[quote who="BoogieBac" reply="10" id="2467511"] An important question, does this mean no female channelers?There will definatly be Female channelers. [/quote] Beardy Lady Sarah disagrees? [quote quoting="post"] Sovereigns will get the opportunity to get married. Once married, they will, for a period of time, be able to have children. The sex of the child will result in very different game options. Males stay part of your family
Wintersong
Ah... Right now is Human versus human but what happens when the Fallen are available? I agree that your actions during a war should have influence in your relations with the other powers, specially the ones suffering them. If I allow enemy cities to surrender before the battle and avoid any razing and slaughters, surely the enemy shouldn't hate me so much. He doesn't have to like me but he won't have so many bad reasons to hate me (appart from the lost cities, gold, resources...). Exc
[quote who="RisingLegend" reply="64" id="2467252"]I agree, great post Wintersong! (especially your earth section ) I don't have anything to add, just that I hope the devs put as much thought into the effects that each element will have on the world map and tactical battles as you have here. [/quote][e digicons]:D[/e] [quote who="Vandenburg" reply="65" id="2467307"]Yup, very good post Wintersong. When I wrote my post, I didn't saw yours yet, else I wouldn't have posted.
Tactical/Strategic Stack Undo: What if the square (or whatever) is already occupied or is not "accesible" anymore? You are only time moving one unit, not the whole board. Tactical/Strategic Stack TimeTravel: I seem to fail translating this one. So I send Unit A to Limbo for 3 turns. In "real time" that would mean 6 turns for the other units. Why not match the turns in limbo&real time? Effects on the time travelled are not calculated while in Limbo but once they return so no sense
We have four elements: fire, water, air and earth. With Life/Death as an extra. If we have so many is because they are different. It wouldn't make sense to have water and fire if they were to do the same. So they are different and they should work differently, be it at battle or out of battle. Each should have a role and be meaningfull. I understand the need for simplicity in this system. And it's not a simplicity I don't like. We could understand it as "child magic" in which anything
I'd be happy if the screen just gave us the owner of the city. And it'd be better if it didn't show all the cities. Why can I know all the cities of the world when I haven't met anyone yet? I could understand those of my neightbours (once I have them), but everybody's? Go placeholders, go! XD
4 and burnt retinas thanks to the design of the page. [e digicons]:waaaa:[/e]
[quote who="Tridus" reply="77" id="2424779"] HP is and always has been an abstraction anyway. In Borderlands you gain HP when you level. You don't suddenly become more impervious to bullets, but your general combat skill has gone up and they use HP to express that. It's a pretty common thing. A direct hit from an axe will kill most people, but in D&D your character can get enough HP to survive it by gaining levels, because HP represents more then raw ability to take a hit. It's also
[quote who="Frogboy" reply="63" id="2424607"]That's because in Elemental, training and such affect HP, not attack and defense. [/quote] That's so wrong in so many levels that I don't know how to properly express it. For me the difference between a rookie fighter and a veterean one is not about who stands more punishement (i.e. in theory the vet could stand less due to old injuries) but on how many different tactics/attacks/defenses they know and how efficient they are in com
[quote who="Tormy-" reply="7" id="2422257"]What about monstrosities?[/quote] Druids need their pets after all...
[quote who="Frogboy" reply="15" id="2422556"]Battle Options: [/quote] Would be possible something a la Heroes V? In which you had auto-resolve but when presented the results, you could choose between accepting them or play the battle yourself (and try to get better results), ignoring the results of the auto-resolve..
[quote who="Tridus" reply="32" id="2422547"] I mean, if a God showed up on the map, should your peasants be able to kill it? [/quote] Killing all of the Gods worshipers. Or one of the peasants have his (extremelly) lucky day (blessed be Avandra) and get Godsbane from Cyric and manage to stab the God a la Tasslehoff.[e digicons]:-"[/e] Btw, the Fire Mages could consume the whole oxygen around the dragon to suffocate him (he still needs to breathe, right?)&nb
[quote who="psychoak" reply="171" id="2419731"]Those of you worrying about complexity. Is it because you don't want to think, or because you're worried about how long it will take you to do the combat? Now, if you really don't like to think, well... [/quote] I could say the same (except the "combat" word) for those who won't want extra mechanics in non-combat and/or non-economic areas of the game because of hypothetical untested complexity. Yet I'd be c
Pushed back? Cool, that means I still have some chances (like 1 in 99999999999999999999999999999 or so). Maybe write an outline and try my luck with Lord Frogboy. XD Well, Elemental first that it's quite important right now.
