You beat me to it! We should be able to edit existing custom sovereigns
Blaze of Glory
Same here, custom sovereign though using men and kingdom, not empire. I suspect it is because the lumbermill was 4 tiles and the old growth forest is 1.
Did I miss something? I created a custom sovereign and at no point did I get to choose armor or weapons and I start the game with no attack or defense! What am I supposed to do, tickle enemies to death?
I feel we are being used to mostly test out UI and the various ideas of how to win. 2A was a more traditional 4x game while 2B was more of a RPG and seeing how spells and the magic system methods worked and what could be done better. Frogboy has said for some time they are testing and tweaking the tactical battles. My guess is they are fairly set woth the core and are just looking at tweaks and what fluff to add to fill it out. Frogbiy has said the AI is the major thing left. All else
Here I thought you meant animal husbandtry for food and material resources as well as pets for a possible prestige bonus. Are we talking greating a new breed of orcs or something? Unicorns and eagles for good, wolves and ravens for bad?
Personally, I have a problem with a the pigeon holing that usually goes on in games. Why is it life magic and death magic = good and bad? Simply put, the magic is a tool, just like all techbology. Do evil dictators use "life" technology like fertilizer, farm equipment, hosptitals, vaccines and other things that produce food, heal people or aide life? Do "good" nations build advanced military hardware, spy on others, build nuclear weapons? Of course they do both! It is how they are use
The true cost to build a city The true cost of hiring more than one champion there are quests where I can't see it on the detailed level of the map. I have to go to the cloth map. One was for Maggie's key. If I lowered to the detailed level, it was in an area of inaccessible mountains. I couldn't even find it waving my mouse around. On the cloth map, I was able to move to it. Please make items that we can pickup look different than regular terrain. I constantly have to
I have had several games where after hitting end turn nothing happenned. I could still access cities, build units, etc., but not go to the next turn. The end turn just never reenabled.
I agree in principle with the OP. Magic is a mess, confusing and leaves you wondering what the heck is a permanent essense loss vs a temporary one. Nothing is intuitive. I had no idea I could study spells until I clicked on it wondering why no spells showed up in my spellbook. There is nothing to tell me without reading each spell if I meet the requirements for shards. Gee thanks. The spells aren't even organized by shard type! I know the beta is supposed to be "not fu
After some reflection, I think it might be because when I lost and went back to the main menu, I started a new game. Perhaps that is what broke the research.
I have researched 5 techs starting with magic. When the research gets to the end where I should discover something, it just starts over. Now my Magic research is at 35 turns and I have no techs! So I saved, exited, reloaded, switched to adventuring, 5 turns later, no tech either!
I think this is where you know the terrain, but you cannot see what is going on. So you need watchtowers, better sight units, etc. That said, I think the fog is a little too thick and makes it tough to see
Although to be fair, they are more numerous than iron ore in beta 2A
Sweet, that is a great idea. You could start with dungeons and expand mines to link areas underground. Perhaps have escape tunnels for your royal family and Champions when the city is attacked. Probably an expansion pack idea at this point, but I like the base concept.
[quote who="John_Hughes" reply="16" id="2661829"] Quoting Blaze of Glory, reply 13 Quoting John_Hughes, reply 12The multiple Turn Raze idea has issues based on "what happens" if the owners do return, but not for 3 Turns. What is lost? Surely, each Turn would Raze some portion, 1/3 of the City. Currently a City is one (1) unit. It would require that mechanic to be changed to facilitate the Muti-Turn Razing. Doable? Doubtful at his point. <br /
Hopefully this is being addressed, I haven't seen much on it. I noticed that when you look at other units or kings,queens of other factions, it shows you where they are going. That is nice for debugging purposes, not very realistic unless you talked to them. Anyway, I have noticed several of the royal members of other factions running off to attack Ogres and such when they have absolutely no hope of winning. Good for me, silly of them. So please stop the suicide kings
Ahh, the magic system is broken as Raven X used all his essense and was betrayed! [e digicons]:P[/e] Well, good news anyway!
I agree with this as it has been brought up before and you fleshed it out a bit more. I would also like the NPCs to be "generals" that lead their troops and can defect or turn on you with the troops you built and gave them. Think Caesar or any military coup.
Good one, I wondered why the damn thing would justs say you already got the quest when I am walking around with a sack of dead rats they asked me to get!
I used 10 essense to divine the date, duh! [e digicons]O:)[/e]
That is the question and the pun that should get me beaten with a large club.
[quote who="John_Hughes" reply="12" id="2661729"]The multiple Turn Raze idea has issues based on "what happens" if the owners do return, but not for 3 Turns. What is lost? Surely, each Turn would Raze some portion, 1/3 of the City. Currently a City is one (1) unit. It would require that mechanic to be changed to facilitate the Muti -Turn Razing. Doable? Doubtful at his point. One idea could be that to Raze a City requires the enemy to Dele
[quote who="Annatar11" reply="1" id="2659986"] incest I don't think this word means what you think it means. That said, the item variety at the moment is a bit bland, but I fully expect for it to improve as more "fun" is added. [/quote] Inconceivable!
I have seen this as well.
I think a morale system would be a good thing. You can call it prestige if you like, whatever. It could be something as simple as higher prestige reduces recruitment costs of units and buildings as the people are more civic minded.