Cruxador

Cruxador

Joined Member # 2941996
10 Posts 782 Replies 475 Reputation

My first ingredient is Dwarf Fortress. The detail and control are magnificent, as is the focus on history and myth, the simulation involved, and the potential for oddity. My second ingredient might be Spore, since detail and enjoyable gameplay were most of what Spore was missing. Dwarf Fortress's deep feature implementation with Spore's scope would be magnificent.

48 Replies 140,360 Views
Reply to From Dust in PC Gaming

A real shame - this could have been fairly decent, and could have ended up as the foundation for a second game with deeper gameplay. As it is, looks like it's not going to do well at all.

25 Replies 87,230 Views

[quote who="Austinvn" reply="6" id="2984496"] Quoting Cruxador, reply 5Making Kenata's weapons mod a core part of the game. But that would be easy, where did the $1M go? I'm pretty sure Kenata can't charge royalties for a mod [/quote]Beats me. But that's basically what the tactical battle system is, that, some rebalancing, and an initiative system replacing synchronous turns.

25 Replies 85,270 Views

[quote who="LightofAbraxas" reply="4" id="2984483"]This is a great topic. Now for my token stupid question... Are Bayes nets or MCMCs too computationally intensive to use for game AI? Anyone know?[/quote]Do you want to use them? If so, just assume they aren't. Worst case scenario, they're not and you change it. Best case scenario, they were, but you figure out how to make them work, thus winning fame, accolades, and of course copious attention from the ladies.

19 Replies 52,354 Views

I'm gonna go with Labyrinth for this one. It's a really fun movie that has a lot of interesting concepts to think about.

86 Replies 348,300 Views

[quote who="starkers" reply="51" id="2980798"]On another hacking note, Anonymous apparently is going to kill Facebook... link[/quote] [quote]The most popular social media site in the world - Facebook has over 500 million registered users - has been selling information to government agencies and given access to information security firms to allow them to "spy on people", the hacker group alleged.[/quote]Welp. Good thing I don't put any info on Facebook that's not on public records

55 Replies 106,046 Views

[quote who="LightStar" reply="31" id="2979530"] Quoting Cruxador, reply 28That's not really how they operate. Idealists, remember? It gets released, full and unaltered. I seriously doubt that. If they were true Idealists, then they would not be hacking computer systems in the first place as it is an illegal activity, and illegal activities should go against their "ideals". It makes them no better than anyone else that performs an illegal action.[/qu

55 Replies 106,046 Views

I feel like the current situation is acceptable for the beginning of the game, but as technology is regained, you should gain the ability to make use to the land more and more, as in Alpha Centauri or Fall from Heaven II. Techs that let you harvest resources from normal tiles (one food per five plains sounds entirely acceptable to me) would be great, and a tech that grants your units the ability to dig in and take the high ground of hills would be fine.

13 Replies 89,055 Views

Heroes are already becoming deeper with the feats/perks/whatevers that Derek is giving them. I suspect this will be enough to give them a point. A deeper and more colorful situation could exist, but this one should suffice. And it's easy to expand - perks that give bonuses to the whole battlefield are entirely possible. That said, I do think that a high-level hero should be able to take out small armies. It's a fantasy game, we need some badasses. Even if they would

14 Replies 57,899 Views

I mostly agree. Some thoughts: I think the main problem here is a time scale issue. Some things - like walking around to pick up gold - would make more sense if the turns were weeks or even days. And it doesn't require many people to found a village in this situation - remember, the sovereign is a magic user and thus has great personal power, and people do live in the wasteland. If he says "I'm making a village here, anyone that lives in it is under my protection" then

15 Replies 55,965 Views

Just anti-establishment idealists, exercising their assumed right to bear virtual arms. [quote who="DrJBHL" reply="11" id="2979185"] Quoting LightStar, reply 9"We are releasing a massive amount of confidential information that is sure to (embarrass), discredit and incriminate police officers across the US," the group said in a statement, adding that it hoped the leak would "demonstrate the inherently corrupt nature of law enforcement using their own words" and "disrupt

55 Replies 106,046 Views

Naval stuff. Ships for trade, ships for military. Aquatic enemies, and things in the water that are worth sailing to. Islands. Dynasties back. Proper heritance, some sort of interpersonal relationships. A relatively limited thing, like in most Paradox games, rather than a huger thing like Crusader Kings. Proper tactical combat. Impassable terrain and dynamic tiles, including defenses in cities dependent on built improvements So basically, fixin

30 Replies 29,523 Views

Graphics don't inherently prevent good gameplay, although requiring 3d models for all units does limit the potential for varied units. Regarding the actual OP, a lot of this is happening in some form in FE.

