[quote who="Scoutdog" reply="7" id="2497957"] * We've been told Elemental should have a custom name for its currency, with fancy symbol and everything. Brad:"No Gil or Rupees allowed!" Syl (Syl) Electrum (Electra) Thol (Thole) Alem (Alem[s?]) Glyn (Glynn)[/quote] ? Doubloon, Crown, "Trade Bar", Shiny...
Wintersong
[quote who="Denryu" reply="15" id="2498026"] I think that is Cthulu actually. (H.P. Lovecraft) Vote Cthulu! (Why vote for the lesser of two evils?) edit: actually on closer look, maybe not - face is not adequately squiddish! [/quote] Even Farscape has more Cthulu than Dark Crystal.
I need to add Dragon Age: Origins - Awakening expansion pack.[e digicons]:drool:[/e] [e digicons]:drool:[/e] I cannot wait for Stardock to start producing RPGs a la Bioware.
Welcome! I think that Stardock developing their own title instad of a sequel for MoM is (seeing what we are seeing) better. And with the moddability capabilities, MoM mods will be started as soon as modding is possible. That said, an updated MoM (as in addition to Elemental) would be sweet. Specially for it being Windows based and better screen resolution.
This is the only mod for which I have created a thread so that should give you a pointer. ;) And even then, I'd wait to it have some bones and meat before adding it anywhere. I want to make this mod (obviously) but right now it just wishful thinking and some really wonderful art from Wizards of the Coast (hmmm possible civilization?). Which reminds me that I should sharpen my pencils and try drawing something someday. WotC art as proxy is really cool but surely I'll need some custom and
[quote who="Finneglot" reply="81" id="2493462"] Quoting ubernaught, reply 80 Hah, I believe the Devs already secretly considered some Lich King - one of his perks is the ability of reconstructing himself forever until you destroy his phylactery. Hell yes! But impotent. I was going to make a very, very crude joke right now, but I believe you can guess what it was [/quote] He cannot cast spells?[e digicons]:P[/e]
You are welcome. Oh, Burger Wars mod on the horizon, I see.[e digicons]:P[/e]
In theory, I'd like that whenever you create a new unit for your civilization, it has a list of available classes for that civilization*. They are training and should work like the skills/upgrades in Civ IV. I foresee the finetuning of these skills to be a headache but at least a fun headache. I don't pretend to use all the exploits/skills of the D&D game, not for normal unit neither for heroes, but just some that I consider interesting. Heroes would have access to more variety in sk
Man, I don't even remember when was the last time I checked the Twitter thingy. Good that they are back. Oh, glad that you are keeping this up too. :) What are those "MI spirits"?
[quote who="Ranbir" reply="77" id="2496730"]Please please please have text-style adventures also, like Space Rangers 2 [/quote] No matter how much I like Space Rangers 2, I hate those text adventures. A few are fine but the rest are just too random. I could never win that mecha tournament. The quest about the Maloq ambassadors was quite cool and fun though.
[quote who="RoadRat" reply="9" id="2496736"]I just want people to think about the game a little more if they havent already.[/quote] Are you suggesting that we should think about a totally streamlined turn based strategy game that can be finished in 15 minutes? Just because you like multiplayer? And more precisely multiplayer with random people? Which tree did you fall from ? [e digicons]:troll:[/e]
I think he was trying to say: "Don't focus on Single Player, I prefer multiplayer.".
This game needs a Ctrl+W a la The Secret of Monkey Island.[e digicons]:P[/e]
Yeah, the combos are actually a bit weird. Blame the philosophy of the civilizations in part of it. The other part of the blame is mine due to my inability to focus those civilizations in a concrete mold yet. Tieflings as example, I suppose that for Tieflings that are awakening their devilish ancestry as a way of survival and world domination, Earth and Fire would seem better. But I'd associate Devils to Air rather than to Earth, being more of the sneaky side of things (and
Dying Sun This is a hypothetical mod for Elemental War of Magic based on the Dungeons & Dragons 4th Edition. D&D 4Ed Haters warning : Keep away from this thread. First and last warning before the flames strike you down. You hate 4Ed, you go somewhere else to vent about it. And female Dragonborn have "boobs" because its canon and a fantasy
Elemental. The game.[e digicons]5*[/e] Mass Effect 2. Even if it just because it has Tali in it.[e digicons] That Aliens game by Obsidian... oh wait, it was cancelled by those idiots of Sega. Ok, Alpha Protocol by Obsidian. Although I have some doubts because it could be using Steam bs. I made an exception for Dawn of War 2 but not sure if I'm in the mood for more games with such restrictions if (the single player game that is) Alpha Protocol gets them.
It'd not be the first time one gets one tech traded and ends mastering it better than the original developers of it...
[quote quoting="post"](I have some new ideas about population growth for next Monday)[/quote] Yay! And whoever blames you for paying more attention to your family over your job during your vacations, deserves some serious psychiatric attention.[e digicons];P[/e] Your art is amazing but surely you already knew that.
Big empires have greater potential to research more than smaller ones. At least as long as they can keep people focused, avoid wastes... and still some redundance would happen, news still take some time to travel the different distances between research centres... At the same time, a small nation has a limited number of researchers, which increases chances of all of them following a wrong development idea with no other group to point that out. A bigger nation should have a sam
From all I remember, all population growth is only based on Prestige (aka people coming from the wilds to join you), which by itself seems a bad idea to me. I0d prefer that during the first X turns (where X is not 10 in roman numbers...) population is solely based on Prestige but after those turns, people coming from the wilds decreases slowly to 0. During those same turns, population can continue to increase in two other ways: Prestige affects people from nearby c
Realtime, interface, graphics, no angel by default... Doesn't seem bad but not interested.
That would be a logical reaction.
Artificial size limits in cities doesn't sound fun (and realistic? XD ). Cities being limited by placement and resources, that sounds better.
A "Proper English Thread" would be more
People are people. They should get skills proper to their initial training and as they gain experience, those skills should improve (and unlock new ones if he meets some requirements). Equipment should be able to be changed, veterans or not. Special equipment should be only used proficiently by more seasoned troops though. The grinding... well, if you want veteran armies, you need to grind. If along the way you get some extra cities or something like that, the better. If normal units