[quote who="Sir_Linque" reply="24" id="2950452"]Since this is the consensus, I would guess that FE will destroy any demand for WoM.[/quote] It's not like WoM is exactly in high demand right now. :P But don't worry, no matter how FE turns out you'll have a few people insisting it was a mistake and that they should go back to WoM instead. That's just the nature of the Internet.
Tridus
[quote who="Campaigner" reply="18" id="2949378"] Tridus Brad said that the engine couldn't support the things they wanted to do (but now they've fixed that).[/quote] Yeah, but if you're building a new engine for your new MoM-like game, wouldn't you build in what you need? Improving it bodes well for FE at least. Xia - Yeah that is so me now. E3 this year was one giant sequence of "gee that's a pretty trailer, too bad it tells
Go back far enough, and yes it was. Something along the way changed.
[quote who="markieness" reply="11" id="2949143"]Well i guess this would bring MP a step closer to being like SP. [/quote] Thread winner right there. Multiplayer already has no tactical combat, and I'm not sure anybody really thinks that's an improvement over SP. But I believe this is the best answer: [quote]Working on 2 products when you have limited resources is unwise, more so when one of them gained a negative stigma regardless of the improvements implemente
That would put it in August sometime, which makes sense if the original guesstimated release date of "fall" is shaping up to be doable.
[quote who="the_Monk" reply="37" id="2946264"] I stated that if someone wants in (badly enough)........they're going to get in. My point was refuting the "horror expressed" at the fact that things weren't even encrypted! Oh my.....so there was no encryption......you think encryption would have changed anything in this TARGETED ATTACK other than making the whole thing take longer? Seriously, encrypted things always need to be able to be decrypted.......through th
Evony isn't really a game, it's a treadmill designed to get microtransactions out of people. The actual "game" part of it is extremely simplistic.
[quote who="Gilgamesh_" reply="14" id="2946003"] Well, that's enough ideas for now, perhaps modding can remedy the problem. [/quote] Since modders don't have access to a scripting engine and thus can't really alter how the game plays, I don't see how modders can change this stuff.
[quote who="Solymer89" reply="3" id="2945603"]All 4x games generally end before they end if that makes sense.[/quote] It does. It's a well known phenomenon in a franchise like Civ where a lot of times you've won 30 turns before you get the "you win" screen. Particularly in war because of the way the game handles war, once you start winning you get stronger and stronger and it gets harder to stop you.
[quote who="kapeman" reply="64" id="2945415"]I have to disagree with Derek. I would think that most would welcome the added layers this concept would bring to the game. [/quote] Derek didn't say it couldn't work. He said it's too much to do and get in for FE. An endlessly huge scope was part of the problem in the first place, this time they're limiting it to what they can realistically do. And that's an entirely correct way to build games.
[quote quoting="post"] Unit Abilities: ?- Unit starts at 2nd level[/quote] Veteran of the Wastes [quote]?- Increases the crit chance all units in this units army [/quote] Ferocious Inspiration [quote]Faction Abilities: ?- Halves the metal and labor cost of armor and weapons[/quote] Penny Pincher [quote]?- Gives the faction the ability to recruit Naja, Ophidian, Drakes and Forest Drakes (snakes and les
[quote who="sareth01" reply="14" id="2945260"]I would expect a greatly increased player to game interface with far more intuitive controls. As long as they don't sell out to the "mass market" and remake the game as a dumbed down space fighter game. [/quote] Shame, that's exactly what I want. :P Part of the reason this became a niche genre is that developers bloated it up with so much other stuff and had you spend inordinate amounts of time doing ridiculously m
[quote who="Trojasmic" reply="31" id="2944566"] I'm surprised Derek didn't try and take a crack at making "water" work since water is huge part of having a better world experience and having a better world experience is one of the key aspects of FE. It's not too late you know?!?[/quote] If they nail the "land" mechanics correctly, it'll be a lot easier to do a solid water component later. I mean water was basically a total non factor in AoW 2 and it still tu
[quote who="Heavenfall" reply="256" id="2944463"]Off, all the way to minus 11. It's a tedious chore.[/quote] Yeah, they're kind of like the anomalies in GC2. I just set a ship to auto-survey and turned off the notifications of them, so its like they didn't exist but I got random income boosts for the first ~30 turns.
