Personally, I would like to see a "WEGO" system. You plot out your moves based on unit movement/action points for a time frame, say a minute. Then when you are ready, the action is realtime except you can't do anything put watch . That leads to surprises and traps on a grand scale. Also, it more accurately reflects real combat in that you can give orders, but you can't tell every unit to move exactly to a spot, shot at a particular unit
Blaze of Glory
Just a few thoughts I have to agree that we are argueing about a lot of details when we haven't even remotely seen what they have. While obviously the Stardock internal build is different than what they are giving us, that is to be expected. Who wants to test something that crashes all the time or balance is so out of whack that you can use the same tactic over and over? The core of the internal testing will be looking for killer and out of whack mechanics, testing early builds for ho
total agreement with mrakomo
I have been following the journals and awaiting my chance to join the beta. It would be awesome if it started before the three day weekend, but if it doesn't, I will live. Sorry for the length, I promise to post shorter in the future. My thoughts are winner take all Only when the defender is besieged or pinned somehow. Tactical retreats are a major part of warfare. As an attacker, let us say my army has the advantage and I attack. The map comes up and it turn