Summon Shrills Spell (Shrill Lord Spell, InternalName: SummonShrill_Ability) has a CastTime=5. That seems inordinate, especially when most Summon Spells have a CastTime of 1 or 2. It takes out the Shrill Lord for most of the fight when it tries to cast it. It also appears that the Summon Shrills Spell does not have a Cooldown and Cooldown for such Spells are generally 5. Should it be:
CastTime=1
Cooldown=5
???
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