[quote who="Alstein" reply="24" id="3081759"]You're fighting wolves, not Wile E. Coyote and his family.[/quote] You might be onto a hell of a game idea there!
BlackSmokeDMax
[quote who="Island Dog" reply="15" id="3081822"]Microsoft will take 30% and once you reach $25K in sales, it drops to 20%. [/quote] So is that worse/better/same than the iOS or Android markets?
[quote who="Alstein" reply="115" id="3078850"]Here's a compromise idea: Channelers are ones who can use the power of the shards. Imbuing gives shard bonuses, without imbuement you cannot get the bonuses from shards.[/quote] Brilliant! I love it.
[quote who="DexCisco" reply="62" id="3077781"]Good to see these changes. Nothing I disagree with here. Can't wait to see how it works in practice. Is the XP divided evenly, by level, by damage done?[/quote] My vote is for one of the first two. I really don't want to start micro-managing xp points by needing to have quicker units pass their turn just to build up xp for the slower ones.
[quote] So your drake will start as a level 6 drake and capable of doing some damage.[/quote] This is great, hate seeing my drake get one-swatted in its first battle. Also, I think it's great about the injuries taking their toll. I'd almost like to see injuries hurt encumbrance a bit as well.
[quote who="Tasunke" reply="49" id="3077247"](as in, is the city a single square now, and how far out does the 'workable' BFC go ... or are none of the tiles workable, and its just initial bonus-> with the rest of the yield coming from population)[/quote] Yep, you got it right with this last part. At least as far as resources go. As it stands now, the city expands depending on how you place buildings, but you do not actually work tiles or gain more "base" resources. The onl
[quote who="Tasunke" reply="47" id="3077229"]If Forest/Grassland is going to have 2-3 hammers per tile ... I would think regular grassland should have at most 1-2 hammers per tile. (as opposed to the possibility of a regular grassland tile having 3 hammers)[/quote] They don't. The numbers in each tile is a total of that square and the 8 immediately surrounding it. Basically, FE is doing the math for you, just pick your square and go. Incidentally 5,3 (food,
[quote who="WebGizmos" reply="6" id="3072817"]I use Firefox 3.5.15 and it works great! As soon as they said extension wouldn't work with the next upgrade I never bothered updating it...and I don't regret not doing that.[/quote] Firefox 4 and somewhat 5 (thinking I'm remembering that correctly) seemed bad with extensions, has been smooth sailing ever since then though. Firefox 9 has been great, haven't moved to 10 yet on this computer... usually run newest on my laptop
Just to be clear, you do realize that ONLY the center square of your city should be the numbers you are worried about. All the squares show the total for themselves and the 8 around them. So far the group consensus seems to be aim for a 5,2 square (5 grain, 2 production). Now, if you realize this and are just saying you are getting some very bad choices for buildable land, then yeah. Have had a couple games like that (nothing better than a 3,2 available after searching for 10-20 turns
as seanw3 said, I'd love to see the trait tree in the help window thing (that is one ugly word.) But I do like the way it is now, where some traits are uncommon and rare, don't really want to be able to follow the tree to exactly what I want every game. Doing that, you may as well just throw out the system and have straight classes with automatic upgrades, IMO.
[quote who="HuaynaCapac" reply="1" id="3067088"]I think a HOMM-style person to equip wouldn't go amiss. So a generous number of slots, but still limited to 1 helm, 1 amulet, 2 rings, 1 breastplate, 1 gauntlets, 1 weapon each hand and 4 charm slots. And a cloak. Reduced 73%Original 800 x 600 Would be cool, and make it easy to swap items between heroes/champions with a screen like this. [/quote] Thanks for posting the pic. Agree completely o
[quote who="thebigJ_A" reply="134" id="3067470"]So... how is the hotfix applied? I guess I can just uninstall used-to-be-impulse, then, yes? If they're completely separate, patches and such will all be from Stardock.com.[/quote] The patch was a separate download from the same place. That is correct that if you do not need impulse for any other games, you can uninstall it.
Great idea! Maybe make this coincide with difficulty setting. Easiest game has no guards.... progressively more likely and tougher guards as game difficulty setting rises.
