This is a very minor idea, but I'd suggest having some music for battles that continue across multiple turns. When I was a little wee weather apprentice, I had Romance of the Three Kingdoms on my Saturn. It had some cool music when a battle continued across turns. This was an idea I wanted in GalCiv ever since I due to ROTK.
Alstein
Just to clarify: 1) There will be some sort of option for a Founder's edition similar to GalCiv 3 at some point? That was a really good deal and glad I did it. 2) Alpha is going to be invitation or is it going to be open to pre-orderers? If the latter, will folks who pre-order have the option to upgrade to a Founder's Edition if the option isn't there immediately at equal cost to getting it outright?
I was one of those folks who played 3 less than 2, though that was a combo of the criticisms you mentioned, and kinda what I wanted in the genre changing. I didn't like the 4X games of the last decade for the most part, though I think GalCiv 3 was the best of the bunch. (Planetfall was technically sound but very annoying to play, AOW3 was awesome but technically primitive which hurt it) In regards to what you said, here's what I want: I'm going to try
I don't think going this route will work for you. There's only so many developers that can do this, and it requires both a huge capital expense and a culture change that I don't think you'd like. I see three types of game development in the PC space AAA: mass market oriented, high eight digit budgets, massive risk/reward (Blizzard, Rockstar, Netherrealm) generally your AAA customers tend to make one game their life.
As for events, I don't think having some EU2/EU3-styled events which trigger based on internal choices would be a bad thing. These things have been put in 4X games before, Civ 4 in particular had a pretty good system for them, and FFH used them well. You have someone really familiar with this on your team. ^_^ I wouldn't want SK-style events for the reasons mentioned but random minor political events aren't a bad thing. In terms of the ec
[quote who="tid242" reply="23" id="3681109"] Quoting ZombiesRus5, reply 18 Quoting Alstein, reply 13 I think the reason
I think the reason you're seeing the expectations of consumers of games (largely millenials and younger) becoming tough is a combination of higher competition on Steam, and the effects of late capitalism. Simply put, the public is so squeezed financially that $4 is a lot these days. Add to that most folks do have 100 game backlogs they can go back to at any time, and you really have to come up with something new in order to gain sales. I do think your efforts to make
I agree that due to how Steam does things, the founder's programs don't make sense to have via not-Steam. One possible idea for you 1) Make Founder's editions something you buy on Stardock in addition to the base game. All add-on content will be free (90% coupons for the expansions so they can leave reviews), but you purchase the game separately. Allow folks to buy it on platform of choice if possible. This way their reviews count, at least for
My opinions on the journal: 1) Folks don't understand what type 0/1/2/3/4 bugs are. That needs to be explained. 2) The "mixed" steam score is really close to mostly positive. The English language reviews are mostly positive- it's the foreign language reviews that are making it mixed (and only by 1 or 2). You probably could game the system and get it to mostly positive just by spending $100. You also are seriously hurt by
Because some folks will overreact to it not being polished enough. Prob less of a concern with founders, but you never know these days- customers think they're always right even when they're not.
If anyone did get in, see if you can generate a link yourself.
link doesn't work. Alstein #8461
https://www.starcontrol.com/starcontrolorigins#preorder
It was a make-up for those folks who bought Servo from Stardock (only from Stardock) because that game got scrapped.
The level of stuff provided from Founder's program and the level of improvement shown with GalCiv3 and Elemental - it's why I upgraded my free Star Control from Servo to Founder's. Even if a game doesn't turn out well at launch, Stardock has shown that they will make it right and good in the end. Over the years they've earned my trust- and it's rare for me to give that trust with my money. Hopefully I can start looking a
So glad the old economy is dead- was my biggest gripe with the game.
I like this, but what needs to be added is this: Allow folks to select/de-select what races can appear at random from the races they have. Even allow the standard races to be de-selected.
I remember you mentioning somewhere that as a makeup for Servo not delivering, those folks would be getting into the Founder's program at some point- how is that going to work?
Getting rid of mandatory binding arbitration would do more to solve power disparities in consumer rights than any sort of tort reform. I will say that some folks have a really low threshhold for violence. It's understanable why any business owner would want tort reform- but I tend to side with the little guy because of power disparity. As for the police- there are real issues all around. I wish I knew how to solve it- but I know what several of my black f
It worked- I'm just an idiot and read the game wrong since I haven't played in a few months. Sorry!
I still remember those days. I'll just say that your response was the gold standard in how to respond to a game that bombed- unfortunately, I haven't seen anyone else hold to that standard over the years, except for Square of all people with Final Fantasy XIV. LH and SK to me are still Stardock's best in-house games.
I've said this for years, and Brad has probably heard this for years ^_^- I complain more about games I really like than games I don't. The difference between say, a 10/10 game and a 9/10 game is more significant than the difference between 9/10 and 8/10, and down the line. If a 6/10 improves to a 7/10, that doesn't really impact me that much in a world where 8/10 is pretty easy to find regularly. If I truly do not like a game at all, and think
I've been complaining about things, and well, given what I saw somewhere else about Brad's original idea for GalCiv3, I think I can suggest an idea finally. I'm saying 2nd XP because the 1st is in development, and resources are limited. Idea for this comes a bit from Endless Legend You would have five pops. Every time you gain 1 pop point (1 billion people in current parlance, you would place them in one of five population group