[.86][Bug] City Militia Issues
The whole city militia system is a little rough. For one thing, after a successful battle, having 5 city militia defending, two of them disappeared from the city screen. They took no damage, but are no longer counted as defenders for that city. This is really hurting city defense.
There is also the fact that city militia will be favored over garrisoned units for defense, kicking out my more powerful bowmen for weakling defenders. That should not be happening. I would much rather a change where the garrison fights first and then the enemy has to attack a second time and defeat the militia. Or else allow more than 18 units to start in a tactical battle.
I think a better solution for city militia is to spawn them with a summoning spell in front of my garrisoned units, rather than counting them as units for the battle.