ManiiNames

ManiiNames

Joined Last seen Member # 2406907
108 Posts 367 Replies 3,012 Reputation

Going to start off with a thank you =) The more stuff we all find the more stuff Derek and Brad and Co. will get fixed. [quote]Spelling mistakes should be eliminated whenever encountered[/quote] Suggest posting this and most of the following items as well in the Support (ie BUGS) forum. You need to give specific examples and having them in separate threads is probably a good idea. The search engine is kind of crummy IMO but it is also worth sea

3 Replies 4,368 Views
Reply to Curse City in FE Beta

Has anyone been able to cast Bless City? Wondering if it's just borked or what?

7 Replies 7,452 Views

Hahaha! Your 'Rod of Correction' made me think of my wife, who is a Kindergarten teacher. She always jokes about the 'Board of Education', even though such things no longer exist. - Manii Names

4 Replies 1,807 Views

I can remember some modded staves from WoM that did damage based on your shards.

52 Replies 25,256 Views

If Chaos generates a 'Slow' effect on a target then Chaos can no longer be cast on that target for the rest of the battle. Instead an error message is generated which states 'That effect is already active on that unit.' However Pandemonium still works fine - Manii Names (#42)

1 Replies 1,353 Views

Chaos and Pandemonium can do damage, and they are actually pretty decent spells.

52 Replies 25,256 Views

This started when I read a comment in a different bug thread here in the forums. [quote who="Flohaxn" reply="2" id="3102951"]Additionally auto resolve gives me only about half exp, so atm its best to enter combat, skip one turn and do autoresolve then.[/quote] Really? Hmm ok have to go check on this one. --------- The numbers are in and they are DIFFERENT. I created a virgin L1 Sov in a new game and soloed a Butcherman. The values are on the left ar

5 Replies 2,963 Views

[quote who="Flohaxn" reply="2" id="3102951"]Additionally auto resolve gives me only about half exp, so atm its best to enter combat, skip one turn and do autoresolve then.[/quote] Really? Hmm ok have to go check on this one.

7 Replies 2,568 Views

In the City Details window if I mouseover Mana Output the little box at the right appears. It is stating that I have +9 mana per turn (which is correct) but if you add up the values beneath it is only +6. The Water Shrine line item is not correctly displaying that there are two shards connected to this city. - Manii Names (Lucky #40!)</

1 Replies 1,337 Views

Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="joasoze" reply="67" id="3102227"]Q: How much does normal units actually improve from levelling. Is there an formula, or do I just have to look at stats?[/quote] They gain greatly in HP (I don't know the formula but CON plays a big part in it). Accuracy goes up by +2 per level, Spell R

123 Replies 960,696 Views

Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="thimon2k" reply="64" id="3102136"] Can you dispel spells e.g. enchantments on champions/cities. For example the AI often cast Curse city, Antipathy on cities. Or do you need to cast the "counter"-spell like Bless city.[/quote] Right now, no. Your only current</

123 Replies 960,696 Views

Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote]I believe that spells cannot crit, but ranged attacks and melee attacks can.[/quote] Spells CAN crit, but as far as I know (disclaimer!!!) it only works through debuffing the monster with Graveseal first. Graveseal is a specialty spell that only the Wraiths get, unless you design a custom fact

123 Replies 960,696 Views

Umberdroth comes to mind. You can see the charge trait by examining the monster though, or just learn the hard way =)

4 Replies 1,959 Views

Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="Publius of NV" reply="57" id="3101699"]Conclusion: You need at least 7 grains in order to reach a CL 5, if you have the minimum number of improvements (no dock, watermill, Great mill). To get 7 grain you will need food resources.[/quote] This is why I stressed how wonderful Gentle Rain (Air/Wat

123 Replies 960,696 Views

It did exactly the same thing to me, which is why I stared at the numbers some to try and figure out WTH I did wrong.

4 Replies 1,959 Views

In tactical combat if you mouseover the Shrill Lord it shows as having two points of movement. However if you examine the Shrill Lord it has three. It actually moves three BTW, so the mouseover values need to be updated. - Manii Names (#39)

4 Replies 1,959 Views

Proposal: Casting escape costs one point of movement. Reasoning: As an experiment I decided to see if my L7 Sovereign could solo a Drake + 2 pack drake stacks, given enough mana. The answer? Yes. Method: 1. Start turn next to Drakes. 2. Attack drakes (uses no movement). 2A. AoE nuke drakes once, go go Impulsive! 2B. Drakes rush me. 2C. Cast Escape. Repeat

1 Replies 1,237 Views

[quote who="seanw3" reply="11" id="3101558"]Very True. We can't even see food levels.[/quote] I agree, this is poor design. I get around it by naming my cities things I can remember so I know what their values are. I have also, when the Empire grows too large to manage easily, put "42" or some such in the city name to designate a city with 4 food and 2 mats. Crappy workaround though.

17 Replies 14,565 Views