Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

You shouldn't give up on a game just because it has one mechanic you disagree with. That said, I just hope this is truly integrated into the game, instead of being just a penalty associated with the doomsday counter, or else it will be a boring addition to the game. Question: should cities be able to pop up quests themselves?

51 Replies 148,549 Views

There should be ways to lower unrest besides spell, such as quests, prestige (that should come back- prestige gives you benefits but makes SK angry at you), etc...

51 Replies 148,549 Views

I like what I'm seeing so far. This game is going to need a lot of random to truly be great, and maybe some progressively harder random for when you start winning consistently.

44 Replies 114,514 Views

Things I want to see, some of which is probably impractical/ would be a lot of design/balance work. For faction differentiation: Promotions would be interesting, esp if they had to be unlocked through tech tree Maybe different factions could use resources differently, or get benefits at different rates. One faction might not be able to be mounted, but they can use wargs/horses as food 2 new factions (12 is a better number than 10) O

43 Replies 158,908 Views

You're not supposed to save all the shards. I suspect random maps will help when they're ready though. I really don't enjoy playing on pre-made maps, though it's understandable for the early beta.

99 Replies 308,065 Views

[quote who="Borg999" reply="10" id="3497683"] Quoting Frogboy, reply 9 It is a little disappointing seeing people so aggressively expect games to cost nothing. Sorcerer King is the result of nearly two years of work by a fairly large time. The idea that it's "DLC" or something shouldn't surprise m

99 Replies 308,065 Views

[quote who="Thormodr" reply="8" id="3495910"] 97 for Civilization 5? Maybe out of 500. [e digicons]:grin:[/e] [/quote] Civ 5 is great for non-serious play. It only fails with folks who have played a ton of the games. For most on Steam Civ 5 was their first 4X.

12 Replies 44,391 Views

My verdict on this so far is pretty positive. I've got a feeling over the next year I'll be splitting time between AOW3 and LH games based on whatever's newest. Both good and different. I just wish Triumph would a game engine that works as well as Stardock's - you can see the inferiority of the engine.

198 Replies 902,627 Views

As for Diplomacy- I like my AI to have a personality, but I also like surprises and sneakiness. As for turns- the most important thing isn't the number of turns, but that the mop-up phase is short. As what for makes a game good- a) I like my games to have a sense of exploration and randomness- but I expect less of that in a GalCiv game. LH does the explore part very well, as did FFH. b) I like my opposition in these games

158 Replies 711,321 Views

The past 2-3 years, I've been largely filling up my backlog with old games I wanted at dirt cheap prices. Now I pretty much have them all. My purchasing now is a few games at full price (interesting strategy games, certain indies, PC fighting games) A few games I'm on the fence on will be bought at 75% off (Paradox games tend to fall in this category now) This is the year where the amount of money I've spent o

18 Replies 117,000 Views

It just doesn't seem right that the ages are defined by the player. Age should be a global thing, that's how it is in the history books. Being the first to get into a new age should bring some benefits, maybe in terms of defining the age itself (or a bonus to something in that age) It does smack a bit of new eras in Civ, though those weren't as limiting. If you want to discourage beelining- maybe have

41 Replies 93,076 Views
Reply to August E2015 pics in E2015

Doomsday counter sounds a lot like Armageddon counter from FFH.

22 Replies 95,401 Views
Reply to August E2015 pics in E2015

One thing I'm curious about- is the game going to be less moddable due to how it is working? (I've never modded before, if I end up with a lot of free time next year, I might try to bite the bullet and learn)

22 Replies 95,401 Views

I want a slow-paced, macro-oriented RTS like Kohan. I think the Elemental world could really work as an RTS, the units are in place already. It might actually work better that way than as a TBS when I've thought about it. You'd have to strip down some things, but most of what's in the game already would translate. Kohan is a long-forgotten name except among diehards. Much of that is Timegate was a one-hit wonder, thei

39 Replies 189,621 Views

At this point, I don't think a full expansion will occur, they'll support the game via DLC/mini-expansion model like what Paradox does with their games. There is E2015, but that's going to be very different. I kinda want to see a new Elemental game on the new GalCiv III tech, but that won't be for another 3-4 years at a minimum. I also want to see E2015, because I'd really want to see this world reimagined (I could see somethi

39 Replies 157,250 Views

If society can't make it worthwhile for many to have jobs- let them not have jobs and be taken care of through guaranteed minimum incomes. That would maximize societal benefit. Some folks wouldn't mind it if people starved under that scenario, but they often forget that it just takes one twist of fate for them to be the ones starving and jobless.

152 Replies 335,659 Views

[quote who="Frogboy" reply="2176" id="3482084"] I'm glad for this thread. If co2 continues its trajectory and surface temps remain flat we'll get to watch a lot of crow eating. [/quote] I'd rather see crow eaten than global warming, but the science is good enough that plans should be made in case of global warming. Also remember, weather is short-term, climate is something measured in decades and centuries.

2,913 Replies 9,266,266 Views

[quote who="Lucky Jack" reply="109" id="3481690"] Agreed, Larsenex. It would work, but the cheapness of it would be very apparent. Your ideas are good ones. I just don't think they fit in with the GC pattern, and I think SD has built the game in a way that makes it very easy to add a much more elegant and credible solution to this problem. [/quote] What's cheap about it? Just say that the amount is the damage the base can repair easily, so if

110 Replies 249,850 Views