[quote who="thebigJ_A" reply="132" id="3067422"]Hang on, I'm a bit confused. The patch is in the "Stardock Store"? You mean used-to-be Impulse? Fallen Enchantress isn't even in my Impulse library. It's in its own folder it made when I downloaded the beta. All that's there is my old WoM install. So even if I download the patch separately, how would I automatically get the hotfix? [/quote] Nope, not Impulse/Gamestop. Go to stardock.com and login to your account usin
[quote who="Cruxador" reply="58" id="3067261"]If snaking goes away we need another way to wall off choke points.[/quote] This is the only real part of snaking I like. It would be good to see some other mechanic replace this somehow. Most other games let you shut off your area to others, so you can use your ZOC to block choke points. Anyone have any ideas on a mechanic to replace that?
[quote who="tjashen" reply="46" id="3066963"]Ahhh, that explains much. Went to www.stardock.com, logged into my account, and there it is! Thank you, kind sir! [/quote] Most welcome. Glad you got it sorted!
[quote who="Frogboy" reply="37" id="3066863"] One of the hot topics on our list is to put more effort into making sure players can have very distinct cities (i.e. THIS is my production city, THIS is my research city, THIS is my money city, THIS is my military city) and so on.[/quote] Glad to hear you say this, both this post and the previous one about building placement. I couldn't agree more!
[quote who="tjashen" reply="28" id="3066754"]I just checked for the beta email, and checked the Impulse/Gamestop site for an update, no joy. I purchased Elemental in August of 2010 from Best Buy. What do I need to do to get on the beta list? Note that I released a couple of mods for Elemental in 2010! I ended up taking a long break after that, though... [/quote] Do not check Impulse/Gamestop. The beta will never be ther
[quote who="Creslin321" reply="8" id="3065278"] Quoting Dave_Genesi, reply 7 quoting post 4. I didn't see a quicksave/quickload option. Definitely need this. Control-S will quicksave your game. I am not sure what the quickload key is or if there is a quickload option. Maybe Control-L? Thanks good to know! I wou
[quote who="Tomasp3n" reply="40" id="3064324"] As a side note, NUMPAD movement works, that's what I use when that bug occurs...[/quote] Ah-hah! Just had to switch my num-lock off. Never thought to try that, duh! Thanks much for the heads up on that!! edit: and I guess good to see that it bugs using that method also. At least that means it wasn't some weird mouse input bug, I'd imagine that should make it easier to track down knowing that.
[quote who="Wintersong" reply="99" id="3064459"] Quoting Vhorthex, reply 79Because they disagree dosen't make it 'right'. Brad himself seemed to be part of the group that would like to have coop MP included in the game. The "right " thing to do is to stick to their design plan for FE, which doesn't include to have MP. This is not Homer Simpson designing his dream car.[/quote] LOL, what an apt analogy!
Great idea. I think I'd prefer to keep it fairly simple. Click the build outpost button, and you are presented with a choice of outpost type. Select from list, and no upgrades from there. Keep it as un-city like as possible. Just my opinion of course, I could probably be persuaded differently though! :)
[quote who="DsRaider" reply="15" id="3064131"]How can you tell when you bought it, I'm pretty sure I bought it on release but would like to double check.[/quote] Go to stardock.com and log in to your account. You should then be able to check order history.
Derek, I've got this bug in FfH2 I need you to... I KID, I KID! Seriously though, have any of you others had your unit(s) go the exact opposite direction from where you clicked on the screen? It doesn't happen often, but every now and then it just takes off the wrong way, don't believe it is anything like trying a different way around mountains or something like that either. I'd really love if NUMPAD movements were allowed, or even highlighting the squar
[quote who="Heavenfall" reply="3" id="3062011"]I believe restarting helps this. Keep in mind you might see it more than once in a row. I see this bug happening when my internet connection is choked, maybe that is relevant?[/quote] Rebooting seems to have solved it pretty well, have started and stopped the game a couple times now with no issues. Internet connectivity I don't believe was an issue, posted the original message while the game was in that state with no pr