5 Replies 5,762 Views

Oh, I conjectured elsewhere that it'd be out in under six months, but I was thinking out as in "We get to play it" rather than "official release". Is there any info so far on when we (those folks who own WoM and will receive FE free and want to beta test) will get our hands on the game?

15 Replies 8,406 Views

Stardock has never been much of a multiplayer developer, and it doesn't seem to be a particular focus here. It will probably (hopefully) be less flawed than WoM's multiplayer was at launch, but I don't think you can expect much more. Stardock and most of Stardock's fans are in it for the single player strategy. Multiplayer is sort of an afterthought, thrown in because it can be rather than because it's a major goal. The campaigns have historically been treated similarly, b

13 Replies 11,072 Views

I like the idea of unreliability too. If there's an amount of potential scatter based on the distance teleported, that would go a long way to make it balanced. Do that and move Teleport to the 5th level spell, or maybe even just 4th, and it would be balanced fine, I think. Especially since teleporting into the water or into a mountain should result in the army being annihilated, with no exception that I can think of. It's true that people can reload saves if they want to, but

70 Replies 192,124 Views

[quote who="Alstein" reply="15" id="2975697"]Magic - to me the only disappointment was the number of spells, not the system itself. Quantity is more easily fixable then quantity. I'd love Derek to rip off some spells from AOW:SM.[/quote]The problem is that the can't just be like "boom, new spell", the spells have to do interesting things too. There's only so much "inflict X damage" that can happen before they all start being basically the new spell. And new spell f

82 Replies 219,622 Views

On a different note, a potential limited teleport: Move the party a number of tiles equal to casters intelligence, plus 4 for every air shard you control. That should actually be okay as a third level spell, at least on decently sized maps.

70 Replies 192,124 Views

[quote who="Black-Knight" reply="44" id="2975712"]Right, I don't want to pay full price just to have a broken/lame toy that can be fixed. I want a good new toy that works well! I want to play the game everyone else plays! Let those who like to exploit the AI with cheap tactics modify the game to get all sort of silly options like teleport![/quote]Teleportation isn't inherently dumb, it's just extremely powerful, and thus hard to do right. [quote]I want to be able

70 Replies 192,124 Views

[quote who="cparkin01" reply="5" id="2975372"]I'm starting to find it amusing that everyone (almost anyway) is still expecting FE to be the cat's ass when EWOM has been sucking more and more after each patch. If EWOM was a horse I'd just shoot it and look at FE like a nice case of herpes.[/quote]In all honesty, I'm expecting FE to be a decent game, but not some paragon of perfection. Just a game that will be worth playing. Additional patches and expansions may bring Elemental

15 Replies 8,406 Views

Frogboy mentioned when they sold Impulse that they now have the money to do as much as they want with Fallen Enchantress, so it may have been extended for that reason. Based on my perception of how done it is (which is rooted mostly in what Derek's revealed in dev logs and the stated goals of the project) I think we can probably expect it within six months, but a more specific estimate would just be guesswork.

13 Replies 11,072 Views

[quote who="Thormodr" reply="10" id="2975531"]I have faith that the game is going to be great. Derek Paxton will keep things ship shape and in order. I like everything I've seen so far. [/quote]I like everything they've showed us too, besides some balance concerns (in particular, the teleport spell seems way to powerful compared to other spells at the same level). What I most dislike is what should be going in, but isn't. Dynasties were cut,

82 Replies 219,622 Views

[quote who="aeligos" reply="226" id="2975464"]While simply investigating Age of Wonders, I came across an entirely different game (non-magic) called Europa Universalis III Chronicles by Paradox. I checked those videos and reviews, and I have to say that I am really considering that one instead. And the music.... how it does wonders to my neuro-circuitry. I bet that game is entrancing on many levels. Me likes. Very much. -.-[/quote]As a fan of

322 Replies 1,018,433 Views