Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

This is a very minor idea, but I'd suggest having some music for battles that continue across multiple turns. When I was a little wee weather apprentice, I had Romance of the Three Kingdoms on my Saturn. It had some cool music when a battle continued across turns. This was an idea I wanted in GalCiv ever since I due to ROTK.

6 Replies 87,281 Views

Just to clarify: 1) There will be some sort of option for a Founder's edition similar to GalCiv 3 at some point? That was a really good deal and glad I did it. 2) Alpha is going to be invitation or is it going to be open to pre-orderers? If the latter, will folks who pre-order have the option to upgrade to a Founder's Edition if the option isn't there immediately at equal cost to getting it outright?

41 Replies 137,716 Views

I was one of those folks who played 3 less than 2, though that was a combo of the criticisms you mentioned, and kinda what I wanted in the genre changing. I didn't like the 4X games of the last decade for the most part, though I think GalCiv 3 was the best of the bunch. (Planetfall was technically sound but very annoying to play, AOW3 was awesome but technically primitive which hurt it) In regards to what you said, here's what I want: I'm going to try

16 Replies 94,234 Views

I don't think going this route will work for you. There's only so many developers that can do this, and it requires both a huge capital expense and a culture change that I don't think you'd like. I see three types of game development in the PC space AAA: mass market oriented, high eight digit budgets, massive risk/reward (Blizzard, Rockstar, Netherrealm) generally your AAA customers tend to make one game their life.

16 Replies 175,270 Views

As for events, I don't think having some EU2/EU3-styled events which trigger based on internal choices would be a bad thing. These things have been put in 4X games before, Civ 4 in particular had a pretty good system for them, and FFH used them well. You have someone really familiar with this on your team. ^_^ I wouldn't want SK-style events for the reasons mentioned but random minor political events aren't a bad thing. In terms of the ec

299 Replies 1,811,296 Views

I think the reason you're seeing the expectations of consumers of games (largely millenials and younger) becoming tough is a combination of higher competition on Steam, and the effects of late capitalism. Simply put, the public is so squeezed financially that $4 is a lot these days. Add to that most folks do have 100 game backlogs they can go back to at any time, and you really have to come up with something new in order to gain sales. I do think your efforts to make

97 Replies 438,361 Views

I agree that due to how Steam does things, the founder's programs don't make sense to have via not-Steam. One possible idea for you 1) Make Founder's editions something you buy on Stardock in addition to the base game. All add-on content will be free (90% coupons for the expansions so they can leave reviews), but you purchase the game separately. Allow folks to buy it on platform of choice if possible. This way their reviews count, at least for

16 Replies 134,237 Views

My opinions on the journal: 1) Folks don't understand what type 0/1/2/3/4 bugs are. That needs to be explained. 2) The "mixed" steam score is really close to mostly positive. The English language reviews are mostly positive- it's the foreign language reviews that are making it mixed (and only by 1 or 2). You probably could game the system and get it to mostly positive just by spending $100. You also are seriously hurt by

32 Replies 235,114 Views

The level of stuff provided from Founder's program and the level of improvement shown with GalCiv3 and Elemental - it's why I upgraded my free Star Control from Servo to Founder's. Even if a game doesn't turn out well at launch, Stardock has shown that they will make it right and good in the end. Over the years they've earned my trust- and it's rare for me to give that trust with my money. Hopefully I can start looking a

186 Replies 107,701 Views

Getting rid of mandatory binding arbitration would do more to solve power disparities in consumer rights than any sort of tort reform. I will say that some folks have a really low threshhold for violence. It's understanable why any business owner would want tort reform- but I tend to side with the little guy because of power disparity. As for the police- there are real issues all around. I wish I knew how to solve it- but I know what several of my black f

47 Replies 258,951 Views

I still remember those days. I'll just say that your response was the gold standard in how to respond to a game that bombed- unfortunately, I haven't seen anyone else hold to that standard over the years, except for Square of all people with Final Fantasy XIV. LH and SK to me are still Stardock's best in-house games.

5 Replies 20,563 Views

I've said this for years, and Brad has probably heard this for years ^_^- I complain more about games I really like than games I don't. The difference between say, a 10/10 game and a 9/10 game is more significant than the difference between 9/10 and 8/10, and down the line. If a 6/10 improves to a 7/10, that doesn't really impact me that much in a world where 8/10 is pretty easy to find regularly. If I truly do not like a game at all, and think

78 Replies 399,404 Views

I've been complaining about things, and well, given what I saw somewhere else about Brad's original idea for GalCiv3, I think I can suggest an idea finally. I'm saying 2nd XP because the 1st is in development, and resources are limited. Idea for this comes a bit from Endless Legend You would have five pops. Every time you gain 1 pop point (1 billion people in current parlance, you would place them in one of five population group

2 Replies 10,831 Views