I received the message that my alliances with my allies have expired, and indeed, I cannot see these listed in the foreigns relations list of active treaties. Oddly enough, I had just formed them. Additionally, the smiley next to their names in the HUD is blue, and they are still listed as "Ally".
onomastikon
... after very early game? ... to a an opponent who won a diplomatic, master quest, or spell of making victory? ... ever? While I HAVE experienced two games in which I was overrun early (during the settling phase) by high-level aggressive AIs (once Tarth, once Ythril), it seems that once a few cities are up and the game reaches the latter stages of early-game, the challenge decreases dramatically. In one game, just to test, I sort of sit around and
Sigh, I'd really like to finish a game. I haven't been able to do so for three weeks. Now, in 1.3, at some point, something gets corrupted. I have asked Steam to validate my files, and it says everything is validated. Nevertheless, I can no longer load games.
The outpost upgrades which give bonuses to movement or mana cost for allies, or penalties to enemies, are in effect exactly and always in the 3x3 grid which is the outpost's ZoC, or can this vary based on the placement of friendly or enemy outposts/cities?
That spell is not available to all factions, I believe. Sadly, then, there still does not seem to be an incentive for increasing population once a city has reached level 5. A small bonus to taxation would be nice.
Could you add some of these to the wishlist thread https://forums.elementalgame.com/447441/page/1/#3391894 ? At the top, under UI, I list some keyboard shortcuts I really need...
- I concur that there should be some incentive to having growth or population in a city once that city has reached level 5. I had mistakenly believed that population was used for taxation purposes. It would be nice if population > minimum for level 5 would generate a small bonus to gildar or production or both. - One of the "hints" we see in the loading screen tells us, correctly, that resources are city-specific, so that the wise ruler would specialize cities and resources a
One other thing I have noticed that has not improved with 1.3 is the popup which occurs when a village obtains level 2 and one must choose which path to take. When this screen pops up, we are not shown the city's tile yield! How many materials does the village have? We cannot click anywhere to find out. We can see production, but not materials, for instance. It would be nice if we could close the screen to look around a bit, or at the least have all of the information available to u
Many of the texts one can read in the "Research Breakthrough" window are from a previous iteration of FE, or at least a year or more out of date. The last one I got and can remember well enough was for Entertainment, which lists techs it offers that are not in the game anymore.
[quote who="Stalker0" reply="2" id="3391502"] The key to note is that the bonuses from leveling are not insignificant. The bonus you get at level 2 you get at every level thereafter, in addition to the specific bonus you choose. [/quote] I don't understand this. Are you saying the bonus I get at level 2 (the bonus from selecting city specialization) is cumulatively added at level 3, 4, and 5?
Thanks much! Do I need to start a new game to see some or all of the changes?
Not sure if I entirely understand the value of Population. IIUC, production, research, gildar, and mana production are based off yields inherent in a city's placement tile, modified by the structures built within the city and enchantments cast upon the city. I don't actually see population size factoring into taxation, production, or research output. Am I wrong? If so, then population seems to serve only 2 purposes: (a) ability to produce pioneers, (b) leveling a
why autosave? Are you saying disable autosave, because it can corrupt files, or are you saying it causes lag (which doesn't seem to bother me), or are you saying changing the cursor (?) helps with file corruption?
I agree, hence "more" and "less", "primarily" etc. in my original post. I also think the AI could build more fortresses and less conclaves in general. I also believe the AI should be much less likely to turn villiages without essence into conclaves, and less likely to turn villiages into conclaves with essence =
Thank you. I have never used mods, ever, and do not plan to (mostly for reasons relating to stability and integrity).
I ran the validation tool again and it said 100% validated -- yey. Question: If I load an older game from before this validation process, can I corrupt my game again, or are the old loads good now, and I might be able to continue the games that constantly crashed?
Excuse me, I just did the "validation" step which abob recommended, and I got the message "2 files failed to validate. They will be acquired." I am confused as to the passive verb form here. Do I have to do anything, or is everything ok now? how do I acquire these files? There doesnt seem to be anything doing.... thank you
Thanks much. THat was a very helpful post. I can't access dropbox at the moment (forget password!!) but I will try. Starting a new game again...
I cannot see a reason for the crashes, something has to be constantly corrupting my files. Where can I turn this off in Steam? I shift-tabbed into steam, but cannot find any settings whatsoever of this type. Can you elaborate please?
I have not turned synching off -- how do I do so? I have not been prompted to synch in a while. Still continuous crashes.
I've noticed with one game that is prone to crashing that the first turn displayed after loading, fortresses are always displayed with zero growth. If I manage to generate a turn without a crash, the correct number is displayed thereafter.
Thanks! How do I "revalidate"? Also, do you mean by "upload" to post a save game here, or PM it to Derek?
For whatever reason, after loading a saved game, I was surprised to see myself with no research selected -- I have no idea exactly how many turns this was the case, but at least a few. Somehow, the research got deselected. It would be nice, if no research is selected, for whatever obscure reason, that before turn generation the research window would popup with something like "Are you sure you would not like to research any technology?"
Anyone? This is now the third game in a row I cannot finish because at some point, something get's broken and turn generation causes the game to crash. Loading previous saves doesn't seem to help past that point. I'd really like to actually finish a game soon. I should say that this is the 1.2 release, not 1.3 beta. Thanks.
The AI has odd citybuilding practices. The following is merely exemplary: Often, the AI seems to build an inordinate amount of conclaves -- which would be justifiable, in my eyes, if it were to use these for purposes, primarily, of generating research or mana. But examining these cities over time often reveals that they quite frequently use these for training units -- while at the same time, the capital (for example, Tarth's Hope) is a dedicated fortress, which it uses for quite a f