You know damn well facts and logic have no place in an internet discussion! Besides, you probably just did some multi-threaded worm-holing time travel shenanigans to place those comments back in time! And please, no one tell Captain O'Hagen I said "shenanigans", I don't wanna get pistol-whipped.
BlackSmokeDMax
[quote who="GunslingerBara" reply="449" id="3114868"]It seems the issue is related to prior installations of Multiplicity using Impulse. Can you please uninstall Multiplicity using Impulse, then re-install using Stardock Central? If that does not work, I have another solution that requires editing the registry to fix this problem (but I'd rather not try this without doing the Impulse uninstall first). Bara[/quote] It uninstalled and installed fine. But SDC is not showin
[quote who="DarkGaldred" reply="25" id="3113833"] Quoting Leo in WI, reply 21 IMO I agree GalCiv3 made by Stardock would be better, but there is certainly no guarantee, MoO3 just goes to prove that. How many of us on these boards pre-ordered MoO3 expecting just that, only to have MoO3 not only be not an improvement, but IMO (and by my guess most peoples opinion) much worse of a game than MoO2. MOO3 was not made by the people who m
Superb!
I wouldn't mind seeing a straight out combine. Say 2 groups of same size combine to make 1 group of next higher group size. Exp stays at the lower of the 2 combined units. Sure you are losing some guys this way, but it does let you keep some of your hard work.
[quote who="Frogboy" reply="30" id="3113562"] Quoting Satrhan, reply 28That had better not be a joke It's not a joke. I'm almost positive Kael had blogged on this at some point. About the city specialization? That a city on the main map would be 1 tile and would "grow" a little bit based on what level and specialization it was but the improvements would be built on a separate screen ala Civ. You could look at your pretty city in the city build window but on
Here is a bug that has been going on for a while. I just kept forgetting to make a post about it. When you first finish completing a unit, or for that matter finish hiring a new hero, unless you specifically click on it, the auto end turn skips having you move that unit for that turn. Not exactly a game-breaking bug, but definitely one I'd like to see fixed.
[quote who="Krazikarl" reply="5" id="3112519"]Oh please, if Stardock made GalCiv3 right now, it would almost certainly be better than GalCiv2, so I don't see why you don't think that the genre can't be pushed forward a bit.[/quote] IMO I agree GalCiv3 made by Stardock would be better, but there is certainly no guarantee, MoO3 just goes to prove that. How many of us on these boards pre-ordered MoO3 expecting just that, only to have MoO3 not only be not an improvement, but I
[quote who="joasoze" reply="3" id="3113316"]Thank you. I am shamed to admit that I love CIV IV, but havent played Fall from Heaven. My bad.[/quote] If you still have Civ IV installed, you need to give FfH2 a try immediately if not sooner. Hurry!
[quote who="DevildogFF" reply="1" id="3113306"]Why not pull a page from Fall from Heaven and randomly generate very strong boss-monsters that begin wreaking havoc on the countryside and the brave player to destroy him gets and awesome item?[/quote] Damn Orthus! He has brought my early game crashing down more than once in Fall from Heaven! Love your post <a id="ctl00__Content__LinkAuthor" class="Article_Author hand" title="Click author name for mor
[quote who="EviliroN" reply="55" id="3113387"]In addition, I believe[/quote] Damn, I hope so. If not, this just went from cool, to lame. Don't get me wrong I have an iPad. But I defintely do not have it to play in depth games. It's great for quick games, scrabble, and other similar things. Full scale RPG on an iPad, LOL, no thanks!
[quote who="Frogboy" reply="30" id="3112914"]My monster machines are less than $2K. Really, the big thing is 64-bit Windows 7. [/quote] Still using ibuypower Frogboy? After you touted them a couple years back, I gave them a try with pretty good results. Have one that keeps having a fan go bad, but that is completely Thermaltake's fault, and ibuypower replaced it twice for free. Just a poor bearing design on that fan, and no one else seems to make a 230mm fan. :(</
[quote who="Malsqueek" reply="12" id="3112904"]Which is incredibly silly unless we have a means of changing those values.[/quote] Yeah, I agree with you there. I have no problem not seeing them before you have scouted. But they probably shouldn't go into hiding once you have seen them once.
[quote who="kapeman" reply="9" id="3112366"]That button needs to be there all the time. I thought something was wrong when I couldn't find it anymore. So you need to have the hero active to see the button?[/quote] Button seems to be there all the time for me. Don't seem to need a hero active to use it. But I think you definitely need a unit near the area you are looking at, meaning I don't think you can see any stats for areas under the
[quote who="RedneckDude" reply="445" id="3112290"]Now it shows WinFX 5 beta, but I have installed it twice and it still shows as available.[/quote] Getting the same issue with Multiplicity 1.26 update. Have installed, restarted computer and update still shows. Repeated twice with same results. Win7x64 SP1, fyi.
[quote who="Alstein" reply="44" id="3112192"]Question: does Stardock get to see with their Steam sales the specs of the machines who bought their games? Seeing the Sins and GC2 numbers might lead to some insight.[/quote] That is a great and very interesting question!
Nice, SDC is now showing FE beta as installed. Was thinking I was gonna have to download the whole thing again to get it up and running in SDC. Well done SDC peeps!
You got your serial for FE from the stardock download page (or via the new Stardock Central) right? What I mean is, you are not trying to plug in your old Elemental:WoM serial info? For the record, the beta has nothing to do with Gamestop/Impulse.
[quote who="Kobracan" reply="23" id="3109286"]3) Add your increment gain/loss of gildar/mana/prestige in the top bar like: 523 (+12) gildar. I asked for this several times. You need this information during the game literally hundreds of times. Doing it this way will save A LOT of mouse pointer travel time for us.[/quote] Yes, please! In a similar vein, I'd also like to see turns til tech showing in the UI. Either in addition to the already displaying amount
[quote who="Fistalis" reply="31" id="3109264"]Actually looking forward to this. I actually wish they would just remake alot of older games with updated graphics since its apparent that when they try to continue an old series the new generation of devs inevitably kill everything that fans of the series enjoyed.[/quote] Yes, agree! Of course the caveat is, as others have said, they don't mess with the original gameplay. If they just change the art and freshen the UI, I'm in for
According to this, it is not Bioware, but a former Bioware employee. Whether this is truth, rumor, or a mix, I suppose that is still anyone's guess. http://ve3d.ign.com/articles/news/63825/New-Baldur-s-Gate-Game-In-Development-Teaser-Site-Live
[quote]* Third, Please give us a strategic overlay for tile output that can be turned on and off so we can plan our empires without scouting with a pioneer.[/quote] Look in the top right corner when you are out exploring with a hero, there is a button to reveal those stats.
[quote who="Frogboy" reply="11" id="3107060"]That wo't affect your stability. Disable outlines will improve performance. It turns off the black outlines on the mountains and units. Outlines are part of the visual style for the game but they're expensive.[/quote] Gotcha, thanks for the tip. Performance is pretty good, until a crash, so I'll just turn off the particles for now and see how it goes.
I take it there is no on-screen confirmation that this report is sent to Stardock? I've had plenty of crashes but haven't seen anything until noticing this post. Not that I have a problem with the sending of the info, just want to make sure you are actually getting it.
[quote who="Frogboy" reply="6" id="3107022"]Don't make me come over there. Right now, if you turn on anti-aliasing, it does it to everything and you get a massive FPS hit. But 90% of things don't need to be antialiased (a lot of things have anti-aliasing basked into their texture). As for perf, turn off the particle effects for now. I found a bug that is causing all particle effects to run all the time no matter what and those build up through the course of