Only major thing I dislike about it is the gods of the Nords are pretty much absent. Aside from a very few cases of using the nordic names Ysmir and Alduin for Talos and Akatosh, it's all the Imperial Cult. I know the Empire's been imposing it's religion on Skyrim for a while now, but I'd still like to hear the stories of Shor and Tyne, and the deceits of Herma-Mora and things like that.
Cruxador
[quote who="Frogboy" reply="6" id="3024898"]The worst part of this is that when it's all done, bloody humans are going to mess it all up. Can't you guys just be satisfied watching the AI fight each other? Why do people insist on interacting with it and doing crazy weird stuff? edit: btw, while doing the AI I'm constantly pointing out cheese to Derek because the AI does it first. For instance, outposts initially spread environment which made land tiles f
What's wrong with the cloth map? I play that way pretty much exclusively by choice. It's a simpler look and represents things more clearly. 3 FPS is a hassle, though. Don't you guys get to buy fancy machines with company money that should help offset the system resource costs of bugtesting?
[quote who="AlLanMandragoran" reply="45" id="3023108"]How about a ransom and if accepted, a negative trait? Persons of importance could be captured instead of outright killed, ransomed based upon some calculation of their worth (XP, items, etc.), and if the ransom is refused, executed? [Edit] Let me clarify further: If a champion reaches 0 hp in a tactical battle and his/her side wins, he/she doesn't die but instead needs to take a random negative trait and/or stat r
[quote who="Winnihym" reply="41" id="3023017"]Just like in D&D; a death (and resurrection) costs 1 point in constitution; or one level. [/quote]That's way more boring than a negative trait, though. Also I don't think they have things set up such that they can easily take levels off, but taking a Con point off is a pretty good thing for a negative trait to do.
One thing I noticed in this thread that nobody commented on: Visually, the tactical battles look way better than they did in WoM. The UI is pretty, the animations are realistic, and the armor designs look interesting. I like the negative traits idea. It would be cool if any time death would occur, a champion would instead have a small chance to die, and otherwise take a negative trait. I'd do something like pick a random number between one and 20 and subtract t
[quote who="AkuYama" reply="73" id="3019800"]Cruxador, I request that you keep your narrow minded moralistic rants out of my entertainment. So now, by your definition, I shouldn't have to read any more of that kind of judgmental stuff, unless you are sociopathic.[/quote]You may note I made no claim not to also be horrible. But as per your request, I now cease.
AND ON A TOTALLY DIFFERENT NOTE [quote who="Alstein" reply="53" id="3019357"]The lines are sharply drawn in Japan, but not in the US. Girls read shonen stuff in the US (and not just Saint Seiya), and guys will read and like girly stuff. Major artists who come to the US are often shocked by this. My point was that a big reason anime boomed in the US, and maybe THE reason, was that unlike any other "sci-fi/fantasy" format, they really had something that appealed heavil
[quote who="Campaigner" reply="54" id="3019397"]If someone believes I'm gonna change my behavior then they're very mistaken.[/quote]Refusing to improve yourself is needlessly self-destructive. Refusing to respect the requests of others is sociopathic. While I suppose either and both are your prerogative, it would likely be better for all concerned if you remain apart from civilized and semi-civilized communities. [quote]If I see a hot chick, I'm going to smile and check he
[quote who="Kantok" reply="6" id="3018620"] Quoting Frogboy, reply 4There's an outpost in there, a couple of keeps, some mines. I think town centers have to be at least 10 tiles away. Obviously you could build up the land but I think what your'e seeing is an outpost (in FE, outposts != settlements). Outposts! What is the function of outposts in FE?[/quote]They're for placing near resources and things in cases where it's not worth putting a full city. To m
Campaigner, everything about your post is utterly repulsive. Except the panda, but even that's tainted by your usage of it.
It took me a moment to realize what was going on. Is the guy in the stetson supposed to be dressed up? Because apart from wearing his hat inside, that's pretty much how I dress all the time. I mean, I wear a different fold (as does everyone around here) and although I can't tell too well from the picture I think my hat is made of a nicer and thicker felt, and usually the shirts I wear are striped, but that outfit still doesn't look at all unusual to me.
I'm glad that we're getting a bit of proper lore. I've got some qualms about this stuff, though. The leader information strikes me as a bit vague and general; assuming these are the default leaders that AI will use, there should be a pinch more information about their past exploits. Kul-al-Kulan's amounts to "I HEARD HE'S MULATTO" and what we have for Carrodus is a fairly boring resume and then a hole with no explanation of how he might have rose to prominence.
Stardock is indie?
[quote who="Lord Xia" reply="1" id="3005327"]Ponies?[/quote]Yeah, the new season of My Little Pony has some interesting ideas that could fit well in Elemental.
That man's nipples are so intense that even the strongest of steel cannot contain them.
[quote who="seanw3" reply="45" id="2997908"]Man I wish lynching was still socially acceptable. It is the ultimate form of justice by the people.[/quote]In theory I agree, but in practice it was often a tool of prejudice rather than justice, at least in the South. It did tend to work okay in the West as far as I'm aware.
[quote who="Goontrooper" reply="42" id="2998087"] Quoting Frogboy, reply 41They have magic knowledge but still must be imbued by a Channeler. Looks to me like the text needs to be tweaked to make that distinction clear. Knowledge of magical lore is very important in Elemental as much of it has been lost since the first age. But only Channelers can cast general spells (or those they imbue). There are Sions still, these are beings who are essentially one-trick m
Based on what he's been posting, I think it's the latter. Also, as far as I've noticed he has a fairly decent perception of reality, so the former seems unlikely.
I imagine this approach has some sort of downside? [quote who="astrath" reply="2" id="2997150"]And you thought you could get away with forum trolling...[/quote]Nobody's executed for trolling in real life yet, even in Britain, all you get is six months jail time.
So then how do stats change?
None of them make the player's life easier? There should be some that at least have the potential to benefit the player.
This seems positive. But when we say "the Majesty universe", do we mean the bland little pile of stock fantasy that the second was, or the rather more interesting bit of stock fantasy that was the first? I want my blue roof districts back.
It's nice to see the pretty stuff in the zoomed-in map and the minimap. But it would be cool to get some more practical map information - what has been done with the cloth map? Obviously it needs at least some additions to represent chasms and rivers.
[quote who="Heavenfall" reply="22" id="2986614"]Wow, I had no idea they limited what the journalists could say like that. That means they (the reviewers) are not really reporting the truth, which makes me wonder why I'm reading what they have to say at all.[/quote]I'm surprised that's news to you. This isn't really that bad or unusual - the reviewers get a not so great version, and are told "ignore these problems, they won't be in the final game". It's nowhere near as