The Faction Strength Stealth (Tarth) has always worked pretty well.
However, the Unit Design Stealthy is more difficult to appreciate.
We've been told before that Stealthy was hardcoded and working properly, but SK seems to have made changes to Stealthy (Beta 5.5):
Scout bug fixed (Stealthy ability now works properly)
I was wondering if those changes could/should be ported to LH? Basically, they added a UnitStat and made use of that UnitStat in Unit Design Stealthy. I realize LH and SK are not the same game and some slight changes might be needed, but it seems they did think Stealthy wasn't working properly since they made these changes. Or it's simply more user friendly to have like it that (and I think that's a good idea) instead of being hardcoded.
UNITSTAT (SORCERER KING)
<UnitStatType InternalName="UnitStat_StealthOnWorldMap">
<DisplayName>World Map Stealth</DisplayName>
<DisplayNameShort>STLTH</DisplayNameShort>
<Description>Wether or not enemy units will target this unit. 0 = all enemies will. 1-999 = just monsters. 1000+ = SK units will not target. </Description>
<Icon>Stat_Sight_Icon.png</Icon>
<DefaultValue>0.0</DefaultValue>
<Hidden>1</Hidden>
<UnitStatGrouping>AbilityStat</UnitStatGrouping>
</UnitStatType>
vs
UNITSTAT (LH)
N/A
ABILITYBONUS (SORCERER KING)
<AbilityBonus InternalName="StealthyAbility">
<AbilityBonusType>Unit_Design</AbilityBonusType>
<AbilityBonusOption InternalName="Stealthy">
<DisplayName>Stealthy</DisplayName>
<Description>Monsters less likely to attack</Description>
<Icon>Ability_Stealth_Icon.png</Icon>
<GameModifier>
<ModType>Unit</ModType>
<Attribute>AdjustUnitStat</Attribute>
<StrVal>UnitStat_StealthOnWorldMap</StrVal>
<Value>1</Value>
<Provides>Monsters less likely to attack</Provides>
</GameModifier>
<HideWhenUpgraded>0</HideWhenUpgraded>
<Type>Defensive</Type>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
vs
ABILITYBONUS (LH)
<AbilityBonus InternalName="StealthyAbility">
<AbilityBonusType>Unit_Design</AbilityBonusType>
<AbilityBonusOption InternalName="Stealthy">
<DisplayName>Stealthy</DisplayName>
<Description>Monsters less likely to attack</Description>
<Icon>Ability_Stealthy_Icon.png</Icon>
<AdditionalTrainingTurns>8</AdditionalTrainingTurns>
<Type>Defensive</Type>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
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XtraDeconstruct an LH Mod by Primal