Regarding the animations, the units should take up a larger portion of the squares. In fact, if you look at most tilebased games, the units almost always fill the squares for this reason.
GoaGalneGbilski
@Gorstagg This might work, but it wouldn't have the choice of "Should he move one square or should he attack twice". AP = Combatspeed Move = fMovementCost (Base=2.0, Fast Horse=0.5, Fast runner = 1.0, Flyer = 1.5 etc. Lots of things can change this) Attack normal = 1 AP Attack for dual wield = 1.5 AP - DEX/60 up to a min of 1.0 at 30 DEX (if anyone can reach that) Attack for
I just got a CTD when I "cast" a spell of enchantment on my city. 1. Entered the city with Sov+Janusk+Summoned Bear 2. End Turn 3. Spellbook - Looked at most enchantments- Cast Improve Production 4. When I got the select tile thing, it was red, even in the city, yet I clicked anyway. 5. Sov was deselected, yet I could still see the red invalid tile on the city. 6. Elemental.exe has stopped working... EDIT: Should clarify, there is no zip
zip Have fun Stardock! [e digicons]XD[/e]
A poem is a bunch of words, whether good, bad, or ugly A poem is a pile of bricks, that might not be a house, A poem can make sense, if but to the author A poem is a song, that needs but music A poem is a waste of time, if a very well written waste of time
Yout took PvZ you ninja. [e digicons]>:([/e] Yet I have a better laptop, hell it plays Crysis, if for 20 seconds before meltdown, yet for long periods of time most games will melt it. The ones I would say are: PvZ Company of Heroes, it somehow never makes my laptop go poof World of Goo (beat it tho, very nice game if you haven't) HoMM 3 Diablo 2 / Starcraft / WC3 (Don't say anything starting with wo) Toribash, if for short perio
Yay! I'm functional. [e digicons]:beer:[/e] That sounds... off. [e digicons];P[/e] Or is it just my mind?
[quote who="k10w3" reply="44" id="2683764"]"Schizophrenia is a group of severe brain disorders in which people interpret reality abnormally. Schizophrenia may result in some combination of hallucinations, delusions and disordered thinking and behavior. The ability of people with schizophrenia to function normally and to care for themselves tends to deteriorate over time." http://www.mayoclinic.com/health/schizophrenia/DS00196[/quote] Sniff. I looked at th
Most tbs games have very odd ways of controlling borders, and this is a major flaw in many tbs games imo. Yet I don't know of any undeniably better way of doing it. Common methods: No border. Many games, very realistic but unimmersive and boring. Culture/Influence spreads in circles from cities. Civ 1-4, GalCiv. Unrealistic, but easy to steer. Regions. TW, EuUniversalis(only played the fi
I don't know... That's why I'm sad right now. [e digicons]:hugme:[/e] Regional control is fine to a point, and reflects reality much better, yet it limits the timeframe heavily, since region games don't want to change or add new regions. In a way all gridbased games are regions, but it always swings around the cities. Only 1/10 (give or take a lot since I pulled this out of my elbow) of the people lived in cities at the start of the 19th century. And while those do affect more than a
[quote who="Wizard1956" reply="20" id="2683548"] We have the same thing here in Illinois, USA, except we have politicians instead of elk.[/quote] And people laugh a bit awkwarly instead of jollily? I have heard of those... [e digicons];)[/e]
Americans! Bah! It has been today for 18 hours now. [e digicons]^_^[/e]
Armies handle like broken twigs now, some armies stop staying together when I attack so only a third of the group attacks and gets slaughtered. And yes, a general improvement in the army UI would be nice.
No, it is a type of joke in Sweden, two elks do something completely pointless, illogical, and incomprehensible.
Zones of control are divided into several things: Military control: Ie whose army has the most bang, this is something every leader considers yet they are free to act. Domestic control: The land in which you are the financial leader, everyone buys your goods, reads your books, yet this doesn't directly change politics. Political control: National borders. This is my land, this is my rock, that will be your rock. Etc. Derives from what you army can protect and how well
Two elks were sitting in a tree, when a submarine landed in the tree next to them. Then the taller elk said to the tallest, "I think his mother shops in a grocery store." Two elks were out flying one day, when one said to the other: "We can't fly!" To which the other one said: "Of course we can, since my legs are just the same length, especially the right one." Two elks were shopping one day, when one of them spotted an orange. HE then joked to the other elk, "Look it is a ban
I really hate it that only cities give influence, this is so detached from reality and wrong on so many levels. Civ 5 is doing it right imo. They haven't said what happens when a city is captured, but how it spreads is the best I've seen/heard. Empire:TW has the conquering right, taking a land means that the population will hate you and that unless you control them, an army will form to throw you out. This means that even if you defeat his armies, you msut have sufficiently many troops left t
As in: 25% chance to nail the opponent flawlessly 20% chance for major victory 20% chance of avg victory 20% chance of close victory 5% chance of loss Wouldn't see why. We get tactical battles within a day (I guess) so for the battles that aren't 20cr vs 7cr you would want to play on the tactical map.
Items are a bit iffy and unfinished(I hope [e digicons]8C[/e] ) at this point , so we will see some changes there before release. If you haven't noticed there is a button near "build building" in the city if you have someone in the city that lets you enter a shop and by every item you've researched.
[quote who="Jarenko" reply="12" id="2683231"] I was thinking more about the route the British East India company took. Their initial footholds in India were due to diplomacy rather than force of arms. [/quote] But they were not the best at that, so it wouldn't be a british special ability. The only reason they could take India was their victory in the seven years war. What I would think the nations activated abilities are (can be used several times (once every 100 turns o
[quote]Britain - excellent ships, possibly give them a diplomatic bonus? British were infamous for making deals and treaties with locals, at least in India.[/quote] Dude, man, I don't even know where to begin. They only started talking to the natives after the natives had killed each other in large amounts because the british started a civil war. This is in a way diplomacy, but they only started being relatively nice after they onwed the country. Which is to say not very nice since th
Well yes, but it's a wild no mans land, but it takes to lo ng to say so I went for wildlands. And wtf are you dragging King's Bounty into it for? I was more thinking about fantasy novels or maybe Ffh2... But all tastes differ I guess.
http://en.wikipedia.org/wiki/Clan_%28computer_gaming%29
Dynasty and random events, two options that would likely make the game better. But it is probably too early to decide yet.
We* demand wildlands! If we have a living world, large lands without player nations (maybe a few minor nations tho) yet many adventure locations, resources, and monsters! Maybe we could add wildlands in the select rival nations screen. As for instance: Ruin wildland, with undead, ruins and other fitting things. Swamp wildland, with swampish things Desert wildland, with a few but powerful set of monsters *I Minor nations consisting of "fan