Bing reminds me more of an extended msn or yahoo page than a google search engine.
RogueCaptain
Age of Wonders had simultaneous turns rather than uh, politely take your turn turns. Far superior.
Negotiations generally should be quick, short, simple and straight to the point. No time for small chatter and idle banter. Unless a very good reason to justify advanced negotiations exist, players might favor the fast route when dealing with many civs. Now if the game could make negotiations entertaining well that might be a very good reason indeed. Like if the emmissary I am speaking to is laying out his war plans in a video feed of the cloth map plus moving chess
Long story short Starcraft 2 has become so automated versus its prequel that macro efforts do not have the game winning benefits like before. That's fine because it makes the game in some ways easier plus less tedious especially to new players and I like it however Blizzard's game mechanic attempts to restore macro have been silly. One difference between Elemental and most other E4 games (explore, expand, exploit, exterminate) is that the military will be population driven. 
Strangely reminds me of ye old Starcraft methodology. You could choose between out macromanaging your opponent or out micromanaging him instead. This would be determined on all players skill balance and the situation. Unfortunately Starcraft 2 appears to have introduced some very halfhazard mechanics that fall far short of the original and have little appeal in general.
But any 'Elite' is best only in its own enviornment. Elites are easily defeated through technological innovation, flexability, adaptability, do I need to name more? These rules also follow in patterns of nature. Sun Tzu illistrates all this repeatedly throughout The Art of War. So go read it. The 300 were only effective because they had a fortified position that rendered the opponent's superior numbers useless in a frontal assault. A simple flanking laughab
Well I've roleplayed pnp like this on smaller scales in the past like being the town mayor a very long time ago. Here is the feedback I can offer: The unknown is one of your best weapons as a GameMaster when doing a game like this. Sending out army units to carry out specific orders past the players vision and communication boundary can be powerful when done right. Sometimes scouts report back, sometimes they don't and sometimes your whole macho a
One request: please please please don't make The Fallen another generic stock fantasy species with generic fantasy modifiers like +1 fire resistance ect. Please No! Let's see more imagination. An army of human cannibals that covert a conquored populace into ready food supply or slavers that retain a percentage of the conquored as slave labor population pool is just better than the D&D purple planar brimstone lo