NorsemanViking

NorsemanViking

Joined Member # 2414715
6 Posts 559 Replies 567 Reputation

Haven't played in a while, but now I can't wait to play again. This is after all the best fantasy 4X ever made in my mind, even though I'd love city development/economics to be abit deeper for perfection, and we still lack naval stuff and multiplayer. Now please start development of FE:LH: Elemental II. :D With Your experience now, and all these talented People working for Stardock, it will be creme della creme of fantasy 4X for sure.

112 Replies 382,696 Views

Lost alot of Battles early on. Forgot to use the special abilities of my units. They are pretty important. ;)

27 Replies 171,233 Views

[quote who="hedetet" reply="35" id="3494519"] Quoting Frogboy, reply 33 [e digicons];)[/e] Yea, this is a game for the AI. You are there to entertain the AI. [e digicons]:D[/e] I hope it doesn't mean the AI can load saves [e digicons]:P[/e] <br

62 Replies 68,563 Views

This looks promising indeed. I like the charming old school style, and I can smell some very good, interesting and fun mechanics here. One question on sovereign skill upgrades. Seems to me that you can choose a number of limited base skills, then improve on those. This means you can't get all excisting base skills eventually and have to do harder choices. Please say this is true. That reminds me of the great good old HoMM3 hero upgrade mechanic, were y

62 Replies 68,563 Views

Wow, this looks better and better. Just saw the september update. I have the feeling that an instant classic is in the making here, and I can smell some very great game mechanics. One example: City management and city placement will be alot more exciting and meaningfull then in FE. I can tell already. Glad to see one tile cities, and how they upgrade/expand on tiles that have prod/food/mana etc now. Would have loved to have this system in FE too, but guess that has to be for FE2

69 Replies 76,254 Views

AI bonuses are a must for people wanting to be challenged. That's true for any game, even GalCiv2 with its legendary AI. Choosing difficulty levels by the principle that you hate AI bonuses won't make you a happier gamer, just a more frustrated one. I also heavily disagree that champions fighting together should not split the experience, because how it's done now is the only reasonable way to solve that issue. You should not be rewarded with more total "experience inc

7 Replies 14,839 Views

Awesome music! Loved the Magesta theme sooooooo much! Wonder who the composer is. My compliments. NB! Listened to the rest as well. This sounds so good. Reminds me about the good old feel of the Music from the Heroes 3 and 4 games. Those games had legendary music. Now to the game info file, a glass of wine and a cigarette. :)

108 Replies 298,908 Views

[quote who="Frogboy" reply="85" id="3471765"] Quoting UnleashedElf, reply 84 $20 - sold. How will the units distinguish themselves with no unit design? i look forward to going into detail shortly in the founder's vault. [/quote] I'm looking forward to that like a little child on christmas eve.

108 Replies 298,908 Views

Cool! Love the screenshot as well. If only the link worked. Tells me there is an error on the page. NB and Edit! Made it work now by copying and pasting it. Order placed! :D

108 Replies 298,908 Views

[quote who="GFireflyE" reply="6" id="3458915"] Quoting Mistwraithe, reply 5 Quoting GFireflyE, reply 2I really miss building upkeep costs. Having to plan out your economy around what buildings you want to build in what cities was always an interesting challenge to overcome. I totally disagree. I much prefer the Civ 4 model to the Civ 3 model where the optimal build for most of your cities if often nothing (or just troops) because the maintenance costs of buildings

18 Replies 19,019 Views

My list: - Buildings built on map with no other gameplay purpose then "cheesy" city snaking for ressource grab or fast influence steering in one direction only(I'd prefer 1 tile per city, or a maximum of 4 tiles a city, then building real influence buildings would really mather too, and connecting Your empire could potentially be a long and painfull process). - No penalties for obstacles or range on bows in tactical combat. - No ships, nava

156 Replies 835,537 Views

[quote who="Frogboy" reply="27" id="3456999"]For me, and I'm obviously biased, I really really REALLY don't like lengthy tactical battles. Whereas, I think most gamers prefer in depth tactical battles. If a tactical battle takes more than a couple minutes, I'm unhappy.[/quote] Agree totally indeed! I Guess that is a part of why I got bored by AoW3 after just 30 min. So little strategical depth it seemed, even though battles seemed well

61 Replies 208,731 Views

[quote who="mqpiffle" reply="62" id="3445469"] I'm still waiting to see if SD will sort out how city defenders are managed when multiple armies attack a city during the same turn. At the very least, surving defenders should carry over to the next battle during the same turn. Currently, the defenders just cease to be after the first battle. To be clear I'm referring to inherent city defenders, not stationed units.[/quote] I think it i

206 Replies 505,447 Views

I'd love to see buildings that are supposed to give +1 sphere of influence work. As of now I can only see the Monument and City Hall work as intended here, and not buildings like for instance the Palace. This is especially important for us that think playing with human placed buildings and snaky cities are exploitive, boring and gamey.

206 Replies 505,447 Views