For my custom faction, the Sea Serpents, can I set up a mod which will run through a list of city names for me rather than generating totally random ones? For example my backstory is related to a group of seafaring peoples who have decided to band together and set up colonies on this newly discovered land. My original city is always named Landfall, and it would be nice if it (and others to follow) defaulted to my own naming conventions rather than some random gobbledygook. <p
ManiiNames
[quote who="kapeman" reply="11" id="3100215"]Also, is there a way to the the tile values other than hovering over the settle button on a Pioneer?[/quote] [Edit] Source is in game observation, v0.86. In the upper right hand corner is a button, press it to have the yields displayed. Note that when you load a saved game it will become unselected and you have to press it again. <
Huh, I have never cast Paragon. Interesting data though will have to try it.
Q: Can I edit the quality of my city militia?
[quote who="bpalczewski" reply="17" id="3100113"]I am sad also b/c MP tests you well, right now in FE basically any strategy i tried works ... I would love to fight against spear rush with my magic fellows, or vice-versa and see which strategy is better. [/quote] If/when MP makes it into the game I will certainly play a few MP games against some friends of mine. However I doubt we'll ever play more than a handful of said games, unless there are some massive adjus
[quote]Q: Are there any hotkeys?[/quote] [Edit] Source is in game observation, v0.86. Most of these hotkeys are common to WoM or other Stardock games. "Control+N" will start a new game with your preset choices (Sovereign, faction, difficulty etc). Note doing this a bunch of times in a row will crash FE. I suggest that once you find a starting spot you like that you save the game as "Starting" or some such, then exit out completely and relaunch FE with
[quote]Q: Could someone please explain growth, grain, and city leveling? How do you check/estimate when a city will grow again and/or when they're out of grain to continue growth?[/quote] [Edit] Source is in game observation, v0.86. OK I have the monster post above talking about grain and food. This one addresses city leveling. First off you can highlight your city's population bar and it will tell you how much population you have right now, and how far y
[quote who="Lord Reliant" reply="2" id="3100142"]Q: Could someone please explain growth, grain, and city leveling? How do you check/estimate when a city will grow again and/or when they're out of grain to continue growth?[/quote] [Edit] Source is in game observation, v0.86. This post has gotten pretty long, so I am going to focus solely on food for now. Grain provides food to feed your people. How much food is a function of your technology, I'll give some
Necroing this thread. I still think healing is woefully underpowered and needs some serious boosting to be viable. - Manii Names
[quote]Q: When founding a city, does the grain/material values on the surrounding tiles matter?[/quote] No, it has no impact whatsoever. Pick the spot with the best values. Don't worry overmuch about nearby special terrain items (shards, gold etc) as you can capture those through outposts, instead concentrate on getting the absolute best values you can for food and materials. I have seen starting locations with a 6/2 or 6/3 value. I have also seen
Definitely a little excessive, but I frankly with there were ANY quests to work on in 0,86. - Manii Names
[quote who="Magog_AoW" reply="7" id="3100056"]Why should I use outposts instead of just placing a new city on the same spot?[/quote] Magog, in your next game give this a try. 1. Find a good city starting spot, look for a 5/3 or better, preferably by a river (so you can build a Dock and maybe Water Wheel). 2. Invest in major city-building research, try to get stuff to make yourself grow faster. 3. Spread some outposts around to control resource
[quote who="ddd888" reply="7" id="3099992"]thats totally unacceptable for pro gamers[/quote] The thing is most of us don't give a rat's hiney about the 'pro gamer' market. There's only a very very small # of those guys in reality, no matter how many people try to market themselves as 'pros'. Who cares if it doesn't appeal to that slice of the user base? Not me. I can't imagine playing FE with three other people across a fou
Been around for a bit, probably get fixed soon. https://forums.elementalgame.com/417789
Bannon something or other is a starting hero who begins with Administrator. If you get lucky enough to find him early, leveling him up is a very good thing. I prioritized him over my sovereign in fact, giving him all of the good equipment and some troops to help get him going quickly. The other hero I used was a L5 I recruited and then trained up. If you go for the giant city approach then Administrator is awesome. If you spread and have a lot of cities then it
Reported before, but I agree it's pretty annoying. https://forums.elementalgame.com/416479
As an FYI you need (pretty sure) seven (7) grain to be able to achieve a L5 city. In my last game I had six grain and every conceivable food improvement other than Refined Agriculture, plus I was running Gentle Rain for +20% Food and I still fell 50 food short. If I had Refined Ag I'd have been like 8 food short. This is for the Kingdom side BTW, with the Empire your mileage may vary. - Manii Names
I had never seen this item before, and the flavour text really made me laugh so I wanted to share it with others. +1 Karma for Stardock's imagination =) - Manii Names
All non-money generating resources cost 1 gildar per turn. There are frequently times when I could build a resource and I do not do so to save on costs. A good example is if there is a Fruit Grove (+1 Grain) near my city. I could build it, but having +1 Grain does absolutely nothing for me until I start to run low on food, so why pay the upkeep costs when I don't need the resource yet? - Manii Names
To cast the spell of making you need: 1. Shards of all four elemental types. 2. Construct the three subsidiary towers. 3. Begin construction on the Forge of the Overlord. I believe #3 above is a bug, and that you should have to COMPLETE construction on the Forge, not just BEGIN construction? - Manii Names (#38)
When you successfully cast Fracture on a target, the amount of damage dealt is displayed three times. [Edit] Note it only does the damage once, but it is displayed three times. - Manii Names (#37)
OK more info, w pics and a save game. Somehow my primary city became broken, and now has a 20% PENALTY to training and construction times. Also Admin I/II/III is having no impact on gildar generation, the way it claims to. Here's a city with no Administrative bonuses. It does have a barracks however. Notice the gildar generation rate. <img src="http://dl.dropbox.com/u/59771612/City%20Values%20-%20No%20Hero.jpg" alt="" width="1193" hei
Duplicate.
A little later in the same game these bonuses quit stacking. I didn't notice it until after I built a barracks, so possibly that was the trigger. At the time I first saw the effect I had one hero with Admin III and the other was at Admin I. Right now I have a III and a II, since the lower level one has been roaming around gaining exp, and only returned to town to heal up a little.
I found an example of this in my current game as well. - Manii Names