In our office we have a "tradition" of the newbies inviting all the office to some spanish omelettes the first friday since they joined. (also for those with birthdays and special events like newborns...) I heard something about Frogboy considering something like that, is that true? :P Hmm Is good or bad that Lady Fedewa has already nerfed a member of Stardock? Welcome to the S-Team!!
Stardock is/was recruting for a second team and one of the supposed projects (appart from someday Society and Gal Civ III... plus the new version of The Political Machine whenever it's the time for it) is/was an RPG (in the line of a Baldur's Gate). If all that still holds true, theme of the possible RPG? Surely Frogboy would have something in mind already (be it based in his own themes or maybe something totally new). In any of the possible games they can develop in the future, Frogb
[quote who="Frogboy" reply="10" id="2420817"]The dragon in both. [/quote] You forgot that part where you say that the pic in the OP wasn't intended to be shown originally and that the real thing won't look like that... Or did you change your mind? :P (do ye have anything working in that department yet? Or only pre-pre-alpha stuff?)
I'd expect the swordmen to scatter and try to sorround the dragon to attack him by all his flanks at the same time. You don't fight a Dragon (or any other special unit) like if you were fighting another John Doe like you. Then, we would be talking about if the Dragon has extra attacks like tail attack (and the fact that he is totally ignoring his best advantage: flying + breath weapon... Seriously, why bother/risk in close combat against units without ranged weapons?). And that in the hypotet
But he could be defeated by your non-channeler supported armies so altough it means the defeated sovereign doesn't die and appears somewhere else (a city), it's not like Easy Mode for the Sovereign because in any case he is always able to attack enemy armies (with or without channeler support). So he could attack weaker armies (without channelers) to cause some casualties without real risk of dying but he could still be defeated and I haven't read anywhere people suggesting that he sh
I think that the actual release date isn't important. No one is going to want to have it released unfinished and/or not as good as possible (money situation ignored).
Will the second game team at Stardock use a new engine for the RPG* or will a modified version of Elemental's be used**? The delicate balance is going to be a pain for sure. XD What should be in? What not? When innovate? When not? Should be battle/economic-centric or should we detail other areas in same degree? Ah, the pains of balancing. Fun. * Those plans didn't change, right? If it wasn't because of Elemental (and doing office work during my vacations... ¬.¬U)
[quote who="Campaigner" reply="233" id="2416198"] That would make Elemental more about army vs army instead of spreading things out since you don't want to risk your channelers which would make Elemental more like an RPG which is a big HELL NO! [/quote] I'm sorry but unless you aleaborate more, I don't see what are you tryig to say with that. As far as my memory goes, my comment was about someone's else comment of the Sovereign being only killable by another Sovereign (High
From "Elemental: Total Noob": -Morale: good morale ("Hey, our hero killed an enemy hero!" or "We destroyed one third of the enemy forces!") would mean some bonus in combat and makes sure that troops are interested to remain the battlefield. Bad morale ("Is THAT a Dragon????" or "The Sovereign's first born has been killed!") would mean a penalty in combat and surely some interest into visiting other more safe places than the battlefield. -Close combat: When giving equipmen
Once someone mods the Sovereign out and puts a Hero in his place, there you have the start of the Dinasty Mod. (you read it here first XD )
[quote who="Tasunke" reply="38" id="2408399"] Wow ... are you suggesting we should care about people? especially in a game? Whats the point in caring about such a renewable resource ... I would rather be worried about paying politically correct favors towards Essence Shards, Dragons, and possibly the Dev Team. [/quote] Because if you didn't care about them, they would end not being renewable. That's the point. Not talking about being forced to watch over them 24/7