Okay, let's say hypothetically if it was true for arguments sake, then why would Brad do this? To give Steam a nice big middle finger, that's why. Steam has been using it's position to make life hard so Brad thinks okay I can do that too and joins forces with a major retailer. Thus any product who uses Steam loses out with Gamestop and Impulse can't be laughed at by steambois anymore.
RogueCaptain
Funny, nice April Fools guys. I especially liked the w t f handle.
The Future of the Middle Market http://i.imgur.com/FyFcJ.jpg
I hope we have some unmarryable heroes this time. That way it doesn't matter how uber they are because the traits can't be passed on. It's a whole new dynamic to play with.
People are generally disgruntled from less than honest activity due to the entire professional game review industry as a whole. The only reason this case made news is the developer company got caught red handed so to speak. It's a natural backlash for something long coming.
One of the advantages of being owned by a mega publisher is they can help pressure the reviewers.
So plaguestalkers will get lots of initial movement points due to a special ability, interesting. Two questions please. In FE will movement points be counted separately from attacks per round or will they be fully integrated together like some previous games? In FE will all attacks per round be manually executed one at a time or will they be delivered onto one target in a combined bundle? Depending on the answer I'll start a di
*checks professional reviews* *checks honest reviews* [e digicons]:O[/e] It's times like this I'm glad I subscribe to Raven X for my reports. Without it I could easily have become another consumer casualty.
[quote who="SIN-Imperium" reply="19" id="2900709"] So the answer here is, "You should have gone to college, not married and not had children.". Sadly, that's exactly what some people think should be forced on people. Do that and the next remedy is, "Well--you shouldn't have been born"...and how will they recommend that be fixed? At the turn of the century when a lot of new progresive movements began in the US, eugenics and "racial control" and the like were some of
Often times a shotgun. For all seriousness, the fact that even in ancient times the elite would genetically pool almost exclusively with other elite, including those of foreign decent when options get limited, tells me something is faundamentally wrong with human nature. Humanity if defined as a specis is especially required to maintain genetic diversity, far more than any other.
OP that is so very wrong in so many ways. It reminds me of the over the counter electrical muscle stimulators where the client could supposedly get a workout without working out, insane.
For this to work, it would require a very careful package. Essentially DLC that does not appear to be sold as DLC by differentiationg the SP from MP as two seperate products. It is a micro micro expansion rather than missing content so to speak.
Will we see any fog visuals for swamp lands in the world map? Would the engine support it effectively with the new lightings? Also I'm a bit confused by the new combat. Does speed/extra attacks mean I will have to click on the target multiple times or will it be auto calculated into additional damage? All those extra clicks were a tedious turn off for me in the E:WoM tactical battles.
It's still too early to discuss because we really don't know anything in detail yet. Hopefully that will change soon.
Okay, please don't hate for suggesting this. Rather than dumping more special abilities why not increase the value of tactical combat instead by limiting it to hero lead group fights only. This way tactical combat becomes somewhat less repetitive and makes those guys even more valuable but still not necessary. The option for tactical combat should come up for if any side has a hero.
I think economically we are in really deep *bleep* if the gov't has to pass a bill THIS EXTREME. That's the kind of legislation that gets used in oppressive nations. They must really be scared about the coming years. You can always tell how badthings really are by the laws that get passed. Just like how in the military you can tell how valued you are by how much money they spend on you. -Words of Wisdom [e digicons];)[/e]
The two games are polar opposites although EWoM did try to include some of those features like the diplomacy tree units.
[quote who="LightofAbraxas" reply="9" id="2885859"] Lol. You know, every time I play FfH, it makes me want to play Elemental. But when I play Elemental, all I want to play is FfH. I could elaborate on what this means, but I won't. I do think that it's promising for Elemental, though.[/quote] You want the best of both. Awesome preset units and custom designed ones. Good story lore but the ability to create your own race and nation. Tiered gameplay
Here's my first review of a game that simply blew my mind in RTS strategic and tactical complexity but was discontinued after the author was hired out for an MMO. So here we have Genesis of Empires 2 mod from Bepu games. I had to write this review/FAQ of an old product that deserves attention in game design because of Stardock's project Societies. The purpose of this review has less to assert a rating but to explore mechanics. <a href="http://bepu-games.com/wc3goe/go
The consequences fall deeper than that. Net neutrality also bundles with the fairness doctrine and other ridiculous redistributions. Some of those are strongly favored by the elite left.
It's mostly due to visual presentation that players come to the conclusion of good vs evil. Why not change the ashy dark land to a different color like a yellow plain? It's all so cliche.
If you can't get it to work then try the Legends of Revolutions mod complete instead.
Are we using quests for the wrong purpose? A quest device can be used for the sole purpose of driving the game forward through motivating player action by incentive. For example Civ4 had quests along the lines of sail a ship and be the first to circumnavigate the globe. Another example is attack that civilization, expand and win the challenge of acquiring the copper resource. These objectives are deceptively driving the game forward and preventing stagnation while in
[quote who="Jon Shafer" reply="167" id="2870149"] Quoting RogueCaptain, reply 153I'd like to know what FE is and what is the target for moddability. Is it along the lines of the 4xTBS: SM Alpha Centauri elements? Is it entirely a campaign? Moddability goals for FE are still being established. Not sure what you mean about SMAC elements though - are you talking about FE in general, or just modding features? Jon[/quote] FE in general. SMAC was mentioned i
If only the shield would give a small bonus to attack like in real life. Overly large ones such as tower shields probably would not however.