RogueCaptain

RogueCaptain

Joined Member # 2961405
14 Posts 318 Replies 10,410 Reputation

Most of our wives already tossed out the good stuff. [e digicons]:S[/e]

42 Replies 89,088 Views

CivFanatics are sure having a hayday with this. As for the atheism post, unless you're a agnostic you can't claim Mr. Spock status because any other conclusion is based 99% on faith until proven.

261 Replies 937,919 Views

This is not a piracy issue but a legal one. A company was sued because it was used as a medium for the act, they did not commit the act itself. If this P2P service could be successfully sued then everyone could be successfully sued for any crime.

175 Replies 491,788 Views

Galactic Civilizations 2 did not have a tier system beyond the colonization phase either and it worked fine for that game design but it just doesn't seem a good fit for EWoM. Also, ship design felt more unique because they all looked really different rather than EWoM soldiers. Here's a shameless link to a previous solution, a barbarism phase like that mod for Civ4. https://forums.elementalgame.com/388453. &nbsp

4 Replies 7,354 Views

Maybe what EWoM needs is a change in pacing. We have base units that upgrade to the same base units with better numbers and so on with the exception of a few diplomacy tech extras and hero customization. In short the game doesn't really change much as you steadily rise to power and players can lose interest. Key words here are linear and steadily. The purpose of this thread is to discuss that. One trick the Civ series of TBS games to keep players

4 Replies 7,354 Views

EWoM sorely needs stronger theme. It has been brought up before in other threads like the magic spell rants or the sleepy music discussions.

18 Replies 8,153 Views

Fortify is a tech upgrade ability, you'd need to have a pre-fortify ability that does not give a defense bonus then. Example: fortify does not give a defense bonus until after a specific war tech is researched.

9 Replies 4,709 Views

Starcraft 2 RTS needs rushes to keep the players entertained in the first 9 minutes. This isn't DOW40k or Company of Heroes where resource acquisition coupled with base building is handled in a very different manner. All in strategies? Blizzard already patched in some nerfs and buffs to help address these issues. Moving barracks after supply depot and reaper nitros requiring the factory changed the early game. There are more serious problems that

129 Replies 544,595 Views

Evolve how? Go digital, rethink DRM, reform the publisher/developer/retailer/consumer apparatus? We're seeing that already but so far none of it is the holy grail of game sales.

70 Replies 233,247 Views

"What would Sauron do?" -Frogboy Lordship: Sovereign gains additional +1 global maximum mana per level but cannot imbue heroes. This is to make solo Sovereigns a viable option again. Attractive: Sovereign has more children more quickly. Opposite of the ugly trait. Could be a bit OP diplomatically without a fair purchase cost.

47 Replies 29,564 Views

Solid work Heavenfall. Why not follow the original Stardock plan and have the "other" race's camps as the reward? Conquering or co-opting the darkling camp nets you the darkling resource, dragons roost begets dragon units ect. It should combine up well with the already existing Diplomacy tech mechanic. It's like seeing a horse resource nearby so naturally you go warfare research and nab the horse riding training.

22 Replies 6,728 Views

Units already receive an additional healing bonus when garrisoned within your city on top of the bonus from being within your zone of influence. Maybe supply trains for healing troops stationed outside friendly borders would be the solution.

52 Replies 133,577 Views

It's for giving the early Diplotech rush players an advantage over late diplotech players. That way it ensures the AI will always divy favor points to the former over the latter as long as nobody does anything stupid. For example, lets say you researched diplomacy 1-5 early game. The AI in return would note what a silver tongued devil you are. You then proceed to pimp out the hypnotized AI at your leisure. But player 2 gets the same diplotechs (n

40 Replies 131,305 Views

Please No! Lesson learned from Galciv2, caravans or trade ships are a real pain. Very easy to destroy and then they need to be manually rebuilt afterward. Only the Korx were immune to this through some auto persistent trade ships ability. Trade ships were never really meant to be combat unit in any situation. So here's my suggestion, make trade routes stay "destructed" only as long as an enemy unit is occupying the road/route. 1. Cara

278 Replies 548,157 Views

Galactic Civilizations 2 already has this. It wasn't a spell but an infrastructure upgrade called Spin Control Center. Smaller empires could now intimidate larger more powerful ones to the point where they'd think twice before bullying tribute or going to war. Essentially a diplotech for turtlers. Problem is most players don't like to turtle and you'd have to invest in the largest ship designs to max out the ability. Edit: Just to add, making thi

7 Replies 7,440 Views

Passive Ability: BLINK Description: Base movement points converted into a short range teleport equal to the sovereigns normal movement not counting upgrades. Advantages: Now the sovereign cannot be easily blocked, walled in and provides flexibility. Plus it's cool. (minor) Disadvantages: Any movement points beyond base speed teleport will be normal movement only. Mounts don't enhance your blink. I would do questing for an ability or i

47 Replies 29,564 Views

The mean nonlethal kind that require specific shard prerequisites and can make all opponents hostile after being used on anyone. So far only the gluttony spell falls in this category for early game. Probably too late for 1.1 but I had to request it.

31 Replies 19,884 Views