Well this looks cool. The site is swedish, but the play button is easy to find. The video is english. Film
GoaGalneGbilski
rar file included. I was adding mountains on a large map when it froze for 3 secs before the windows alert "Elemental.exe has stopped working" popped up.
1. Middle Mouse Button for rotation is not the best idea imo, holding ctrl and another mouse button would be a better option. 2. Copy/Paste in the Tile editor and perhaps even the Map editor would speed up creation considerably. 3. Drag select should be possible if you for instance want to rotate a section as a whole. Rotating everything individually and then moving them into place is tedious and unfriendly. 4. If it is possible to have scaling for the individual plane
Whenever I start the tile editor the screen either goes black and the windows cursor appears, or a black screen and a "DX Invalid call" appears. A simple task manager process ending resolves the problem but I can't start the editor at all. The map editor and the game runs fine but the tile editor is entirely unavailable. Is there a trick to starting the tile editor? Or is it my comp? Do you want my dxdiag?
1. Humans might occasionally enjoy killing, true. But we can do that. Animals are either dead or not dead, and any waste of energy can prove fatal. I am an optimist and always will be try to be, and I find no sensible argument to start a war. War wouldn't give anyone resources, it would only waste them, and in every government someone has to have realized that. 2. I don't think mankind will drain so many resources the earth can't sustain life Did anyone read the
1. I don't think mankind will annihilate itself due to war. 2. I don't think mankind will drain so many resources the earth can't sustain life. 3. I don't think mankind will overpopulate the planet. 4. I don't think mankind will find intelligent extraterrestial life within a thousand years 1. Mankind is not violent, as I said earlier, mankind is one of the animals that can show compassion and mercy even to competitors and other animals. Furthermo
So basically Frogboy might or might not have gone to California for reasons I'm not sure I want to understand. A troll popped up and vanished. And someone tried to be funny about steam, since no other game has showed the steam browser screen during announcement. And it is reasonable they don't release content, since they have to cram as much as they can in the box for those without internet. Oh and we're closer to release as well... [e digicons]:thumbsup:[/e] Something about
The probability that the universe contains life is probably high, the only way to confirm it is to actually see other life, until then there is only wild speculation. There is in fact a formula, but no values to put into it. Number of galaxies * avg number of solar systems per galaxy * what percentage of solar systems contain planets * what percantage of planets lie within the habitable range * chance of habitable planets bearing life ... it is perfectly correct in math, but we have n
Well, I've been on vacation in England and Wales these last two weeks and haven't been on the site at all. Could anyone be so kind as to give me a quick recap? [e digicons]O:)[/e]
Platemail, or any heavier raiment, weighs a lot. But depending on quality of the metal, so that some weigh marginably less, while others weigh a lot. It might on average weigh just above 20kg. And the wieght is spread all over the body, so that it seems to weigh even less. You can walk long lengths in it, and even run short distances. But you still carry an extra mass of 1/3 of your body weight. Jumping and climbing will be hard. Therefore it might be hard to climb on to a horse in the heavie
a)Another more realistic (but perhaps less fun) option that will also fix housing(I don't see them broken, but others still do), is for every city improvement to drain food. Because everyone can live on subsistance farming, yet the craftsmen of the cities aren't exactly making their own food. The better farms you have generate excess food that enable you to feed the extra population. Housing will also generate gildar via taxes, and also gives you the workforce that is necessary
Adding more visual variety would be nice as well. But in tiers, I woould go for these: Cloth - Nothing unless magical Hide - 1 Def Leather - 1 or 2 Def Chain - 2 or 3 Def -0.05CS Brigandine - 3 or 4 Def -0.10 CS Plate - 4 or 5 Def -0.25 CS Warmail - 6 Def -0.50 CS Dividing these would be excessive imo. But each might have different appearances would be nice. Sca
I plan on doing either the trade system I planned, or adding more customization options for nations. They will technically be modular, so adding them to EEE would make sense. The thing I don't have any idea about how to do is the AI for the trade system. Maybe I'll just have to spam Frogboy. What I could help as: Story-Writer Text-Writer Game-Design Soft Programming (Soft= no engine or other heavy codes) and maybe 2-D art if I get my drawing-pad
Making a sword that can be wielded in the off-hand is easy. It should even be possible in-game without coding. Adding animations for it however...
They added some nice features surounding trade connectivity, so either they will either add something or there are options there for us modders to use.
The game was stuttering and I selected my sov, first thing I did. zip
[quote who="LikeTheWhirlwind" reply="163" id="2687814"] This should solve the cases where units can't move or attack due to low combat speed, either from slowing spells/abilities or from naturally low stats. This should also help balance mounted units a little more. Their naturally high combat speed made them murder machines in 3B.[/quote] Yet wouldn't they still be murder machines unless we separate attackspeed/movespeed in some way?
Barbarians are indecent idiots who have no love for technology? They were not dumber than romans, they were more isolated. The centre of all our learning comes from Ancient Greece, the Romans were awed, ashamed, and angry at the greeks for being so d**n smart. They basically moved all the intelligent greeks away from Greece. When the Roman empire collapsed the greek learning was no longer in Greece, but rather in Italy and the roman part of the Middle East. When No one could decide who wou
[quote who="tesb" reply="1" id="2687615"] yes make sure to research harvesting and go to a stork resource and harvest it. without it you will get next to no children, which should be obvious.[/quote] Don't listen to him. There is a 1/250 chance that a child will be born each turn. So in theory you will have to wait 250 turns for the first after you marry.
Simply have a spellbook similar to DnD, i.e. a wizard model. Simply force them to "remember" spells. Once in a city they can switch spells with no cost. Switching outside of a city would cost something. Anyone can learn any unlocked spell, if they have the book or somesuch.
But say that the dragon has area affect counter attack? For normal counter cost. Those peasants would be fried right away. And how is this not a viable tactic? Mass assault might buy you enough time to do what you want. And yes, Annatar I think you are right. Nothing enters unless the AI can use it, and if the AI can use it, the auto placement must work no problem.
If they add a lot of complex terrain features, even in the army spawn area, I can understand why it would be irreplaceable. They said they wanted those, I think, and if those make it into the game, placement should also be included. Otherwise, I don't see enough solid arguments as to why we would need one.
I would not want the first half of the OP, I think they need to be distinct and feel different. The second half might be worth considering. Maybe the champs start with 2 spell slots yet would need improvements to increase their spell amount.
If you start further from the enemy, you will have a few turns to organize your army. This should suffice, in HoMM 3/5 the armies were so close, you reached each other in one or two turns. In TW the armies are so large, it would be very clunky to organize them in real time. Elemental has neither and therefore doesn't require prebattle placement. It isn't bad but there are so many other things they could be working on instead.
General maintenance imo. Buildings and cities should cost maintenance. Not only in gold, but also in materials. Furthermore, you would have revolts, rebellions, and brigands in a larger nation. This is not in the game in any way right now.