I also had a CTD when i used beastlord on on of those black cat things (shadow stalkers?). I am at work atm so can't remember what the name is.
Lonemessiah
Me too [e digicons]k1[/e]
I like the new pop up allowing a hero to equip loot from as soon as it is picked up, however I can think of two improvements. A tool tip to tell you what the loot actually does, currently you either have to know or guess When choosing to equip a popup asking which of the heroes in the stack should equip the item. That is all....
Very simple solution to city spam. Increase the cost of pioneers 10 fold. If you have to take a city out of production 20-50 turns to increase your resources, then those resources better be well worth getting. It would make building (and protecting) pioneers an actual choice with definate downsides. The effect would be even more obvious at the beginning of the game, when you have very little lee-way with what you can produce. Also it might have the knock on effect of stopping th
[quote who="Das123" reply="32" id="3120381"]Grimrock doesn't do much for me by the looks of it. Main features to stop my purchase are: No random map generation so limited replayability. No map editor so no long life Not turn based Also marketed as taking Dungeon Keeper style gameplay - not seeing this at all sorry. FE Beta3 FTW! [/quote] Very different to Dungeon keeper. It does have a map editor of sorts, IIRC a map can easily be
My Birthday, so no work that day \o/ But also the day after Grimrock gets released :(
[quote who="seanw3" reply="14" id="3116512"]I am a shameless promoter. But I do the same for Elemental in general on other game forums. You should see the hatred towards me on Crusader Kings II. [/quote] No hatred here from me, it looks like a good mod. Just an observation ;) . I am only not using mods because I want to be sure I notice the changes as they occur
Is there a thread on here in which the 'Waiting for the next Beta' Mod doesn't get advertised?
I don't like the suggestion. (Sorry) We are not talking about a hero taking down hundreds of men in a Sauron stylee, we are talking about them at most taking 9 men down in one go, that is not at all beyond the realms of reality. I am not interpreting the animation as the only attack, rahther the hero would get stuck inn, spiralling around, countering and attacking. I want my heros to be exactly that.. Heros. Still each to their own, I am sure many people will disagree
Lets not forget that this is not a 'normal' Beta we are having here. Normal Betas are about bug testing and balance primarily, where as this is far more about quality. Therefore Stardock need to make sure that each incarnation is a step forward, it cannot risk the backlash should the next Beta be worse than the one before. The moment the fanbase lose confidence in this game it will quickly spiral out of control. Therefore we will only receive Betas when they are at a level tha
IIRC we have been told that not only can we create tiles, but we will also have the ability to create templates (like the wild lands) that will be placed at random within randomly generated landscapes (again like wild lands). This was quite a while ago though so I am not sure if it is still the case.
Aah, but they weren't paid adverts on review sites, in fact they got free advertising that way, due to the demand to see them.
[quote who="Tasunke" reply="99" id="3112071"]I wish I knew more about marketing ... I really do. The way I currently see it, paying for advertisements on Critic review sites is the best bet ... while (due to digital distribution) the release schedule shouldn't be affected. At least, I hope the release schedule isn't affected by any arcane marketing practices. Advertisement and $$ to Critic sites = good ... rushing or delaying a launch based on some 
[quote who="Alfdaur" reply="12" id="3110534"] Quoting Frogboy, reply 10 Yea, Beta 3 will be introducing the major economic/city related elements of the game. The beta 2 series should begin the path of faction differentiation that will continue right up to release. What where the major introductions in Beta 1 & 2? [/quote] I would imagine it was the AI starting to be implemented. IIRC Beta 1 had pretty much zero AI for anything beyo
Making counter spell just effect the next spell would just lead to players casting a low level spell to counter the counter spell, then following it up with the big bang. Maybe you could all spells take one turn to cast, however prepartions for certain spells mean they cannot be cast until the 2nd or 3rd round of combat. And counter would be an automatic thing based on intelligence, rather than a seperate spell. A champion would have to go into 'counter' mode,
Being partially colourblind I didn't even realise there was a border on the skill choice!
As long as the copied designs are limited to the original faction I think it is good. If someone then complains that the unit they are facing is really the sort of unit that faction should be using, then they shouldn't have designed it that why in the first place. So Tarth should only use Tarth etc.
Or it could just be that in this instance you were unlucky? Bears normally only hit my champions 2 or 3 times before missing. Best thing to do is test it out over a larger number of battles and then decide whether it is broken or not.
Basically actions could dynamically reduce your initiative for the following round. For example: Moving during a turn cost 5 initiative Casting a spell could cost spell level squared (maybe modified by intelligence) Attacking costs the rating of the weapon (daggers would be low, two handed weapons would be high) Special actions could also have a cost attached to them Leaving a ZoC during combat could also carry a bo
Or run the game through Steam and use F12 as your screenshot tool. Benefit of this is that it is automatically uploaded to a site you can link to.
[quote who="Godzeye" reply="1" id="3076254"]Ditto. Running 0.75. Only difference is that I quit the game normally, rather than crashed, and cannot restart.[/quote] Why are you not running .77 ? you are missing out on the latest version and therefore not getting a full picture of what has channged.
We are not talking about a stalemate in regards to the whole game, just a specific tactical battle. All it would take is two units of the same type to meet in battle and if the AI is unwilling to be the first to commit then an AI vs AI battle is doomed stall and an AI vs player battle would be very frustrating. Of course the easy solution would be after x amount of turns a random unit is offered a massive initiative boost for 1 turn so that it could take two actions, and thus solve th
.78 they included ninjas .79 they included pirates .80 upon realising the game was so awesome that several of the staff had actually passed out through sheer excitement they removed the pirates and ninjas and replaced them with radishes. Currently they are debating whether salad vegetables actually have any place in this game.
Also we run the risk of a stalemate if both armies have no range access, equal movement and initiative. It will lead to both armies stopping at the one square beyond their opponents movement and passing forever. Not a problem in a human battle because in the end the human would blink first just to get the game moving again, but in a auto resolve, or AI vs AI battle it could lead to a potential infinite loop.
What about those that don't save/reload on bad defeats, but just haven't got time to play for more than 30 minutes a day? Personally I think that to design a game to stop people wanting to save/reload is silly. Let them spoil the game for themselves if that is how they want to play it, don't try and water it down for those that don't.