[Bug][Graphics][3B] Lol those hills that stretch the city look bad. That spider looked more dangerous than he was. 4 atk? He is as large as a city ffs. Is food and population handled in the same way?
GoaGalneGbilski
I posted about forts earlier, watchtowers and walls would be nice if doable. Should there be a pioneerish guy called engineer that you unlock from military tree, who can build military buildings on any square in your turf?
Kotor has the best story in any game I've seen and sold me on Bioware. NWN was very fun to play because of its size, if not its starting size. ME1 was fun and with the mako and the many worlds, it felt like you were in space trying to save the galaxy. The only game that does space better is Freelancer, yet ME1 was fun despite the crappy inventory system. DA:O was fun, for a while, yet my memory haunts me and I remember practically every single enemy in the game, and the few choices you make c
I use JCreator and NetBeans, but then again, I only do java so far. [e digicons]:X[/e] JCreator is alot nicer than you might think, since it doesn'tt mess anything up at all. NetBeans is graphical but adds dozens of things I don't have a clue what they do. I did a java based editor for html with a cousin of mine, should be easy to do an xml one. But if this one works, that would be pointless. Java has predefined xml classes I have never looked at, but they are there.
Well, it depends on how you do it really. +1 is so boring and old fashioned in my eyes. They shouldn't have it hack-and-slash wise when you can save everywhere. Neither should they have it like grindotastic mmo where only the bosses drop good stuff and you have to kill everything to get to that boss. Gothic 3 and Oblivion have good gearup processes for a save-whenever game. The best equipment is not random but rare and hard to obtain yet by enchanting/smithing and trading do you get the above
http://gameinformer.com/b/news/archive/2010/07/09/five-facts-about-hawke-in-dragon-age-ii.aspx This is where I read about it, and point 5 makes me think Fable (any of them) right away. And except for the main character the game seems to be the same if you don't count the Fable element. Better or worse? Hard to say. The combat in ME2 is very good but the story is unintui
[e digicons]:thumbsup:[/e] https://forums.elementalgame.com/386230 [e digicons];)[/e]
Why not? Might even add several stages, pub-tavern-inn to get better adventurers and promote development in the adventure tech tree. Maybe the kingdom size and number of roads/ports to the city will help it grow. And if you have "open borders" with rival nations or minor nations it will also increase the rate of new adventurers. Just some thoughts.
The housing is the largest problem imo. Can't get a city to 4 even if I start near 2 fertile lands.
If doable it would make it a lot more fun. I liked the medieval 2 growth which is like this but without choices.
[quote who="DamnedChoir" reply="9" id="2604505"]I think the so-called 'Bad-Ass Window' makes less and less sense the longer the game you play. How about another idea: Everyone gets equipment points and starting gold; there could/should be advantages for Sovs to pick that give them additional equipment points, or less equipment points. This way everyone gets a minimum of equipment without needing to spend points; people who eschew equipment may do so and get more points,
I would like to see reefs and kelp and other less violent ship eating things. Cause right now they look way too dull. And if we have boats it's easy to replace the model with a krakenish thing if they have a model and texture for it.
http://gameinformer.com/b/news/archive/2010/07/09/five-facts-about-hawke-in-dragon-age-ii.aspx [e digicons]:'([/e] ? [e digicons]:)[/e] ?
Agree with Birthday above about the morale. Not every sov would make his men fight better, as we can see in the traits that are already in the beta. Not saying that people won't have faith, what I meant was organized religion which wouldn't make sense unless the sov specifically went about creating one. It could be a sov trait, god on earth or something like that.
Would keep the developers slaving behind the computers to add and test this to still release it in August. Very nice ideas, I wanted to add more options to custom nations, since they are as you say unbalanced and bland. I don't think religion of any kind will enter as most people worship the titans and the sovereign from what I understand. The Fallen already have the Status of Kir-Tion or something like that which takes 4 slots and at least seems like a form of worship.
Maybe the shop only sells an item if you have the respective item in the champion's backpack? Should be easy to add from a coders point of view.
The reload issue is for the beta only but will be replaced in the end game, Stardock (Frogboy most likely) said so earlier.
Agree on all points, except maybe automatic traits. I would rather have a slimmer choice. A city without any merchants shouldn't be able to focus on gold income.
They added so that there already exists terrain of the alignments in the land so if you are lucky or go exploring you can find a place to found a city without wasting essence. Don't think you can found cities eveerywhere though. Haven't tried.
I think one reason is that there is a hidden quest location or giver, and this prevents building. But I'm not certain, but completing a quest in 2a fixed it for me. I think it is a workaround to stop quests being triggered before they should, but I hope they fix it for the final build.
Better results from quest should be an obvious one, not more quests.
Suing us for making mods but giving us excellent mod tools? [e digicons]o_O[/e] That's just hypocritical and insane. But then again they might have picked that trait. For a summer job I say I am an author (partly to get people to stop asking what my summer-job is) so I do write an awful lot. I like making worlds, cultures, places, people, history, but not the plot or other annoying parts.
I met an adventurer with a combat rating of ~40 and he cost 1200... and I was a bard... I'm on the other side of the scale then. But yes, that is less than the sword costs by itself right?
1. Haven't seen more than a few cities, but then I usually play defensive in the beta. 2. Janusk shoud explain this better, if an AI researches a higher level of quests the huts spawn for everyone, yet only those who have researched that level can enter. 3. Have you researched farming? If you haven't I think I have your problem, but if you have, then you have to have a building or the city centre within a small radius of the farm unless you claim it with a pioneer.
No, it is left out the entire Beta as well as the fact that you have to be connected to the internet to start. The final product will have new game while in game and it will work offline. For now, you will have to exit the game and start it up again. I believe this is for cleaning up the debugging files, but I'm not certain.