Wintersong

Wintersong

Joined Member # 2550728
101 Posts 3,191 Replies 29,424 Reputation

[quote quoting="post"]The modding features won’t be supported until release (we won’t stop people from modding but we won’t support them as we’ll be constantly changing the data formats as the game progresses). [/quote] Ah... I think it's good to not support modding until release but when is stimated to be possible to mod files that are not just images but actual data? Not that I'm in a hurry but I haven't touched any file since the first and last time I t

59 Replies 106,135 Views

[quote who="Hortz" reply="28" id="2504041"]I think most people will have far above min.sys.req. by the time the game will be ready for release[/quote]Surely not most people who likes TBS games. Not that you seem to care.

42 Replies 24,493 Views

Those who do not appreciate the greatness of animations are carebears that don't know what is really good, happy with dumbed down animations. Or something. [e digicons]:P[/e]

42 Replies 24,493 Views

Elemental supposes a barren world that needs the Sovereigns to bring it back to life. Although we get a campaign, each sandbox game is going to be based in the same rules (if no mods). Considering that, each random game we start is supposed to start with Barren Lands as default with Sovereigns divided between Plains and Lava as favored terrains. I wonder if it's really going to be like that or if Stardock considers having an option to customize that part of the experience. You know, w

4 Replies 4,032 Views

I think that a watchtower alone in the wilderness needs a supply line to keep working or lose it permanently if not. But Such a building could be built anywhere, not just restored terrain. It should be just a matter of transporting materials and build it. The plan is to keep some soldiers stationed there, not to have them farming or something like that. It would be like the idea of building mines in resources that are not in your city limits. You build your mining centre there and the trick w

15 Replies 12,390 Views

[quote who="BoogieBac" reply="14" id="2501721"]This is all we ask The race design screens are currently being implemented and I think you'll be astounded by the amount of options to play with (both visual and statistical) to make a the non-canon races of your liking. We've also held off on introducing the 12 different factions that you can play as out-of-the-box. Just know that your all the OP's concerns are noted (and shared) as we continue development.[/quote] I do

48 Replies 130,703 Views

The top of the tower reminds me of a lipstick. Ah... sorry but it's true. XD "angley" is not necessarily bad ( http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2920671 ).:P Anyway, so far looking good.

145 Replies 96,692 Views

Instead of stealing/trading complete techs it'd be better to steal/trade points in that tech. But I suppose we will get the usual "steal tech when conquering city" and probably "steal tech with some nebulous spionage system".

3 Replies 4,423 Views

Those pieces and artifacts don't need to be unique and would allow the construction of such temples without the need to "Conquer them All". It would be a "Wonder Victory" with the added part of artifacts collecting.

25 Replies 88,085 Views
Reply to Dying Sun in War of Magic

:P In the effort of organizing better the work, sometime in the future there will be specialist posts containing blocks of information that will be updated from time to time as there is new information to update. The Dying Sun's Campaign Guide is where playable civilizations are collected. Civilizations, their style, the Sovereigns... I have currently 12 candidate civilizations that could be playable. Only 5 of those are Priority 1, which means that of those 12 only

24 Replies 17,149 Views

[quote who="Magicke" reply="7" id="2501223"]We are talking Epic here right...?[/quote] Sure. You fund Stardock now, right? All the extra art assests so different from each other that doesn't allow reutilization, the coding to differenticate all of them properly, all the whole testing to try to balance minimally all of them, release date pushed back (this one isn't necessarily bad)... Yeah. Epic.[e digicons]:|[/e]

48 Replies 130,703 Views

If Area of Influence could be separated from Area of Control, Keeps/Castles would be more important and interesting as they would be used to increase the area of control and could be independent of population centers, IMHO.

15 Replies 12,390 Views

5. Make sure the player is having fun, not the designer/computer. It doesn't mean that if suddenly most of the players of this forum want the game to be turned into an FPS, Stardock should do as people here (which is just a small part of the people who will play the game) says. Stardock offers an idea. And while they are nice enough to let us influence it, only them have the right to finally decide how it must be. And it's their duty to make sure that what they offer us

48 Replies 130,703 Views

[quote quoting="post"]Well since this game is gonna be single player oriented. Can i just research an assasin and send him in the oppnents kingdom and kill him off, while the rest of my army gets wasted? I dont see why not i mean itll make this game so much faster and not much easer than what it sounds already. [/quote] As long as the assasin costs the same "effort" as the army that is wasting yours... Such a unit that can end the game faster than an army shouldn't be easy to ge

8 Replies 5,730 Views

[quote who="Nesrie" reply="26" id="2500100"] Quoting Wintersong, reply 25 Every game is a role playing game. Haha. I am starting to really like you [/quote] [e digicons]:blush:[/e] [quote who="synnworld" reply="30" id="2500264"] Quoting Wintersong, reply 25 Every game is a role playing game. tetris. [/quote][quote who="DoomBringer90" reply="31" id="2500288"]What!?!?!?!?&nbsp

53 Replies 194,810 Views

[quote who="BoogieBac" reply="10" id="2500151"]It's the top ten games that the PC Gamer staff members are looking forward to in 2010, not the official 'Best of 2010' list [/quote]Not that you would mind it being "the official 'Best of 2010' list".;)

14 Replies 27,409 Views
Reply to Dying Sun in War of Magic

[quote who="kyogre12" reply="10" id="2497986"] Alright, I'll wait a little while. But I'll be very disappointed if I don't get to add this to the list because you gave up So you better make this mod! [/quote] Haha. Well, I'd like to keep my feet on solid ground. I know for a fact that most of the mods are never finished by a variety of reasons: from desinterest to simply lack of time. This is the first time I try to make a mod "for the public", so I'm just trying to take it

24 Replies 17,149 Views

DoW is good. DoW 2 is good. The problem for some people is that they are different styles. I like both styles and of them I prefer DoW2 (hell, I even finished the campaign, thing that I cannot say of DoW). In any case DoW is a solid product (aka ignore the first reply to this thread and anyone similar) and has most of the races of Warhammer 40k (thing that DoW 2 will never achieve unless miracle).

72 Replies 189,944 Views