I'm kind of amazed the other thread about the campaign was locked, but this one is still open. It's like opposite day.
I could never get into these games. It's too open and there's too much stuff to do other then flying around dogfighting, which is all I really want out of a game like this. Someone remake TIE Fighter and I'll give you money right now.
[quote who="WhiteElk" reply="20" id="2944002"] One thing to perhaps consider, is that GOG is a sister company to CDProjekt (The Witcher makers). So by buying from GOG, the developers earn more. And GOG is just great! I can think of no reason not to support them! No DRM on any game they sell! You can download, then burn a backup copy to CD/DVD. No internet validation. No keys to input. No disks to stuff in the drive. No muss no fuss.[/
[quote who="OMG_pacov" reply="15" id="2943476"] I have the first Witcher (directors cut). I've played about 4 hours. I'm debating... should I finish it and then move onto the witcher 2 or just scrap it for now and move on? Whatcha think?[/quote] I'd finish it. Not only is it good, but it'll make some more stuff in TW2 make sense as you've seen more of the story. You can import the save when you start too. As for Steam..
[quote who="JohnnyMathis" reply="23" id="2924397"]A "Rich, single -player campaign with many hours of gameplay" is exactly why I bought this game. And here I read it's a glorified tutorial or an incomlete campaign. Farnkly I'm furious. This was $50 that I could have spent on DS games for my kids. And if this campaign mode is a tutorial, it's a lousy one with many long awkward moments of directionlessness. I have been ripped off. Unbelieveable. Shall I blame this on a Mi
[quote who="Annatar11" reply="1" id="2942804"]I finished it, and I agree, it's very sweet. I consider it better than Dragon Age 2 in every way possible. It doesn't have party-based combat, but it was implemented better in DA1 anyway. My only complaint about Witcher 2, oddly enough, is that it might have a little too much story. Being based on books, there's a well established "universe".. but that doesn't translate as well to a game, and you end up hearing names of places, kin
[quote who="ElanaAhova" reply="7" id="2942846"]Witcher movies? Do you mean "The Hexer" TV series? They were kinda lame...but they did provide a window into a mythology that most USA/Canadians are unfamiliar with. I am hoping to get the Witcher 2 in two weeks. Any suggestions on which DL service to use, or should I get a physical D via amazon, etc?[/quote] Now that the DRM has been removed from basically everywhere, it doe
Anybody playing? I am, and it's sweet. I haven't seen any real impact from importing a TW1 save except I got to keep Aerondight and Raven's Armor though (but they're both scaled down and replaced during the game, rather then ultimate items).
[quote who="Lord Xia" reply="15" id="2942682"]Well, if they follow their trned sso far, I imagine that WoM will have water removed in a future patch and FE won't have water in it at all. [/quote] Water is so completely meaningless right now that if they did that, would you actually notice a difference? :P
[quote who="Damion_Scott" reply="28" id="2942130"] To be honest, I haven't seen anyone complain about it not being MOM2 in a while. What they are doing more now is discussing how things can/have improved and what they hope for in the next game/expansion. My question to start this whole thing was more of what made people so eager to forget the debacle that was the initial release of this game and look forward to the next one?[/quote] Your first post also said stuff
No, I already did the Stardock's own DD thing. They then morphed it into Impulse, then sold that off. Not particularly interested in having yet another DD service at this point, particularly a company specific one (and a small company at that). IMO it'd make a lot more sense if they used what's already out there and focused on making games, instead of apparently going back into something they just got out of.