Here's how I'd like it to work City influence should trump outpost influence Outpost influence should be # outposts in the ZOC, with ties given to who was there first.
Alstein
Right now, you can't create this, but what it you could in future? It seems like a fun trait to play with. However, life shards probably won't give you anything with Binding. Suggestion: maybe do something along those lines for the new Capitar Sovereign when you create him/her.
Sounds like a solution here might be to speed up the tier 1 techs some.
They are way too rare.
Sounds like we need higher level summons, or maybe the Summons should be dependent on the sovereign's magic levels? It does sound like Resoln needs some late-game summons at least, like the lvl 4 summons in AOW. (and make a goodie version for life shards also, for the custom sovs)
Tarth is for the folks who like small , high-quality armies. It fits in with that.
I often enjoy the beta process of a Stardock game more then the release side of things.
[quote who="Teslacrashed" reply="139" id="3161046"]I just wanted to chime in I'm glad you guys are going for the "give everyone something brokenly overpowered" approach. Guilty Gear, a fighting game series, follows this idea, and it is one of the most well balanced fighting games out there. It's easy to get "mathy" when you give one faction +10% gold and another +10% diplomacy and to figure out which one is better at the end of
How I would nerf it if it had to be nerfed I'd restrict the immunity to monsters to just military units, not pioneers or cities. It's still powerful but won't lead to Tarth rabbit breeding. Also, the AI has to be able to use these special abilities- that needs to be the next point of emphasis in AI work. I do think plenty of time is going to have to be spent re-balancing the factions, and you have two facti
Not having to worry about monsters means you can scout with pioneers easily, get cities quick, and Irane can run around and level up really quickly. May need some special AI coding if you have that ability to take advantage of it. (Is the AI able to figure out strategies based on faction abilities)
Usually patches get released in the evening Eastern US time. So if it's midnight, unless you're a mid-shifter who stays up all night, I'd go to sleep and just wake up in the morning.
[quote who="Zubaz" reply="16" id="3159878"] Nice, eh? Reply #17 wbino Member No.3,075,352 Join Date02/2008 Karma+18 [/quote] That's doing it right. You don't see it that often with games though. F2P makes sense for some things/some game genres, not with others. A game like GC2/FE would not work under a F2P model.
[quote who="DsRaider" reply="94" id="3159008"] Quoting Alstein, reply 87Broken loyalties as is, sounds like it will either be too strong, or the influenced requirement will be so great that it's useless. Going to be near-impossible to balance. Maybe enemy influence should factor in, so playing Krax you know you have to get influence yourself? Compare it to Curgen's Volcano, where you just destroy a city. If it has a range and a cast time it will be fine, it
[quote who="Lord Xia" reply="17" id="3159743"]Techs shouldn't be random. Instead they should have techs, and even tech branches, that are added to your tree through questing or defeating a wildland. But just random is bad/lazy game design. Individual tech trees, with additions being EARNED in gameplay is a far better choice. This gives you both the feelings of strong design and planning along with the fun of surprises, and making it quest/achievement related adds g
I don't like having elements of games locked out on me period. FTP games tend to cost hundreds to unlock the full game. If you had a dual-track model, where one could pay for the full game as a pre-order and get everything guaranteed up-front, but FTP otherwise, that would be more appealing.
[quote who="Ashbery76" reply="14" id="3158565"]Static tech trees are a boring one trick pony to optimised paths and repeating gameplay.I say more randomness.[/quote] Throw in enough randomness in other areas, it can change things. The randomness in FE doesn't add anything right now- and I can't see FE going huge on randomness, so they might as well take it out. We already have some optimization in the game as is.
Noticing they often have 4-5 to my 1-2. Do they set taxes to brutal early and just go for champs or something, how are they doing it? It's really weird how they have so much more money on challenging (which isn't supposed to have AI cheats right now)
[quote who="igorCRO" reply="15" id="3159609"] Quoting Frogboy, reply 8 Give it time. We have games in development that are 64-bit only. So Galactic Civilisations 3 is gona be 64-bit only. [/quote] Given this statement+ Jon's latest blog post where he announces a detail about a game he's working on, I think this is the case. (It's either GCIII or a new IP, I think one of these is much more likely)
Please cut the cord now. I really wish you could have gone hog wild with hero customization- make it as unique as some of the modern 3d fighters. That would probably require 64-bit.
I was pushing for this, but I'd rather see the Book of xxxxx spells thrown into the Fire/Water/Air/Earth trees instead right now. I was wrong. If there are to be any random techs, it should be on the high-end of the tree, not the low-end like it is now, or it should be something opened up by questing.
I don't agree with your number 4. I really don't want flying units, they usually end up gamebreakers.
One definite weird behavior- champion died, death ward hit, he died again, I won the battle anyway- he received no injury. I've also spotted "Defeat" in quick battles, yet my sovereign lives, all the enemy dies, and my other champion got an injury and returned to town. Strange behavior indeed. Not sure if that's related to death ward though.
[quote who="Sowy" reply="166" id="3157364"]I'm sad that I missed my chance to vote in this poll. I had played Fall From Heaven for years on multiplayer with my wife. I heard that the crew from that mod had started their own venture and I was excited. I checked back recently and saw it was in beta and went ahead and preordered. Imagine.... my.... disappointment with no multiplayer Please add multiplayer.
I'd be ok with those crit values, if they just were path of the assassin crits, but normal crits shouldn't do that.
+1 to the idea of tactical summons, and more summons in general. Maybe an Elementalist trait for Summoners that allows summoning of 2 elementals of one type at once? Krax should get a unique building that reduces unrest in occupied cities and allows them to get militia. Broken loyalties as is, sounds like it will either be too strong, or the influenced requirement will be so great that it's useless. Going to be nea