Alstein

Alstein

Joined Last seen Member # 1291264
207 Posts 3,340 Replies 2,396 Reputation

I already adblocked them. They are annoying. I see no point of ads on a company's forums- as presumably they are for folks who already bought the game or have real interest in the game. Besides, SD's forums are slow enough without having to add more stuff.

24 Replies 70,288 Views

as for horses- they should double maintenance costs for troops. As for a hard counter- spear units should have a cavalry foe trait available (+DEF vs mounted) , as should defender heroes. Archery should have an accuracy penalty unless you get a horse archer trait (Should be assassin/warrior)

10 Replies 10,445 Views
Reply to Beta 4 start? in FE Beta

I think a beta 5 would be useful, but could be done post-release. I'm not expecting beta 4 info until the end of June. This game does need to come out this year. This game is already in the very good category. I'm ok with no bugfix, while I'm really enjoying the game, I can put it aside for a couple of weeks due to a mini-backlog.

26 Replies 25,324 Views

[quote who="Frogboy" reply="3" id="3167925"]I think the case could be made that master scout CITIES and other structures should still be targeted by monsters. There's nothing stealthy about a city[/quote]\ This is my suggested nerf. Maybe pioneers also. I do think monsters should do different things if they take over a city, in some cases, disable a city until they are captured, and costing pop, if pop goes to 0 city is destroyed. <

23 Replies 17,042 Views

I voted used Steam but prefer not to. Steam won the DD war, they're a monopoly in my eyes. Right now, a benevolent one. However, gamers have proven over the years that they'll keep taking it over and over- they have no desire to enforce good practices in companies- what happens when/if Steam goes evil? What happens when Gabe retires? Will there be a viable alternative? Impulse could have been that alternative, but Gamestop dropped t

464 Replies 2,507,463 Views

It's not just pioneer spam- one common problem with Stardock games is too many units in general.

83 Replies 235,832 Views

One idea: those with administration, have to cast administration on the strategic map (0 mana spell) to use their abilities. This locks them into the city they are in, but allows them to gain XP per turn at a good rate. Adventurer's Guild should be a world wonder, and stronger.

32 Replies 36,449 Views

I'm disappointed also, and came in with the same expectation. How hard would it be to fix this UI problem in the future? I'm assuming FE is too late in development for this to happen, but could it happen in a 2nd expansion. Maybe this is one of the things you should do a DLC poll on. The Life/Death shards thing creates a problem for Krax, as they can end up with Life Magic Champions. Do they get benefit f

34 Replies 56,777 Views

In a way, there's a bit of a free rider problem here. If gamers collectively did what was moral, we'd likely have better games, as voting with the wallet would cause real change. That said, most of us aren't willing to sacrifice a great game for the sake of what's right. I do think in the PC marketplace, DD has caused some good in this regard, as it has increased the supply of lower pricepoint games, and so morals are more ea

36 Replies 139,147 Views

It could be broken in some combos, like Altar+ Karavox (all that influence) Also it could create a slippery slope situation, especially among players. One side effect balance issue: do Karavox's Silver Tongue/Broken Loyalties abilities scale well costwise with Altar's influence abilities? Not sure how or if this can really be tested, and this may be an obscure balance case.

1 Replies 1,678 Views

That needs to be kept, and made an option for heroes to switch weapon. Should take 1 turn to do.

11 Replies 8,788 Views

Suggestions on henchmen: No stacking of bonuses XP Penalty is based on the greater of number of henchmen or number of champs, so you can have 1 henchman for every champ. -or- Global cap on henchmen= global prestige.

19 Replies 12,836 Views

I'd also suggest some tweaks to Ceresa Spells: Wail becomes cast time 1 or 0, Dirge becomes cast time 2. Right now it's level Ceresa to get Dirge, then steamroll folks, kinda cheesy (doesn't work on some monsters though, and might not work on Gilden, but you have Soulburning for that) As for Elementals: they do need to power up as the game goes on, maybe magic techs should spawn higher level/better elementals. Or having more shards of one type in

19 Replies 12,836 Views

That level 3 building should replace the apothecary. Right now does anyone select the x% bonus buildings when queue is empty option? I think those buildings should be replaced. Then again, that might be part of beta 4 (can Brad/Derek answer if the city level buildings are in play for that?)

46 Replies 117,689 Views

What I'd like to see, is path of the Mage unlock spell professions, that would provide bonus spells to magic levels. Like fire magic+ summoner= a stronger type of fire elemental at say Archmage Earth Magic+ Mage= stoning spell Some of the Book of Flames/Frost/Winds/Stones spells should those techs disappear should end up here. Mage path is the strongest right now, so this would be a slight nerf, but an interestin

1 Replies 6,614 Views