RogueCaptain

RogueCaptain

Joined Member # 2961405
14 Posts 318 Replies 10,410 Reputation

Objective: To have warmonger players make some hard choices during conquest by adding a new feature for conquered cities but only if a particular trait was selected on game creation. Proposal: Add a new sovereign trait or kingdom/empire trait that will give conquered cities vision and intelligence to the originally conquered founder and owner. Some citizens will remain loyal to the first master and supply the sovereign with information. The warmonge

2 Replies 4,011 Views

Stardock did that in Galciv2 in the form of space stations built over resource enhancement nodes. Tech allowed the ability for upgrades but would cost additional cash and production. The production cost could get annoying to painful late game. The more upgrade tech researched, the greater the hassle. At times, cranking out 10 constructors to fill one station only to have it destroyed in 1 big attack really gets under the skin. It wouldn't be so bad once in a while but

7 Replies 7,918 Views

[quote who="MOIISKA" reply="115" id="2773944"] Quoting RogueCaptain, reply 105Nothing beats the old school computer game tbs combat like Pools of Radiance. I always preferred Pools of Darkness myself as having higher levels gave more abilities to play around with.OMG... flashback. Awesome games.[/quote] Indeed. I was playing a series of old schools and thinking to myself: "Now why couldn't Elemental's combat be as fun as this?" Definitely gotta mod t

140 Replies 327,167 Views

We might still be able to balance Organized. How about finding a special in game unit to acquire that has the organized trait? They'd have to be hard to get like the dragon.

93 Replies 44,110 Views

Nothing beats the old school computer game tbs combat like Pools of Radiance. I always preferred Pools of Darkness myself as having higher levels gave more abilities to play around with.

140 Replies 327,167 Views

[quote quoting="post"] Objective: To make elemental more exciting by adding one new adjustment to diplomacy relation options during peacetime. Reason: Relations between nations in most 4x games basically boils down to big surges of war and peace, but what if we had something in between during peacetime to make the game more exciting? Micro conflicts between states within set restrictions will reduce early and late game tedium. As a side effect it will also ad

154 Replies 397,499 Views

Civ 5 combat reminds me of advance wars. No need or desire yet I'm probably going to buy it anyway when Civ5 bts comes out.

402 Replies 1,302,232 Views

I wish my country's leaders would take the same level of responsibility like the OP. [e digicons]>:([/e] Regardless, it's very refreshing to see someone upstairs taking full responsibility for a change. Why? Because nobody does. Thank you for posting this clarification Frogboy.

323 Replies 1,269,131 Views
Reply to Dynasties in War of Magic

Right now if the sovereign bites the big one then it's gg. The eligible heir should take the throne and succeed him. Of course none of the heirs would be timeless and must be eventually replaced so the player still has a very good reason to go the extra mile when defending the sovereign. It works on paper anyway.

22 Replies 80,768 Views

How did 1UP play multiplayer when it isn't even ENABLED! The screen shots are all taken from this website. Umm, is there a pirated version that has multiplayer LAN or something? The facts don't add up.

228 Replies 532,044 Views

Here's a completely different take on (new) DRM and piracy. DRMs latest shenanigans is to prevent reselling by providing game content only available through online distribution. If you bought a resold game then you lose out on the bonus content or buy it seperately. Too many retailers like Gamestop and Ebay have munched into software developer profits. Of course the resale business may never have taken off if it weren't for console systems.

124 Replies 516,479 Views

The majority of starship sims only provide tiny to small sized ships for players to pilot. Others like StarTrek pair you up against equally big ships so any semblance of size goes right out the window.

135 Replies 556,016 Views

[quote who="Frogboy" reply="24" id="2713193"]I've played Elemental in multiplayer. And at the risk of hurting sales, I'll tell you that I don't find it fun. I can think of ways it might be made to be fun in the future but it will require making it quite a bit different from the single player game. Some things that are fun single player are just painful in MP. So I'll say it up front: If you're buying Elemental mainly for MP, you're going to be disappoin

43 Replies 133,071 Views

*praying* "Please please God, let Syndicate Wars not be ALienShock!" Syndicate had some really damned clever game balance. The low level weapons, if used properly, could take down most high tiers.

45 Replies 87,472 Views