You shouldn't give up on a game just because it has one mechanic you disagree with. That said, I just hope this is truly integrated into the game, instead of being just a penalty associated with the doomsday counter, or else it will be a boring addition to the game. Question: should cities be able to pop up quests themselves?
Alstein
There should be ways to lower unrest besides spell, such as quests, prestige (that should come back- prestige gives you benefits but makes SK angry at you), etc...
I like the way it's handled in SK over LH by a wide margin. Both in using pioneers to upgrade OPs and with the ZOC damage. I believe porting this to LH would be an improvement.
I like what I'm seeing so far. This game is going to need a lot of random to truly be great, and maybe some progressively harder random for when you start winning consistently.
Things I want to see, some of which is probably impractical/ would be a lot of design/balance work. For faction differentiation: Promotions would be interesting, esp if they had to be unlocked through tech tree Maybe different factions could use resources differently, or get benefits at different rates. One faction might not be able to be mounted, but they can use wargs/horses as food 2 new factions (12 is a better number than 10) O
The best way to do that is to put out content for LH while you're doing this if that's possible. I know you had more DLC planned.
You're not supposed to save all the shards. I suspect random maps will help when they're ready though. I really don't enjoy playing on pre-made maps, though it's understandable for the early beta.
[quote who="Borg999" reply="10" id="3497683"] Quoting Frogboy, reply 9 It is a little disappointing seeing people so aggressively expect games to cost nothing. Sorcerer King is the result of nearly two years of work by a fairly large time. The idea that it's "DLC" or something shouldn't surprise m
It's amazing seeing how similar the trolls are on both sides.
Steam Forums in general are the new GameFAQs discussion boards.
[quote who="Thormodr" reply="8" id="3495910"] 97 for Civilization 5? Maybe out of 500. [e digicons]:grin:[/e] [/quote] Civ 5 is great for non-serious play. It only fails with folks who have played a ton of the games. For most on Steam Civ 5 was their first 4X.
My verdict on this so far is pretty positive. I've got a feeling over the next year I'll be splitting time between AOW3 and LH games based on whatever's newest. Both good and different. I just wish Triumph would a game engine that works as well as Stardock's - you can see the inferiority of the engine.
I still think Elemental lore/series would make a better RTS than TBS, but an RPG would work also.
As for Diplomacy- I like my AI to have a personality, but I also like surprises and sneakiness. As for turns- the most important thing isn't the number of turns, but that the mop-up phase is short. As what for makes a game good- a) I like my games to have a sense of exploration and randomness- but I expect less of that in a GalCiv game. LH does the explore part very well, as did FFH. b) I like my opposition in these games
The long wait times between turns won't change due to 32-bit game..
The past 2-3 years, I've been largely filling up my backlog with old games I wanted at dirt cheap prices. Now I pretty much have them all. My purchasing now is a few games at full price (interesting strategy games, certain indies, PC fighting games) A few games I'm on the fence on will be bought at 75% off (Paradox games tend to fall in this category now) This is the year where the amount of money I've spent o
Well , a lot of what would have been in an expansion pack has been given in free updates- so really we've gotten close to the equivalent of a new expansion between all the DLCs, even if some of the DLC content has been of marginal value.
It just doesn't seem right that the ages are defined by the player. Age should be a global thing, that's how it is in the history books. Being the first to get into a new age should bring some benefits, maybe in terms of defining the age itself (or a bonus to something in that age) It does smack a bit of new eras in Civ, though those weren't as limiting. If you want to discourage beelining- maybe have
Doomsday counter sounds a lot like Armageddon counter from FFH.
One thing I'm curious about- is the game going to be less moddable due to how it is working? (I've never modded before, if I end up with a lot of free time next year, I might try to bite the bullet and learn)
I want a slow-paced, macro-oriented RTS like Kohan. I think the Elemental world could really work as an RTS, the units are in place already. It might actually work better that way than as a TBS when I've thought about it. You'd have to strip down some things, but most of what's in the game already would translate. Kohan is a long-forgotten name except among diehards. Much of that is Timegate was a one-hit wonder, thei
At this point, I don't think a full expansion will occur, they'll support the game via DLC/mini-expansion model like what Paradox does with their games. There is E2015, but that's going to be very different. I kinda want to see a new Elemental game on the new GalCiv III tech, but that won't be for another 3-4 years at a minimum. I also want to see E2015, because I'd really want to see this world reimagined (I could see somethi
If society can't make it worthwhile for many to have jobs- let them not have jobs and be taken care of through guaranteed minimum incomes. That would maximize societal benefit. Some folks wouldn't mind it if people starved under that scenario, but they often forget that it just takes one twist of fate for them to be the ones starving and jobless.
[quote who="Frogboy" reply="2176" id="3482084"] I'm glad for this thread. If co2 continues its trajectory and surface temps remain flat we'll get to watch a lot of crow eating. [/quote] I'd rather see crow eaten than global warming, but the science is good enough that plans should be made in case of global warming. Also remember, weather is short-term, climate is something measured in decades and centuries.
[quote who="Lucky Jack" reply="109" id="3481690"] Agreed, Larsenex. It would work, but the cheapness of it would be very apparent. Your ideas are good ones. I just don't think they fit in with the GC pattern, and I think SD has built the game in a way that makes it very easy to add a much more elegant and credible solution to this problem. [/quote] What's cheap about it? Just say that the amount is the damage the base can repair easily, so if