[Suggestion: Idea] Nationalist Trait

Objective:  To have warmonger players make some hard choices during conquest by adding a new feature for conquered cities but only if a particular trait was selected on game creation.

Proposal:   Add a new sovereign trait or kingdom/empire trait that will give conquered cities vision and intelligence to the originally conquered founder and owner.  Some citizens will remain loyal to the first master and supply the sovereign with information.  The warmonger must choose to use the city at the price of giving intel to the enemy or raze it.

Reason:     One of the reasons 4x grinds get boring is because choices become limited, narrow and one dimensional as the players advantages become greater.  In war adding hard decisions that last should help make the journey to victory more interesting.  In the end the player reflects and feels good about himself that they made the right choices.  Also players have been asking for an espionage system and this fits that mold to a lesser degree.  The trait will serve for players who desire a strategic advantage offensive or defensively.

Example:   Let's say there was a NATIONALIST trait with the purpose of any city you lose to an enemy player will still provide you vision and information of that city.  A definite advantage for him if he plans to retake it.  Now the warmonger player knows this and may choose to raze it instead.

Wrap up:   A minor suggestion but worthy of interest.  Players want espionage and this would be a lot easier to add than a full blown system.

4,005 views 2 replies
Reply #1 Top

That's because of the instant flipping of conquered cities.

The warlord can conquer 10 cities in a row and keep going without having to leave any kind of garrison.

It should take a while to switch the loyalty far enough to be able to leave the city with it rebelling again.

The nationalist trait would just make this harder. Another trait could make it easier for the conquerer.
Actually, that would be a pretty cool addition for the otherwise rather useless warlord trait.

Reply #2 Top

Maybe it would be better off not as a selectable trait but automatically available to every sovereign.  Could really help the combat AI.