[quote who="dragoaskani" reply="7" id="2720441"]On my way to bed since its 3:30 am, then get up go to work, and get off at 6pm to come home and hopefully find Elemental waiting. Start download and head down to grocery store to buy groceries while impulse does its thing.[/quote]Preorders also get it earlier (which was always planned, as far as I know). The dates for preorders and beta testers have been moved up due to broken street date by brick and mortar shops. Official release is still the
Cruxador
[quote who="Jeslijar" reply="60" id="2720351"]Plus theres the pirate factor. If a game does not require very strict DRM like ubi's awful requires-the-internet-to-play-single-player and a pirate gets ahold of a release copy, it will be everywhere. You can't really count how many people pirate games, but if a game is out there for people to download before its even on sale that has got to kill the sales. The only positive argument i've ever heard for piracy is that it can get the game popu
[quote who="Mobella" reply="60" id="2720184"] i dont know... i personally dig the color scheme, pallette and overall graphics design... maybe im just getting old... [/quote] I missed this before. I like it too, I think it's great. That's mostly a potential fix for a problem someone else perceived. There's always details that can stand to be improved a bit. Doesn't mean it's not beautiful as is.
[quote who="Darknaj" reply="24" id="2720322"]With such a heavy amount of DragonLance lovers I think I'll have to step up and represent Forgotten Realms in some way shape or form. Even if it's just a campaign. Granted I did really enjoy the Fall of Heavens mod for Civ. So summoning a hell on earth may also be a worthy endeavour of mine to looking into.[/quote] Forgotten Realms would pretty much have to be just a campaign, it's too complicated for a full con
[quote who="Beric01" reply="56" id="2720312"]Wow, this sucks. Take legal action, if at possible. Even if it will derive you little monetary benefit. This trashing of indie developers cannot continue. And wow, thanks for the early release.[/quote]I imagine it would cost quite a bit. More than Stardock can afford to throw away just to make a point, probably.
[quote who="Luckmann" reply="5" id="1941691"] I don't have friends. I've always wanted to play PnP RPG, but never had the opportunity. I've even got a whole bunch of books, from Warhammer (Fantasy & 40k both), to Vampire, to all DnD. In .pdf's, at least. [/quote]I know how that goes. Real bummer.
This sounds like something that folks could easily mod in - and if well executed, it could be made "canon" by the devs, and thus everybody would get it. Assuming I understand that process right.
[quote who="Tasunke" reply="67" id="2720242"]I think the point was that if you need little things like grass to be 3-D, it really raises the graphics standards of the entire game. Sure the ground cover could use "a little bit of induced noise" but that doesn't mean having ground textures actually be 3-D. With the current art style, 3-D grass would likely look out of place. There are already many objects (in some locations/settings) that are indeed 3-D,
I'll do a bit. I'm thinking some techs to improve cavalry are rather necessary, if they don't get implemented by Stardock right away, and I'd like to adapt some settings into this, though that might exceed my focus.
[quote who="Twohawks" reply="30" id="2720158"]like Brad said as an indie they have less clout in these matters.. the big boys can levy larger penalties from not allowing pre orders on their next big thing to fines....[/quote]That doesn't mean they're powerless.
Here's something I'd like an answer on: Two sovereigns have one child each. These kids are married, and have one child. Then they die in battle. The baby is raised up to adulthood, but then his grandparents on either side perish, and he inherits two kingdoms. What happens there?
[quote who="niteshade6" reply="33" id="2720125"] Quoting Cruxador, reply 32This game will definitely beat the AoW:II. It won't beat the first AoW, because it has very different goals. They can both be good without either being better, and they're not really comparable except in things unrelated to either's core goals. Interesting, what do you view the goals of the first AoW as being? I've always viewed it as just being an incomplete version of the
[quote who="charon2112" reply="51" id="2720132"] No, I understand about the style, and I like it. It's more the ground and scenery, like the trees. It seems very bland, like just one flat shade of green to represent a grassy tile. And the same couple of tree models repeated over and over. Don't get me wrong, I absolutely love Stardock and their games, I have faith that Elemental will be incredible. And I know that a game can be great withou
Yeah, suing wouldn't be worthwhile for something like this. However, calling up the relevant people and making a stink about it could be beneficial.
This game will definitely beat the AoW:II. It won't beat the first AoW, because it has very different goals. They can both be good without either being better, and they're not really comparable except in things unrelated to either's core goals.
Here's a related question. How hard would it be to make it possible that the death of your sovereign instead lets you play as your heir? I'd imagine it would take a lot of hackish stuff if done from a modding end, at the very least. At worst I could see having to kill everyone related to the sovereign and put new characters into those relationships with identical characteristics. I like the Crusader Kings dynastic emphasis, and it would be interesting to play with.
[quote who="Twohawks" reply="11" id="2720021"] Quoting delijoe79, reply 9This is one of the things I'd like to see modded in... and it'll probably be fairly easy to mod in "wizard" units with abilities that mimic spells your sovereigns/heroes can cast. What I'd like to see trainable wizards that you would have access to with the control of a shard and also a required tech and buildings (like a mage tower) or even fire archers and other variants on magic ranged units.. [/quote]Fire a
[quote who="Taverius" reply="37" id="2720007"]Fell mood -> no damned turtle shells -> berserk craftsman -> dead dog -> dead hauler. Like Haskell, except with beards. And beer. ... all the best games are made by amphibians ... [/quote]I noticed this too. I suspect that future cultures may look back on ours and assume that these were different variations on the same deity of the primitive 21st century cosmology. He takes the form of a male frog
[quote who="Xaltwind" reply="31" id="2719946"]I think this was answered in a different thread, but basically, if your Sovereign dies, as in dies permanently, it's game over, period. Just can't recall where I saw this answered, sorry. I might of course be wrong.[/quote]We aren't talking about your sovereign, we're talking about the sovereigns of NPC factions. It's sort of important that the infrastructure be there, because presumably, killing an enemy sovereign is kind of important.
As far as complaints of an unsatisfactory AI go... I've only noticed such complaints from the guy who makes the AI. Considering how other AI by the same dude turned out (especially GalCivII), I think it's safe to say that what he isn't satisfied with will nonetheless be good enough for the average gamer, at least until you get sufficiently skilled in the game that the AI no longer provides sufficient challenge, at which point a patch will likely have improved the AI even further.
[quote who="Soulfire777" reply="37" id="2719681"]So many qustions about MODing on day 1? Don't you people want to take a week or two to just play the game and get a feel for it before you start changing everything? heh[/quote]To be fair, there's a lot of delicious potential for people to build there own settings here. It's a strong and versatile engine, built with modding in mind. It makes sense that people would be interested in playing with that.