[quote who="Frogboy" reply="63" id="3046517"] Quoting OneLion, reply 60Thanks for the update, I'm eager to test Fallen Enchantress since I'm still vastly discontent with WOM (simply still too many bugs/crashes - yes I'm on 1.4). However the lack of different resources scares the crap out of me. I'll see how it goes but to me it looks a bit dumped down, I enjoy a wide variety of resources so I can specialize my towns and everything (I always ha
Alstein
New SDC is still coming before FE? I don't like having to enter the registration codes in manually, so I prefer a client. I know, lazy.
The difficulty with probabilities is you have to have some randomization of the probabilities from game to game or the AI remains predictable. Also Brad doesn't like scripting in AI's. (I think scripting makes some sense in 100% no-brainer situations, but it does hurt modding)
[quote who="Frogboy" reply="17" id="3045907"]Good feedback and ideas here. I'll nix the hp bonus and setithe effect.[/quote] I don't think it should be nixed, but should be a seperate difficulty option, if the UI can handle it. Or maybe AI should be a tab all its own in options How I'd like to see difficulty, this is a new idea, but it's something that could be implemented in the beta without radical changes. </
[quote who="Grizzyloins" reply="7" id="3045680"] I don't like the hit point boost given to ai units, it just doesn't seem fair/realistic (I couldn't enjoy playing higher lvl difficulties at all in E:wom because of this), I would like to play on higher difficulties but want it to be that they have an extra node/gold mine/iron mine/ food resources/ lvl 2 techs starting off - something that makes 'since' in the game world rather than these goblins are 10' tall now in
Glad to see champions can die. I'd like to see a retire champion option that gives you a choice of retiring a champion, to gain their heir some turns laters, who would be lvl 1, but with benefits from their adventurer parent. That said, I think one of the fundamental things with AI is the ability of humans to save and reload means humans will be more reckless. They really do get an advantage against the AI in that sense. I'm generally ok with o
Ok we'll put those two in an archery contest. First one to get an arrow to the knee gets a chicken instead.
[quote who="Phylast57" reply="39" id="3045032"]Quoting Alstein, reply 38 Creating fantasy game AI is much harder then space game AI.[/quote] More variables, such as terrain, and more vectors, such as quests and magic. TC is another issue completely. If Brad gets that to my satisfaction he deserves a pony.
[quote who="Phylast57" reply="36" id="3044979"] Quoting id_est, reply 25 dont believe Frogboy that you can create good AI for this game. He did it for GalCiv2--IMO. Why is that you feel that he could not do so here?[/quote] Creating fantasy game AI is much harder then space game AI. That said, if anyone can do it, it's Brad. GalCiv2's AI is still the best one I've played in any space game. I've just nev
[quote who="Jafo" reply="186" id="3042792"] Quoting Zubaz, reply 184The biggest differentce between the apps listed on the store and teh Stardock Central application will be that the app will detect what is installed and what version and prompt for updates. Give it an IRC client so I can finally retire this olde SDC ....it's getting long in the tooth....[/quote] Impulse had an IRC client. At least we know now given Brad&#
I'd personally like to see combinations of maledictions result in "retirement" of a hero. For example, if a hero draws the lose eye promotion twice, they should retire. They would be removed from the game, though you may get their son or daughter later on (as a lvl 1 hero that's well-equipped)
Great news. This now makes three games at the end of January I'm looking forward to.
Yeah, it's easy to like at first glance, but it would be murder on UI and lead to excessive crunching/twinking in gameplay , slowing things down.
Those aren't too many numbers. Too many numbers would be something like this: Saves vs malediction, breath, transport, and spell Dodge, parry, block, dual parry elemental affinities: Now that is overkill. I think what we got now is a good balance , provided those stats have enough unique independent factors to be worked with.
Looking at those stats it doesn't seem like overkill, and seems like what is needed. Top row is raw stats. Moves is char speed on map Attack is damage done Defense is damage resisted Hit Points is obvious Initiative is combat speed Accuracy is hit chance Dodge is reduction to to-hit chance Critical Hit is critical hit chance (wonder if crits negate dodge or not, this could be troublesome, I have a suggestion below on
Well, I believe Paradox was thinking about trying to compete, but gave up. Crusader Kings II is going to be Steamworks DRM I believe. I really see only two ways competition will happen a) A big publisher tries to compete directly with Steam in order to keep their profits, and manages to do it right and properly resourced, or b) antitrust suit and a judge breaks up Steam into competing companies. This is unlikely
This stuff, combined with broadband caps, is really going to hurt online businesses, such as Stardock.
Companies can lose my business, but they can regain it. I also see no problem with boycotting a company that fails to meet your expectations for consumer rights. Consumer rights are only worth something if you're willing to defend them, like any other right.
I've had enough bad game experiences with Paradox betas that I am just going to wait for release and see what happens.
Apparently they're suing lots of "pirates" though, using the old shakedown method, which catches some false positives. Not really a fan of that , but I can understand why they would- since they've done everything reasonable.
Any update/timeframe on when the client is coming out?
I think also you should have a chance to get just "the wind knocked out of you" and don't suffer, as well as a chance to have the champion die.
Also, Gamestop probably has language against Stardock running anything they don't develop or publish. One thing I'm curious about is whether Stardock is going to do any more 2nd party stuff like Sins/Demigod in the future, or just their own developed efforts.
I'd like to see some mounts give an additional random attack, like a horse biting or trampling for 1 damage, or a spider biting for poison.
I like this, though I think you should be able to regenerate parts/grow new parts with high lvl life/death magic.