Dump: http://dl.dropbox.com/u/6018081/Win7_PC%20Elemental0_3-2010-04-17T12-50-26-334.dmp DeBug: http://dl.dropbox.com/u/6018081/Win7_PC%20debug.err DxDiag: http://dl.dropbox.com/u/6018081/DxDiag%20%20-%20%20Win7%20PC.txt
Roguedeus
[quote who="Publius of NV" reply="2" id="2590540"]Hmm, it did work for me the one time I got that quest. I had a dead rat ("for proof") in my inventory until I got back to the inn. But perhaps it's an intermittent problem like the damsel in distress seems to be, where sometimes you get the reward and sometimes you don't.[/quote] I had that dead rat in my pockets for over 400 turns... :p
You are correct sir! Thanks.
Title. Dump: http://dl.dropbox.com/u/6018081/Win7_PC%20Elemental0_299-2010-04-11T11-11-05-722.zip DeBug: http://dl.dropbox.com/u/6018081/Win7_PC%20debug%20-%20crash%20selecting%20current%20quest%20tab.err DxDiag: <a href="http://dl.dropbox.com/u/6018081/Win7_P
According to the mem dump, the game crashed at 9:39am... Only it didn't. It actually crashed at just after 10am as the ImpulseReactor.txt and debug.err files show 10:17am. (which is when the game actually crashed). However, at around 9:39am, I was busy reporting on the game bugs relating to my sov getting kicked around the map, an influence pocket in my home territory, and a sudden Conquest Victory out of no-where... [.299 BUG] Sov unit teleported after win battle. <a href="https://fo
Ummm, ok. After reporting this, and another bug, I went ahead and passed the turn, only to have my game end in Conquest Victory... Note: I had not taken a single enemy town yet. Edit: And then the game crashed when trying to start a new game. Reported under different post.
Yet another interesting but appeared after loading last nights save game... Related to this save game: https://forums.elementalgame.com/380031 Every single building, that was already build when the save game loaded, shows to be in a perpetual state of under construction. Only the buildings I built after the load show as having been completed. Not
This is an interesting first. While gathering screens and info for another bug, involving my sov unit getting teleport-kicked around the map, the most recent teleport sent my sov into an influence pocket, smack inside my own territories influence. Screen clearly shows my influence boarder expanding from the left, an expansion inluence expanding from the right, and a wierd pcoket of enemy influence inside my left most influence, where my sov unit is not standing. <p
I am going to have to start saving my games before every battle and seeing if this happens after, and then saving again just to capture the before and after, in game states, I suppose.
Related to this post: [.298 BUG] Sov Unit Icon Displaced Upon City Exit. https://forums.elementalgame.com/379926 And this post: [.298 BUG] Sov's stacked units teleported across screen upon move command. https://forums.elementalgame.com/379936 Made new topic as the circumstances are now combined. While I have managed
https://forums.elementalgame.com/379915
Ditto this. I am focusing on doing quests this play through and finely got the rats quest and can not complete it.
[quote]Quest rewards[/quote][quote]I've now played three games under beta 1Z1 and, while there's more to look at and it feels more like a game, I'm finding the game less fun than earlier betas. Here's a first pass at a few things that are killing the fun factor: 1. Monsters are a LOT tougher than in any of the earlier betas and there are a lot more of them. My leader used to be able to at least handle a black widow but now she dies 2 - 3 times before she can kill one and that's
[quote who="John_Hughes" reply="8" id="2589981"] Quoting Roguedeus, reply 7I always return them to my starter town. And then try my others. You had not indicated that in your first post? I wsas guessing based on input. Sorry[/quote] No worries. I forget sometimes that my directness gets mistaken for rudeness. I apologize for leaving that detail out. I assumed it was implied. My mistake. [e digicons]:)[/e]
I always return them to my starter town. And then try my others.
WORK AROUND When I am playing in full screen mode, all I have to do is ALT+TAB out and get back in and the invisible terrain re-appears. However, playing in windowed mode, does not afford the same work around.
Ditto this. I assume we are supposed to be able to transfer items to other units, at least our heroes, yes?
At least you got the quest to activate... [e digicons]:beer:[/e] https://forums.elementalgame.com/379915
As of the issue with the Damsel quest, none of the escort X to city quests complete anymore... Even in new games. I have just been using the free units for fodder.
.299 patch seems to have fixed the dual monitor trouble btw. At least it did for me.
.299 patch seems to have fixed the dual monitor trouble btw. At least it did for me.
This is bizarre. I selected the sov unit stack and gave a move command as shown, only to have all the units in the sov unit stack teleport across the screen and move south towards the move selection, but leaving my sov in its original position, with zero movement. Screen: http://screencast.com/t/OGNmMGVhZD save: http://d
Moving the displaced sov unit, and thus replacing the icon where it should be, allows secondary units to exit where the sov was... Screen (was): http://screencast.com/t/NzU0YjdhYTk However, any time you try to exit a unit into the sov stack (now replaced) the secondary unit exits on top of the city and not randomly ejected as before. They are selectable on the city square. Screen (on city square)
Furthermore, any time the sov unit is displaced like this, any secondary units exiting the city into the sov's stack will instead exit the city randomly as if they where ejected. screen: http://screencast.com/t/OGZmZjc1ODUt
Nice catch.