[quote who="sirmathmansir" reply="2" id="3135470"]It said something to the effect of all my cities build queues being completed for the first item in queue, next research would be completed, and +10% population in all my cities. It seemed pretty overpowered, but then I've only ever had one of these, so they must be pretty rare. I did get one of my cities to go up a level that round, but other than that I didn't notice any of this happening. The event stayed around in my que
BlackSmokeDMax
Most welcome. Remember to check "Show Beta Downloads" in the settings.
I hope so as well, although it'd be great to get dev clarification on this.
This happened in Beta 2 to me as well. Was wondering if this were some sort of incremental research. Meaning, can you research it over and over and get repeated benefits. Meant to post this myself quite a while ago and forgot, thanks for throwing this out there.
Sounds like you are using the download page, you can also use the new stardock central beta which is working pretty well: https://forums.stardock.com/419935
Agreed. This is a must have, much too clunky as is.
Need to change text on recruiting level 5 heroes. Still says need "recruiting", I see that tech has been changed to be called "Heroes" now.
[quote who="Sythion" reply="3" id="3133858"]changelog anywhere?[/quote] https://forums.elementalgame.com/422578
[quote who="C0LDsteel" reply="3" id="3133693"] It's a bug. Surely you don't think Stardock intends allowing unkillable stacks of monsters to track you halfway across the map and destroy your empire with nothing you can do about it. I can't think of a faster way to frustrate players and turn them off. I don't think they want folks rage quitting FE the first time they play it.[/quote] All you have to do is NOT go into those areas until you think you a
[quote who="Mortenart" reply="78" id="3133262"] Am I correct in assuming that 0.90.002 is Beta 3? There is nowhere that expresses this explicitly. [/quote] Yes it is, and the title of this thread does express that, mostly. It leaves off the .002, but the 0.90 (beta 3) is there.
[quote who="Fistalis" reply="31" id="3132626"]Not saying its a bad idea.. Personally I don't mind giving up 2 so that the remaining ones can be further differentiated. But given the choice I would rather see them all get love rather than dropping any. But you gotta manage your time etc in any given project.. so I totally understand why.[/quote] I totally support that choice, for now. Would love to see a couple more factions added later. Hell, even as a patch well after final relea
Beautiful case study you have here. Did you try a couple auto-resolves also to see if you got different results, just in case there was a critical hit or something else that may have thrown off your results a bit?
[quote who="Derek Paxton" reply="16" id="3132585"] That list is nowhere near inclusive. Even as I play Im seeing things I forgot in the changelog or I trimmed to quickly. The internal changelog was 270 pages with the technical details, I cut it down to the above 20 pages (without pictures).[/quote] LOL, damn! That is great to hear. I'm imagining much smoother game play already.
[quote who="seanw3" reply="11" id="3132571"]+ Impulsive requires Path of the Assassin Game is now ready to go Gold. [/quote] Agreed, impulsive being Assassin only really balances out what was a somewhat overpowered trait.
Read through that impressive list, have a question: (hope I'm not a dummy and missed it in there) Did initiative get fixed? (where casting haste or slow on one unit, resets the whole initiative list) On a somewhat related note, is that list of bug fixes all inclusive, or just a list of the major fixes? Either way, looks like some awesome changes and I can't wait to give this a try!
[quote who="Novelty23" reply="5" id="3130513"]When a spell takes multiple turns to cast, the player stays locked (can't do anything with him while casting). Also, the spell will show up in the turn list (showing you where your character spent his turn still casting). In this case, you cast a summon, then the next turn you get to move the same character again. The summon never fires off. If you cast the summon again, it will work again.
[quote who="Derek Paxton" reply="130" id="3130407"]ath of the Assassin gives +1 crit chance per level and +50% to crit damage. It unlocks traits that mess with critical chance, initiative and dodge mostly. Impulsive (getting to go first in combat) is an assassin trait now. Acrobat, dodge, vital strike, etc are all assassin abilities. But the most defining thing about the Assassin path is that it doesn't give an increase to weight capacity like Path of the Warrior and Defender d
I've had this happen a couple times. Usually has meant the game I was playing got bugged. Have you tried a new game to see if it works?
[quote who="MisterAedan" reply="15" id="3129578"]I think I missed Brad talking about what he doesn't like about GC2 - where can I find this?[/quote] You're best bet is a forum search, it wasn't in its own thread.
[quote who="Chronobomb" reply="6" id="3127769"]I got $2000 for the laptop from the warranty people. I have another $1000 I could toss on top if the extra is worth it. I am in no rush though. I have the my 13" Vaio S wihich when plugged into my 30" TV works fine for games. Runs rebellion great. Skyrim, I have to turn the graphics down some. Apparently the laptops taking advantage of Ivy bridge and Nvidia 680M will be out in May. So I will wait. I had the G73JW
If you are asking if E:FE needs E:WoM installed to run, then no. If you are asking just for preference, I had it installed up until I was sure E:FE had definitely surpassed E:WoM. Deleted it from all my computers at that point.
I voted for no outlines as I prefer that aesthetically, but as most people are agreeing, I definitely would rather have the choice.
[quote quoting="post"] i just joined the beta and was wondering if there's any list (here or elsewhere) of what's been improved from E:WOM. it's been a while since i played E:WOM and i must confess, FE feels pretty similar. i know there's much being done under the covers that's different now and i'd love to know what to look for. i'd also be keen on you veterens' take on the best new bits. [/quote] As Das123
[quote who="Ulkrosian" reply="4" id="3122913"]So... they removed the ability to have children and marry them off in FE? I don't have the Beta and I am completely in the dark about what they have changed but if they removed the dynasty system I am not sure if I will continue to play.[/quote] Yep, dynasty is gone, hasn't been in any of the betas.
[quote who="LightofAbraxas" reply="2" id="3121770"]I agree completely. It just seems like very poor balancing to have initiative penalties for encumbrance and again for armor. Hopefully it's just a placeholder system until they can get the values balanced a bit.[/quote] I disagree a bit. I can totally see having a - for both. Otherwise just cranking strength up gets rid of all initiative penalties for heavy armor. And no matter how strong you are, heavy armor should sti