Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

I think the 2nd expansion for Elemental would be a good test case for 64-bit and how it goes. Reasoning: a good number of folks would be getting the game for free, provided Stardock keeps its promise in that regard (the pre-order folks). Trying something experimental would make sense, provided FE ends up being what it has the potential of being. I assume that after that 2nd game, it's on to GalCiv III in 2015 or so, if 64-b

126 Replies 214,379 Views

It's been announced that WOM owners get a discount on FE, though unsure if someone who gets it this late will get anything.

10 Replies 12,407 Views

One question: what's the difficulty with making a game 64-bit? Does it make doing a game easier or harder? I'm curious if this is an engineering issue, or just an accessibility issue?

126 Replies 214,379 Views

Yes, I have two laptops, each running 64-bit Windows 7. I bought machines specifically because I thought 64-bit would be here by now. Would it make me more likely to buy a game? I'd say yes, but it wouldn't be a sole reason to buy a game. I think Valve's statistics on Steam show only about 10% of their users are still on 32-bit. (can't remember an exact source though) The qu

126 Replies 214,379 Views

I think how this game gets marketed is going to be determined heavily by us folks who are getting it early. If we dig it, and let the word out, folks are going to give it a chance. If we're not digging it, the franchise is toast. One question: are there still plans for a third Elemental game besides the RPG like originally intended, provided this does well?

139 Replies 406,003 Views

Ultimately, I think if this game is any good, the open beta will give it a good vibe, and people will give it a chance, especially since it will be on Steam when it's ready. I think even with the free copies, being on Steam and that expanded market will ensure that FE at least breaks even if the game meets GC2's quality standards.

139 Replies 406,003 Views

[quote who="marionesi" reply="20" id="3049135"] I agree. More simply, I'd say that to have fun there must be interesting trade-offs, as Derek pointed out. This may be, but it not limited to, risk. So I agree that sending out immortal champs is no risk, so no interesting tradeoff, hence no fun. A permanent scar may also me too small a risk to make an interesting tradeoff. A scar, some significant downtime, loss of experience, loss of some items, et cetera may balance it in t

37 Replies 108,594 Views
Reply to Sadly... in FE Beta

Also, Brad only sleeps 2-3 hrs a day , so he has plenty of time to do other stuff. Some folks are like that. I often can get by on 3 hrs of sleep a day myself.

18 Replies 14,440 Views

I like the idea of Champs being able to capture of kill other champs. Capturing champs= ransom demand or imprison (you get the champ back if you defeat their sovereign) Whether a champion is defeated, captured, or killed should be RNG, maybe with modifiers based on promotions (bloodlust might mean they are more likely to kill champs instead of capture or defeat) I would like to see something like Charisma of champion + 1d10 be used to break ties in initiative, thou

37 Replies 108,594 Views

That's actually a solid idea, have champions age and start losing stats if they get old. You can retire them, and they'll have successors you get down the road who will start off as very promising lvl 1's. That said, one of the wounds a champion can get can make them sterile and unable to procreate. "He took an arrow, but it wasn't to the knee."

37 Replies 108,594 Views

Steam isn't necessary for a game to be successful, but it helps. That said, I think FE on Steam will outsell WOM if the game reaches its potential. (note: the free copies being given out won't count) That said, question. I know and accept SD keys aren't Steam-transferrable. What would it cost Stardock to make a key for Valve. Why not allow folks who have bought GalCiv II/Sins/FE to purchase keys from Stardock to

472 Replies 1,486,534 Views

He wasn't making the stuff, he was just selling it. There's a huge difference there. One comment of my own: I am much more willing to give a company a second chance if it has proven that it at least tries to do the right things, to both customers and employees (worker and consumer rights are big issues with me). If a company has a reputation for milking its customers unfairly and/or mistreating its workers, I am less likely to forgive mis

5 Replies 15,625 Views

Hmm, you can't have the same treaty with every player? Will Diplomacy tech upgrade the value of those treaties? I always felt the GC2 treaties were a good idea that needed more work, but didn't work that well in WOM, so curious to see what the changes are. I really would like to see a dev diary on this stuff and how it works. One thing I would like to see is tech diffusion via treaties. Having treaties with an empir

55 Replies 50,203 Views

How about (I keep suggesting this, but AI's should be as customized as possible, as every player has different optimum preferences) a ruthless AI that roleplays. A truly Ruthless AI would backstab everyone like a human, but I generally don't do that as a player. Ultimately, what I want from an AI is for it to play by the same rules they do. Not everybody plays by my rules. In GC2, there were a few things I didn't do, because I felt it explo

52 Replies 50,952 Views

My suggestion in that regard was to give the AIs "luck" against monsters. As in, AI/monster battles are fought twice in the background, and the AI gets the best result. (As a toggle of course) My justification is that if humans are unlucky vs monsters, they tend to save/reload. This would be a compensation. If monsters just ignore an AI and attack a human, it's an obvious cheat. If an AI wins a 40% battle vs monsters 64

52 Replies 50,952 Views