It is fairly common, happens to me too. To fix it simply zoom out to cloth wait a second then zoom back in.
GoaGalneGbilski
They are remaking city building drastically in Beta 2-A so maintenance might be included. If not, it should be included at some stage, but when it is, taxes should also be included to balance that. The smaller nations are often important because those might swing the balance between two larger nations. And they are more easily run because they are smaller. It took weeks and months for messages to travel from Rome to its provinces. Not so much a problem since the 19th centruy but it wa
I think you lose some prestige if he makes that escape as well, but since prestige is relative to the city I don't know how it is managed. I haven't died that much since I mostly sit in my base teching up and spamming archers. A lot of features are missing so 'the escape' and its details could very well be one.
Why not just keep it short. This is not my opinion I really like the tree in elemental, in Sins though despite the collapsability it was sometimes ridiculous. I have found while playing Sins that the empire tree becomes way too large and obstructing on larger maps. On smaller maps it was manageable but on the largers it could become like this: (your picture) This is not very immersive and tends to pull me out of the game. Perhaps making it more integrated into t
They have an xp system and an attribute system (even a character design screen) so technically it has most rpg elements there. But some things should be added like the ability to pick traits every third level or some such. About persistent worlds, all that is strictly necessary is to save the character at the end of a session (it autosaves periodically btw, probably possible in mp to) and then have level scaled custom tiles that make a map (or simply make some maps for different level
Barbarians beat you up and take money, civilized people don't need to beat you up to take your money.
Sorry I ahven't read the entire post, it is longer than I'd stand so if I repeat something clap yourself on the back whoever said it first. Retreats must be included, or as I've seen a few say battles would never happen because you would have to be certain of victory to attack. Armies retreat when they think that they can not win, so morale and relative size of the armies matter. Things like dragons and rampaging saurons would make armies retreat quicker. But what happens when someone
Or where a dragon kidnaps your daughter(princess) and locks her in a castle, and the hero (yours or an enemy's) will get her hand in marriage if they kill the dragon. Would be boot on carefully planned diplomacy but awesome none the less. [e digicons]:grin:[/e]
Tabs for city should be included but be defaulted to a 'Show all' tab so that when you have only a few buildings to choose from you don't need to switch but as it escalates you can (don't have to) switch to find it easier.
About the experience: If they breed troops of primitive humanoids or animals, they rely on instinct and lack the cognitive capabilites of gaining experience, a select few might realize that running straight into a formation of pikes is bad. And regardless of the pikes, if the leader says charge you charge. Simply because they lack individualism and the intelligence for assessing a situation and learning from it they advance much slower if at all in xp. About the leaders
Combat ratings aren't 100% accurate. There are a few things that might make them obsolete. My cr17 sovereign beat a cr25 troll becasue the troll had 1hp(dunno why) since my sovereign had higher attack speed. And the rat quest is definitely overrated. You get roughly 250 gold (give or take a hundred) which is several years of commerce for a city of 400 people. Pretty valuable rats eh? [e digicons];)[/e] And yes there are many escort quests but they haven't added all the quests
Maybe you can morph the horses into unicorns via magic, or tame wild bears. As long as there are graphiical assets it should be easy to mod however you want, and graphical assest can always be made, so one day there will be bear avalry. [e digicons]:thumbsup:[/e]
I have so far taken an enemy city within the first 50 turns, every game I have played. Basically killing half the enemies in the game almost immediately because the ai ais unable to defend them at all. Against my sovereign and an adventure with combat rating of around 20 they have defend with a lone merchant or equivallent. I think that to stop things like this, the citizens should arm themselves and defend their new homes or maybe the little palisade gives the defender a large bonus, or some