Wintersong

Wintersong

Joined Member # 2550728
101 Posts 3,191 Replies 29,424 Reputation

[quote who="Denryu" reply="59" id="2480729"]One problem the devs may be struggliong with (I know I am) is how to implement different resistances.[/quote] At the end of the day, those "basic" elemental attacks do mundane damage. Fire is quite mundane by itself, as well as water, air or earth. But why is it considered Arcane (just to follow Stardock) when casting the spell? Because the way that fire or whatever was created. You could set on fire a person by mundane means and he

64 Replies 138,936 Views

It's good to have Blood Bowl here. Bad protection and currently without money for it (I already own it but having it on Impulse would be sweet) but still good news. Bad bad EA, Mass Effect 2 being like Dragon Age.[e digicons]#:([/e] [e digicons]:thumbsdown:[/e] [e digicons]:'([/e] Has anyone played Puzzle City? I feel curious. (or City Rain, altough I know it doesn't appear in the OP's list)

2 Replies 9,455 Views

[quote who="Frogboy" reply="37" id="2479132"]Spells will require control of shards to cast. Which types of shards and how many of them depend on the spell. [/quote]As long as we don't need to tap them...[e digicons];P[/e]

64 Replies 138,936 Views

Map Random Seed: 1261091892 I got two farm tiles in my initial position but the most curious thing is that one of the farm tiles (the one not used) remains highlighted when outside of build mode and the city is selected. I had another city later with just one farm tile and happened the same to it after I quit build mode and had not built anything

1 Replies 391 Views

I do get the impression that quests in dungeons are going to be in the lines of the text adventures of Space Rangers 2. Or more likely (because the other idea in multiplayer is a no no no no no), episodic "event windows" with choices that make the quest advance. Not that I think it's a bad system if used but "cannon" planes for dungeons would be awesome.

18 Replies 18,656 Views

[quote who="Ragnar1" reply="28" id="2478548"]Don't forget we need to change the name of the game to "Arcane: War of Magic" since there will be no elements to Elemental. [/quote] I thought about that but the title seemed too long and couldn't think of something shorter and corny (cornier?). The game is called Elemental: War of magic. The last part added as an extra. Elemental. Elements will be there, they are going to have a role. At this point, Stardock is trying th

64 Replies 138,936 Views

Like there aren't sexual harassing female bubbles out there... Or gay bubbles. Or bi bubbles. O_o

155 Replies 135,761 Views

One species: Human. One stat (except Channelrs that have a second named Essence): Body (encompasses physical and mental attributes). Used for attack, defense, movement, life... One close combat weapon: Club. One ranged combat weapon: Stone. One kind of armour: Padded. One type of Magic: Arcane. One type of Shard: Arcane Crystal. Buildings: Hut; Farm; Woodcutter (makes clubs too; still wondering how they cut the wood tough); Stone Mine (u

64 Replies 138,936 Views

[quote who="KellenDunk" reply="48" id="2471542"]Women's groups protested and had it pulled, and I can understand why. [/quote]If it had shown a man instead of a woman, no one would have complained.

155 Replies 135,761 Views

Reminds me of Warlocks and their Shapes/Invocations. If appart from researching spells we could actually create some in game (even if not so detailed like the OP) would be really cool and interesting.

4 Replies 7,622 Views

[quote who="Aeon221" reply="14" id="2477899"]You folks all realize that un-utilized assets cannot be stored indefinitely, right? On a timescale consisting of years, everything other than stone or metals will decompose in a relatively short number of turns.[/quote] Your population is always the same, never dying of old age and just increasing by a neverending quantity of new people already adult and equally inmune to aging. One soldier you train in your first turns, if not kill

32 Replies 18,044 Views

[quote who="MagicwillNZ" reply="1" id="2477611"]It would make sure that civilization-focused empires wouldn't be defenseless. [/quote]"Attack! Throw the +5 Tomatoes at them!!!" Sorry, that was what I thought when I read your comment.[e digicons]:blush:[/e] Not sure if I get the idea. If I want to use Iron Wood to make weapons, I first need to unlock it via Civilization research so the proper tech appears in the Military tab. Is that right? Or do you get to make those weap

15 Replies 51,994 Views

[quote quoting="post"]I’m going to write more on this later when I’m not so annoyed[/quote] Later was like a long time ago. Still annoyed?[e digicons]:X[/e]

48 Replies 117,471 Views

Regular units should have those stats too. But only if that means some mechanics that can make use of them in interesting ways: promoting regular units to Heroes would be more clear; agility checks for the squad to don't lose movement over difficult terrain; strenght checks to avoid knock down for the squad (instead of a % of knocking down enemy units)... Altough depending of how implemented and/or the mechanics considered, it'd be also be a very bad idea. As Stardock isn't considerin

74 Replies 232,654 Views

[quote quoting="post"]Stockpiling resources in order to build something is never interesting. Never. Not even a little. [/quote] Just your point of view.

32 Replies 18,044 Views

[quote who="vieuxchat" reply="154" id="2475969"] But battle ... Most of the game will be around that.[/quote] Therefore, kingdom management (population, buildings...) should be top priority as all the game is around it. From where did you get your army if not? Random mercenaries in the huts? How do you pay for them each turn? And where do you get the equipment from? Loot maybe? Maybe you solo the game? Ah, but combats sells more than kingdom building. Just like "simple sy

183 Replies 647,749 Views

Feeling bored at the office so... For any unit (Sovereign, Hero or normal unit). Body : determined by species. Mind : determined by species. Soul : determined by species. Mundane Attack : determined by Training; affected by Body and Mundane Weapon. Mundane Defense : determined by Training; affected by Body and Mundane Armour. Arcane A

2 Replies 3,615 Views

Off-topic warning. [quote who="GW Swicord" reply="8" id="2476294"]I'm pretty sure that strong majority opinion amongst both devs and players will demand that the 'gold piece' be a fundamental unit of the Elemental economy.[/quote] Elemental should try to offer us new things. Even in coins. Maybe I should start a thread about which kinds of coins should be used in Elemental. I vote for Orichalcum .

13 Replies 12,058 Views

[quote who="mposko" reply="94" id="2475978"]One could be an event where your sovereign gets poisoned (or city has a plague) and you need to quest for an antidote.[/quote] If the Sovereign were to be poisoned, there should be a consequence to not dealing with the poisoning (aka Death, ergo Game Over according to strict Frogboy Rules). If we suppose tat at the same time that posiong doesn't disable the Sovereign (would be OP and/or unfun ), just imagine that random

176 Replies 647,495 Views

You surely will only access to a dragon by Quest. A difficult and long chain of quests, actually. They will surely provide some kind of boost to Prestige to all the cities ("Hey, we have an all mighty dragon in our side! Yay!") and/or bonus to diplomacy ("Sorry for being late to the negotiations table, I''s making aure that the accomodations for my dragon ally were good enough.") It'd not be impossible to get more than one dragon. But there won'

25 Replies 26,985 Views

Quick notes: Quests are interactive Events the player can influence for different results. Some Quests can lock other Quests as well as unlock others. Some Quests must be undertaken as they appear. Others can be taken later. In this last case, none of them should last undertaken forever. If after some reasonable amount of turns (depending of quest) no one has undertaken it, it dissapears/whatever. Quests are part of the game, not the game. They sho

176 Replies 647,495 Views