[Crash][1Z] - game not starting
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Elemental Forums
Hey all,
Looks like I can even start the game up.
Here is the debug.err:
Code: html
- DebugMessage: Version 0.298 last updated on: Thu Apr 8 16:22:30 2010DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: *********DXDiag info follows.*********System InfoTime: 4/10/2010, 09:00:51DirectX Version: DirectX 11Machine Name: DARREN-PCOperating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)Languages: English (Regional Setting: English)System Manufacturer: System manufacturerSystem Model: System Product NameBIOS: BIOS Date: 07/14/09 16:03:07 Ver: 08.00.15Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHzPhysical Memory: 6144MB RAMPage File: 2750MB used, 9518MB availableWindows Dir: C:\Windows
- Display InfoDisplay device 1:Device Name: \\.\DISPLAY1Card Name: NVIDIA GeForce GTX 285Manufacturer: NVIDIAChip Type: GeForce GTX 285DAC Type: Integrated RAMDACKey Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_0C7319F1&REV_A1Display Memory: 3817 MBCurrent Display Mode: 1680 x 1050 (32 bit) (60Hz)Monitor Name: SyncMaster 2232BW/2232GW/2232GW Plus,SyncMaster Magic CX2232GW(Digital)Monitor Max Resolution: Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umDriver Version: 8.17.0011.9621Driver Date: 1/12/2010 00:03:33DirectX Acceleration Enabled: Yes Display device 2:Device Name: \\.\DISPLAY2Card Name: NVIDIA GeForce GTX 285Manufacturer: NVIDIAChip Type: GeForce GTX 285DAC Type: Integrated RAMDACKey Device: Enum\PCI\VEN_10DE&DEV_05E3&SUBSYS_0C7319F1&REV_A1Display Memory: 3817 MBCurrent Display Mode: 1280 x 1024 (32 bit) (75Hz)Monitor Name: Generic PnP MonitorMonitor Max Resolution: Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2umDriver Version: 8.17.0011.9621Driver Date: 1/12/2010 00:03:33DirectX Acceleration Enabled: Yes
- Sound infoSound device 1:Description: Headset Earphone (Plantronics Headset)Default Sound Playback: YesDefault Voice Playback: YesHardware ID: USB\VID_047F&PID_0CA1&REV_0004&MI_00Manufacturer ID: 65535Product ID: 65535Driver Name: USBAUDIO.sysProvider: MicrosoftDriver Version: 6.01.7600.16385Driver Date: 7/13/2009 20:06:32Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Realtek Digital Output (Realtek High Definition Audio)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001Manufacturer ID: 1Product ID: 100Driver Name: RTKVHD64.sysProvider: Realtek Semiconductor Corp.Driver Version: 6.00.0001.5735Driver Date: 11/11/2008 05:14:02Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0 Sound device 1:Description: Digital Output(RCA+Optical) (Realtek High Definition Audio)Default Sound Playback: NoDefault Voice Playback: NoHardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_104383C0&REV_1001Manufacturer ID: 1Product ID: 100Driver Name: RTKVHD64.sysProvider: Realtek Semiconductor Corp.Driver Version: 6.00.0001.5735Driver Date: 11/11/2008 05:14:02Type: WDMOther Drivers: Acceleration Level: 1Cap Flags: 0Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********DebugMessage: Using 4 samples for multisampling.DebugMessage: Game Resolution: 1024 x 768 (full screen mode)DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 285DebugMessage: Presentation Interval: Immediate.DebugMessage: Refresh Rate: 0hz.DebugMessage: Back Buffer Bit Depth: X8R8G8B8.DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************DebugMessage: A full-color cursor is supported in hardware at high resolution modes.DebugMessage: Bump mapping is supported.Debug Message: Device is now readyDebug Message: GFX-THREAD: DISABLEDDebugMessage: Shell initialization completeDebugMessage: Elemental: War of Magic is activated.DebugMessage: Error flipping back buffer to primary buffer.DebugMessage: Device lostDebug Message: ResourceManager::InvalidateDebug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refsDebug Message: Device has been lostDebug Message: Device is now ready