I'm so glad you guys are still enjoying this game. You made my day.
Thank you for patching!
Sadly, I am still having difficulties with the game that 2.3 was supposed to fix, they seem to be back in 2.4. Some of my problems include:
- Display: The lines denoting Zone of Control disappear (perhaps after reloading)
- Display: Certain enchantments on units leave a residue, a glowing orange or blue bubble which stays on the strategic map long after the unit has gone. Only reloading removes the old residues, but the bug continues.
- Display or function: Despite having surplus food, the growth of some of my cities is listed as zero and the reason is listed as capped food. This bug only stays for 1 turn, but not sure if it is a display bug (growth is really positive) or if the growth is halted, and not sure what causes it.
- Display: Changing the tax level in the HUD does not change the production times (increasing or decreasing production times due to increased or decreased unrest).
- Display: The world map displays the (no longer valid) pickaxe overlay for some improvements I have already built.
- Display: The Mouseover information of some improvements (e.g. Guardian Idol) is false, e.g. listing amongst the benefits of a Guardian Idol an increased ZoC whereby the improvement offers no such bonus.
- Crashes to desktop for unknown reasons.
- AI: City building: I've seen the AI build fortresses in which zero improvements for training units are built but in which a study and other research-oriented improvements were built but which the AI was using for producing wealth, in its conclaves it was producing units...
- The concept of Population seems to be still suboptimal: Population serves only the purpose of determining a city's level and hence does not contribute to city research or production independently of a city's level, thus once you have reached level 5 in a city, its population size and growth become meaningless. This reduces the function of level 5 cities. Population should have some inherent value, not a mere extrinsic value, such as a function of taxation or research or production or all three.