I really liked the fact that when an Air Elemental first becomes visible to me on the strategic map it animated and flew up a little before settling down again. That was really cool looking.
ManiiNames
When I cast Inspiration on a city two more line items appear in the detailed research info for the city: Inspiration +2, and Inspiration (10%). This is great, it lets you know exactly what effect the spell is having. When I cast Enchanted Hammers (EH) on the city it can be hard to tell it is doing anything, as the bonus of +2 per Materials is just folded into the main line with no extra details provided. I actually had to cancel the spell and recast it so that I coul
If I kill a giant spider and it yields up as loot a Spider Venom Sack I am not given the option to immediately equip it. However when looting the monster's lair I am given the option to immediately equip the Tear of Cyndrum I found. This seems inconsistent to me. - Manii Names (#02)
The strategic city buff spell Enchanted Hammers (EH) works as intended but has two display issues: 1. The Spellbook interface uses a different layout of details for Enchanted Hammers than for other city enhancement spells. All of the other ones I could find displayed the fact that they cost maintenance, the different layout for Enchanted Hammers does not show this information. 2. To find out that EH does in fact have a maintenance cost I had to look at the li
I expect we'll make a new thread, one where beagle pictures will be prevalent!
[quote]Where do those Knives go?[/quote] Right now (0.86) they are under a recall from the Ginsu Knife Corp, and thus disappear never to be seen again (or in the first place). I am hoping that they will stick around under the next version (0.XYZ).
I thought so too, especially given the already annoying issue with finding the spell you want to cast among the clutter.
There is an issue in 0.86 where a critter from the wildlands can wander off into the countryside. Try looking for air elementals / shrills etc around the outside of the wildlands but nearby, and see if that clears up the problem. - Manii Names
[quote who="Glowing_Ember" reply="3" id="3121106"]Well, i was just a little surprised when i upgraded my mounted mages with firestaves into lightning hammer and shield mounted shocktroops[/quote] Hammers and staves are in the same upgrade path so that's probably why it happened. Likely we should have the magic staves in their own tree. [edit] or be able to choose what we upgrade too.
[quote who="Malsqueek" reply="12" id="3120470"]I personally would also like to only see the next 5 or so turns, since the huge list of sometimes repeating units clutters the screen and is really not very useful past the first handful.[/quote] ^^^ This.
They have the 'Charge' trait for +3 movement on the first turn.
[quote who="Hettikus" reply="5" id="3118311"]Cant say i have much hope left tho.[/quote] Six more months of changes to come. It's too early to be giving up.
Bannon Heighsley has gotten beefy! I'm pretty sure he doesn't have fire spell access in 0.86.
[quote who="seanw3" reply="1" id="3117386"]You can also look at ElementalDefs.xml to change animation speeds for specific actions. I am afraid to mess with them though. Bad huju.[/quote] This might work for you Sean, but the rest of us want to click the simple button =)
What we need is a controlled test. Three solo sovereigns, one a blaster wizard, one a debuffer and one straight up meleer perhaps, vs something like a spider.
You can post your debugg.err files through Dropbox.com and link them for the development crew to review. It really works great, I never knew it existed until I needed to start submitting stuff here, now I use it for other stuff as well. It also helps some to post the bugs and crashes in the support forum, just to keep things consolidated. If you're getting a lot of crashes it might be beneficial to supply more details as to your settings etc, so other people can commen
[quote who="seanw3" reply="2" id="3116761"]A better solution would be to have Hero specific traits that you only get from that hero.[/quote] Brad commented somewhere that each hero has been made unique, possessing something like a Chain Lightning spell or a pet Shadow Demon (saw that in one of his movies).
---> This one is near and dear to my heart. ---> We have short term disables we can cast on enemy units (Freeze, Tremor). How about short-term buffs? Some army-wide thing that gives everyone stoneskin for 2 turns? For that matter how about removing the tedium of casting buffs on an army - right now if I want to cast a spell I have to open the spellbook, click on the selected spell, attempt to cast it, choose a spellcaster (which centers on the spellcaste
Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="joasoze" reply="96" id="3112667"]Do my soldiers ever start getting crystal weapons as upgrades, or do I have to specially design my forces for that to happen. The only warlike thing I have gotten out of the magic tree is Mages and they are outperformed by Archers anyways.[/quote] The quick answ
Was interesting reading how you would present FE to the general public. Factual yet interesting with some good graphical representations. I have a few nitpicks but nothing major. Good job! - Manii Names
Disclaimer: the contents of this message may cause disease, and/or self-immolation. Read at your own risk. Information is current as of v0.86. [quote who="Ragmash" reply="93" id="3111835"]So then, if I settle relatively nearby to those outposts, does this reset? Does the new settlement absorb these because it is now "the closest"?[/quote] Yes it will.
[quote who="Ragmash" reply="91" id="3111794"]I'd really like to know more about how resources, outposts, and settlements interact. I know that resources from outposts go to one of your settlements, do they go to the settlement that is closest to the outpost, or to the settlement that trained the pioneer? If I settle near one of my existing outposts, do I effectively redirect resource flow?[/quote] They go to the closest settlement.
I am experimenting with your mod, it's really different in some ways. Like 60 turns to build a workshop. Interesting though!
I want to know which rat-bastard did it too, so I can get revenge! Actually what would be REALLY NICE is some sort of text log which I could call up that would list all of the recent events, which clickies to take me to where it happened.
Given how scarce level-ups can be after a while I'd rather see a spell that does it. Interesting idea though!