NorsemanViking

NorsemanViking

Joined Member # 2414715
6 Posts 559 Replies 567 Reputation

Yeah, has to say I think this LP is grand. Has been looking forward to your first version 1.00 LP. Nice choice of faction too I must say. I think it's the first time I've ever seen a Resoln Let's play. What I really love with your LP's is how well you explain what you do and why. We really follow your strategy step by step, and are with you on the whole travel towards greatness or failure. As a viewer I'm getting very dragged into the game, almost li

40 Replies 124,863 Views

[quote who="kenn-lu" reply="8" id="3261620"] Quoting Tuidjy, reply 1Juggernauts are very powerful, but their greatest strength is that they require an approach completely different from the one you need against other troops. In a large fight - many juggernauts vs many troops, the juggernauts will usually win, unless the troops are high initiative archers. You simply cannot stand and fight them toe to toe. But juggernauts are vulnerable to hit an run tactics, at least whe

12 Replies 55,593 Views

[quote who="mormegil" reply="1" id="3260258"]The Map of Elemental is not in the current build, as it is larger then a Large map, I am hoping to update it to FE standards and get it out in a future build or DLC, 4 or the stock maps are derived from the world map however. The Eastern Continent is the large map, Curgen's Domain. The Tiny Scarps' Veil, is the area Altar is founded, The Small Karrazan's Fist is the area that is the home to Kraxis, and Yithril, the mediu

5 Replies 9,825 Views

I like it, and I also like the fact as is pointed out here; what you see persons are wearing is what they are wearing. Other positive bi-effects of the graphics is that it is eay to grasp the world arround you, not like Heroes of M and M 5 for instance where you could have a hard time seeing things behind a tree for instance. This kind of mapstyle is also easier to make a good map generator for it seems. Generated maps works incredibly well, and adds alot to replayability.<

5 Replies 5,330 Views

I'm pretty sure Game X has to be the game Shafer is working on, and what game could be better for him to design then GalCiv? It has to be GalCiv3, and that would be sooooo awesome! :D Edit: Just please keep space battles automatic but in videosequence. Keep the game strategic and AI friendly + add multiplayer. :)

35 Replies 85,355 Views

Would be cool with a mod that didnt reduce the amount of recources, but rather cut in half what the different improvements you built on them extracted each turn.

11 Replies 9,371 Views

I for one love the soul, atmosphere and indepth lore of this game, but I have played this game for a long time already, and no; insectoids as a player race would not improve the game for me! ;) I think it's a quality sign when a game gets better and better the more you play it, and not the other way arround that is more usual today. :) “It’s the closest anyone has come to producing the game I’ve been dreaming about since I was an

32 Replies 46,439 Views

Hehe. it will of course always feel like the monsters more often attack you then the AI. You don't see everything that happens in AI land, and the AI is also better then the human player often to protect it's cities, which I guess makes it less likely for a monster to attack it. I've seen the AI lose both cities and outposts. I always play rediculous world setting and dense monsters.

23 Replies 15,992 Views

Will check it out. Love LPs of this game. Hopefully you'll make someone on higher difficulties too later on when getting more experienced with it. It's not a shame losing even in a LP, it actually makes them more exciting to watch. :)

10 Replies 17,021 Views

Yep, there are 2 main things. One is the one you mention. Especially on higher difficulties it's hard to expand too fast because of the monsters. The second thing is that more cities in most cases makes your cities grow slower, and you will get the bonuses of cities leveling up later.

6 Replies 3,955 Views

I agree Warlock is a good game too, but it doesent come up to the class of Fallen Enchantress to me. It's far easier, AI can't compare, less complex, and doesent have the same rich epical world and RPG feel to it. I also like fantasy strategy games to have turn based tactical battles in their own screen... it's just how it has to be in the fantasy changre for me. :)

59 Replies 54,725 Views

[quote who="ddd888" reply="22" id="3258976"] Quoting mastroego, reply 17 To be frank, I only trust players' reviews. True, some are excessive, but when the number of voters is high enough excesses average out (also, even exaggerated votes tell something). I find that players' score on Metacritic usually reflect the overall perceived value of the game. I avoided DA II thanx to those (82 Critics' score, 42 users' score... need I say more?)<

77 Replies 76,020 Views

[quote who="Bellack" reply="181" id="3258039"] Quoting SOLOSOL, reply 180 Although I like MP in games, as a feature to be used or not, in this kind of games, with turns that may last long, and where a match can last hours, or even days, I really prefer the budget to be invested in improving the SP experience (AI and content) rather than on an under-used MP. For a good MP experience, maybe SD should make a game in the Elemental World tunned into RTS (like

254 Replies 734,580 Views

The greatest of games get better and better the more you sink into them and learn to know the game world and it's mechanics. Fallen Enchantress is this kind of quality game. This is true for other grand strategy games too, as Civilization, GalCiv, Europa Universalis, Hearts of Iron etc etc etc. It's not for people that can't concentrate on something for more then one second.

77 Replies 76,020 Views

I only play strategy games, so there is no doubt in my mind. Fallen Enchantress is the game of the year. After an expansion or two giving us naval and sea-stuff etc (oh, yes, and please multiplayer), it will easely become among the top 5 games ever in my opinion. Hell yeah, it's already among the 5 best games I've ever played in my 35 years on this planet. I'll rank them like this: 1. The Civilization se

59 Replies 54,725 Views

When you learn the game, and learn the strengths and weaknesses of the monsters normal diffuculty is very very easy and almost impossible to lose on. Then you will enjoy the changes to this indeed, and move up the difficulty levels, and you will be glad the monsters arent made nicer then they are. I for one like to play on a difficulty where I lose the game more often then I win it. Just start a new game and try to do better this time, and learn from your blunders and have respe

5 Replies 8,900 Views

[quote who="Cruxador" reply="16" id="3257341"]Looking at the glowing review written in the text, 87 even seems low.[/quote] Yeah, the score value is just a number, what counts is what's in the text. This is a warm recommendation for strategy and fantasy/RPG-lovers to get the game, and they should, they all should. :)

40 Replies 50,751 Views

[quote who="GFireflyE" reply="13" id="3257319"] Quoting Sarudak, reply 12Is 87 good? I don't remember what you were going for... shooting for 100. It's like a test. Like from back in highschool. [/quote] After an expansion pack or two this game will get 100 in score and legend status. :D

40 Replies 50,751 Views