Going to start off with a thank you =) The more stuff we all find the more stuff Derek and Brad and Co. will get fixed. [quote]Spelling mistakes should be eliminated whenever encountered[/quote] Suggest posting this and most of the following items as well in the Support (ie BUGS) forum. You need to give specific examples and having them in separate threads is probably a good idea. The search engine is kind of crummy IMO but it is also worth sea
ManiiNames
Has anyone been able to cast Bless City? Wondering if it's just borked or what?
Hahaha! Your 'Rod of Correction' made me think of my wife, who is a Kindergarten teacher. She always jokes about the 'Board of Education', even though such things no longer exist. - Manii Names
Should be '... sow your destruction." - Manii Names
Still works. Looks like a bug to me.
Uh, wow. Never even contemplated L65.
This has been around for a while. Always good to get more eyeballs on it however.
I can remember some modded staves from WoM that did damage based on your shards.
Everything else I have found is additive, so I think Path + Evoker + Evoker II = +150% dmg. - Manii Names
If Chaos generates a 'Slow' effect on a target then Chaos can no longer be cast on that target for the rest of the battle. Instead an error message is generated which states 'That effect is already active on that unit.' However Pandemonium still works fine - Manii Names (#42)
Chaos and Pandemonium can do damage, and they are actually pretty decent spells.
I like multi-tile cities, I think they are very visually appealing.
This started when I read a comment in a different bug thread here in the forums. [quote who="Flohaxn" reply="2" id="3102951"]Additionally auto resolve gives me only about half exp, so atm its best to enter combat, skip one turn and do autoresolve then.[/quote] Really? Hmm ok have to go check on this one. --------- The numbers are in and they are DIFFERENT. I created a virgin L1 Sov in a new game and soloed a Butcherman. The values are on the left ar
[quote who="Flohaxn" reply="2" id="3102951"]Additionally auto resolve gives me only about half exp, so atm its best to enter combat, skip one turn and do autoresolve then.[/quote] Really? Hmm ok have to go check on this one.
In the City Details window if I mouseover Mana Output the little box at the right appears. It is stating that I have +9 mana per turn (which is correct) but if you add up the values beneath it is only +6. The Water Shrine line item is not correctly displaying that there are two shards connected to this city. - Manii Names (Lucky #40!)</
It usually costs me something like 250-300 mana to make a new mountain pass. It can be really worth it though.
Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="joasoze" reply="67" id="3102227"]Q: How much does normal units actually improve from levelling. Is there an formula, or do I just have to look at stats?[/quote] They gain greatly in HP (I don't know the formula but CON plays a big part in it). Accuracy goes up by +2 per level, Spell R
Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="thimon2k" reply="64" id="3102136"] Can you dispel spells e.g. enchantments on champions/cities. For example the AI often cast Curse city, Antipathy on cities. Or do you need to cast the "counter"-spell like Bless city.[/quote] Right now, no. Your only current</
Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote]I believe that spells cannot crit, but ranged attacks and melee attacks can.[/quote] Spells CAN crit, but as far as I know (disclaimer!!!) it only works through debuffing the monster with Graveseal first. Graveseal is a specialty spell that only the Wraiths get, unless you design a custom fact
Umberdroth comes to mind. You can see the charge trait by examining the monster though, or just learn the hard way =)
Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="Publius of NV" reply="57" id="3101699"]Conclusion: You need at least 7 grains in order to reach a CL 5, if you have the minimum number of improvements (no dock, watermill, Great mill). To get 7 grain you will need food resources.[/quote] This is why I stressed how wonderful Gentle Rain (Air/Wat
It did exactly the same thing to me, which is why I stared at the numbers some to try and figure out WTH I did wrong.
In tactical combat if you mouseover the Shrill Lord it shows as having two points of movement. However if you examine the Shrill Lord it has three. It actually moves three BTW, so the mouseover values need to be updated. - Manii Names (#39)
Proposal: Casting escape costs one point of movement. Reasoning: As an experiment I decided to see if my L7 Sovereign could solo a Drake + 2 pack drake stacks, given enough mana. The answer? Yes. Method: 1. Start turn next to Drakes. 2. Attack drakes (uses no movement). 2A. AoE nuke drakes once, go go Impulsive! 2B. Drakes rush me. 2C. Cast Escape. Repeat
[quote who="seanw3" reply="11" id="3101558"]Very True. We can't even see food levels.[/quote] I agree, this is poor design. I get around it by naming my cities things I can remember so I know what their values are. I have also, when the Empire grows too large to manage easily, put "42" or some such in the city name to designate a city with 4 food and 2 mats. Crappy workaround though.