[quote who="Chibiabos" reply="2" id="3257262"]I do find it kinda silly. Wish you could, if not snake, at least be able to build the terrain-specific buildings such as logging camps for forests and harbors for rivers the way you build the special resource improvements. Seems silly that you can build to a forest, but if you don't start your city immediately next to one, you can't build a logging camp ... how is it really even a camp, then? A camp is a base of operation
NorsemanViking
This guy provokes me. He is getting the game for free and acts like a spoiled child.
Well written and informative review. I agree in every word.
[quote who="N1ghtOfTheDead" reply="6" id="3256682"] Thanks a lot for the information. Really apreciate the answers. I feel like this game has a lot of potential from the manual/youtube/forum. However, usually when it comes to strategy, some games implement a feel of grinding instead of countering, dont know if i expressed myself right. I mean when you get advantage from a single event, suddenly it develops into a snowball and the winner is clear from that point
Good luck Stardock! You deserve it!
Welcome to Elemental; Fallen Enchantress. This will be your best Fantasy strategy experience ever, at least it is for me. When it comes to AI; It's already better then in most, if not all all other strategy games, and this being a Stardock game you can be sure they will continue to improve on it. They even improve the more you play the game, because they will start using your own unit designs.
[quote who="parrottmath" reply="18" id="3256597"] Quoting NorsemanViking, reply 17 That said, I'd like sparse ressources to not give less ressources on the map, but perhaps rather cut their output in half when built upon and upgraded. Would be nice. I think this could be modded in the game pretty easily. Although you would have to go to each of the resource buildings and cut the resource output by your indicated amount, but quite doable to say the least.[/quote]
I use same settings mostly, but I like sparse ressources. I find the game alot funner if you just can't spam out the best troops possible all the time, but have to prioritize and only build a few elite troops, some comprimized medium troops, and loads of cannonfodder. Sparse ressources adds an extra layer of strategy. Trade is more important, you really have to prioritize mana use, and how to design your troops gets extra challenging. You also get alot more attached to
Hi Das123 and Sean3, good old chaps. Are you planning to start right on a new LP-video series when the game releases today? Hopefully yes! :)
I believe you. Might test it myself.
I'm joining the chorus here; Great improvements listed there, Frog, and God damn how I enjoy this awesome game! Thanks for making grand strategy TBS games of the highest quality, Stardock. NB! Can't wait for expansion packs and GalCiv3..... ;)
[quote who="JaboJoggins" reply="11" id="3252615"]I agree with OP. Only competition is Europa Universalis III. I believe I will get more enjoyment out of FE, especially after I create some mods. [/quote] Europa Universalis 3 with it's 4 expansion packs is an incredible rich, ambitious and great game. EU4 is coming next year, and looks amazing so far. So there is still great strategy games being made. The best game coming out this year is undoubtly Elemental; Falle
I guess Lord Xia played on a harder world difficulty?
Nice to see this fixed for release.
[quote who="dangerlinto" reply="55" id="3251641"] Quoting Frogboy, reply 52 The thing is, I don't think the mana cost is the problem. It's how quickly the spell is available. I was in a game last night where my starting location was on the western edge of the map with a 25 tile long mountainous region (12-13 tiles north or south either way) on the east. That's a long way to walk around with your first pioneer or hero
[quote who="Tuidjy" reply="30" id="3251241"]I am sure that I am in the minority, but I have to say that I hate this. Magical energy necessary to change 100kg of dirt into mud: 8 Magical energy necessary to raise thousands upon thousands of tons from the bottom of the ocean: 5 Terraforming spells should feel epic, and at 50 mana they barely did. At 5 mana, they are a gimmick. Oooo, see how we have unreachable areas with goodies. Oooo, check ou
I'd like to see this as a seldom used spell, both by the AI and the player. It should only be used when you really needs it. Otherwise terrain loses it's importance, and the gameplay arround it gets trivial and boring.
You need to try and fail before becoming a master. I love starting a new game thinking off all the challenges that can or will await me arround every corner, determined to do better then last game. If this game was too easy I'd be bored by it a long time ago. I don't quit games that are hard as hell, that's when I enjoy myself. When I start becoming too strong it's time to start another game, and perhaps change to even harsher settings..... ;) &n
5 mana is a bad joke. 50 was good, but I'd prefer at least 100. Terrain has to count alot, espaecially in early and mid game. It's also exploitive vs the AI. Last thing; it's not fun to use if it's so cheap, no real trade offs.
Easy to play, hard to master; is that negative? That's a token of quality if you ask me.
Reduced the cost of Lower Land and Raise Land to 5 mana Oh no, that's almost free.... why? Is it supposed to be easy to play God?
Yeah, thanx for telling, Frog.
Nice! I love let's play videos of this game. Almost as fun as playing myself. Finally a LP where the player plays on above normal difficulty. Saw Das and Sean do challenging, but never seen an expert LP yet. Higer resolution would be nice of course.... Give us more! :D
Well, well, it's not a gamebreaker to lose that malus, but it could have been a nice temporarily solution until we got sieges in an expansion pack...... Guess temporarily solutions are against the philosophy. Edit: I'm not a bitter man, just skeptical and suspicious to the mob..... :)
Edit: Doubblepost