pirate versions yourself so why should developers give a shit about your opinion when you don't support them whatsoever. Does ANYONE really believe gamers who say "we'll pirate games if you take measures to ensure we pay for them, but
[quote who="FadedC" reply="407" id="2933791"] Well I get your point about the flaw in his anology, but I think it may be an exageration to say that pirated versions have clearcut superior functionality to commercial versions. Not being able to play your game for validation issues may happen, but it doesn't happen that often(not actually sure if it's ever happened to me in all of my years of game playing). Meanwhile pirated games frequently have plenty of their own issues as well.
[quote who="psychoak" reply="9" id="2933460"]Besides, maybe if people start funding art again, instead of uncle, it will stop being shit...[/quote] I was thinking that too. Artists who have to sell their work to somebody make very different art then the guy with a government grant who gets paid no matter what nonsense they slap together.
[quote who="Running_Lukas" reply="405" id="2933678"] You buy a season parking permit. You must display it in your car window when you park your car. So everytime you use the service you must verify that you have paid each and every time you use it. Buy a season pass to a theme park. You must show your pass everytime you want to get in. Want to set sail on the titanic in 1912 you needed a pass. [/quote] You know what doesn't happen in any of th
[quote who="Frogboy" reply="11" id="2933412"] Well by some of the standards here, Starcraft 2 multiplayer is "broken too" (of course, there are people on the blizzard forums making that claim all the time). Multiplayer was never ever promised (or envisioned) to be simply the single player game but with multiplayer. Deal with it.[/quote] Comparing Starcraft 2 to WoM's multiplayer is such an outrageous comparison its hard to believe anybody serious would make. <
http://www.kickstarter.com/ Effectively it's a way to crowdsource funding for some kind of project. If enough people kick in some cash, the project gets funded and can go ahead.
[quote who="Alstein" reply="53" id="2933303"]Curious about something- would it have worked if you made the design and then made the engine fit the design? [/quote] Assuming they actually could make the engine fit the design in the budget allocated, probably. But making 3d engines is harder then it looks, which they learned. That's why it's so common to license one instead.
Saying that WoM multiplayer "works" is like saying that a car missing the drivers side door "works". It's a technically accurate statement that leaves any customer who falls for it seething with rage. [quote who="ZehDon" reply="8" id="2933309"] And as for the OP, Stardock advertise the game as having a multiplayer component. It does. There is no "False Advertising" regardless of it's functionality in your particular situation. If you want it fixed,
[quote who="Rebell44" reply="401" id="2933310"] I am interested. What features (usefull to strategy games) Reactor has that are not in Steamworks? Last time I read Impulse Reactor whitepaper it didnt contain any such feature.[/quote] Yeah I was thinking the same thing. Considering the number of strategy games using Steamworks successfully, this just sounds like marketing hype.
[quote who="VonVentrue" reply="394" id="2933055"]Am I to understand the Impulse team was just forced to halt the work on Impulse Reactor? I wouldn't be surprised if it turned out Gamestop deemed the project "unnecessary" or even "utterly pointless", hence the sudden appearance of Steamworks titles on Impulse.[/quote] I think my industry friend's quote I posted earlier better answered that. Gamestop is in it for the money. They can make more money by selling more games, and the
[quote who="SpardaSon21" reply="397" id="2933129"] Why should Steam carry Impulse::Reactor titles? Impulse::Reactor is a direct competitor to Steamworks after all. That's sort of why your Impulse didn't carry Steam-integrated titles: because it sends consumers to a competitor's product.[/quote] For the same reason that Steam carries GFWL titles, Gamespy titles, Ubisoft always on titles, MMOs... Steam is first and foremost a store. They want you to
Yeah, exactly. :) It's worth noting that the similar customization system in GalCiv 2 works a lot better because things are more open ended in what you can do, and you're constrained by a resource: module space. You can make a ship with 20 lasers, or super armor, or no minimal weapons but six engines, or big sensors, or spores, or any combination. It doesn't work in Elemental because you can't give a unit five weapons and omit the armor. You can't make a "t
[quote who="Chibiabos" reply="25" id="2933043"]I'm not sure how you find Civ's combat system more strategic, aside from having hex tiles (which I like). I am very baffled by your claim all Elemental combat units act the same but not in Civ, when Elemental's combat units are a lot more customizable ... Elemental has ranged units, much like Civ, but you have a lot more options for outfitting your units to make them stronger or faster or cheaper (so you can just swarm an enemy)
People not being able to connect and play games for a couple weeks is what killed Demigod. The game was pretty fun, but there's no way a game focused entirely on online play recovers from a launch that bad. (Overly slow and small content updates from GPG were also fairly fatal. Games like that can't stay stagnant forever.)
[quote who="Alstein" reply="385" id="2932464"]I was hopeful Gamestop would compete with Steam, not collaborate. If Stardock's future titles are Impulse exclusives (this doesn't apply to Elemental but future titles), I will be much less likely to purchase them.[/quote] Once the exclusive period is up, I'd like to see that too. No sense in staying limited to one distributor at this point. [quote]I wonder if Brad knew this was coming (I doubt he did personall
Unfortunately you've just learned an important lesson about buying games: Research first, purchase second. There's been no word on fixing MP, and no word on improving it in the expansion. As I said recently in another thread: Stardock doesn't "get" MP.
[quote who="Kodiak888" reply="380" id="2932440"]The multitude of jokes I'd love to type would ruin the natural hilarity of this. Maybe if Rebellion gets released on Steam it will finally have a decent multiplayer base. I am a bit confused though, it says that it "requires a 3rd party client to download, install, and play." Does that mean that you buy it, then Impulse gives you a Steam-Activation key? If so, major Kudos to the team of masterminds that thought
The thing with the roads discussion back then is that it was predicated on one of the discussed economic systems also happening. In that context it made a lot more sense to focus on roads because how stuff moved around the map mattered a great deal. Once the economics were changed to fully global resources, then I agree spending much effort on roads no longer made sense. But we didn't know that at the time of the discussion. :)
It seems to be related to it going through and looking for files to update and building a download list, but it does seem to take a very long time before it starts downloading for some reason.
[quote who="Lord Xia" reply="16" id="2932223"]He is, he's a channeler, his power changes the land around him by bring it back to life, people flock to him and start a nation, he IS a bad ass. Or at least, should be.[/quote] QFT. Luckily as soon as you build a town it immediately has a weapon shop featuring cutting edge stick techology. So you can get your early stick fairly easily.
[quote who="Vallu751" reply="1" id="2932297"]This was discussed very, very long and thoroughly during the beta stages. Engineering units were not wanted and alternatives were thrown back and forth. Caravan system was agreed on, and it's very unlikely it will change at this point and definitely not to engineering units. I do agree that the caravan system doesn't work quite as well as was hoped.[/quote] Who agreed to the current caravan system? I sure didn't. :P</